ColinWright
Posts: 2604
Joined: 10/13/2005 Status: offline
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quote:
ORIGINAL: Legun quote:
ORIGINAL: JAMiAM quote:
ORIGINAL: Legun No problem - as I'm back to TOAW activity, you just can expect new massages. There is still a time consumption bug: My "Suwalki 1914" has MRPB set to 1 and both side shock level at 111. If there is 30-80% of a turn left, any "continue attack" result doesn't cause additional consumption of time, however it causes additional round of attack and 10% of supply consumption. This way an unit can make (or absorb) 16 rounds of attack in one turn. Yes, for positive shock, this is allowable. The bug fix was only to fix the effect on non-shock event timing. I see it as very questionable. That means, that even if I have a defending unit with supply 100, an attacker can reduce it to 1 and make 6 rounds of attack against such drained defenders . BTW: A correction - MRPB is set to 2. Anyway, I've never seen situation, when 2 rounds have been consumed, except 100%-80% and 20%-end. You've probably already tried it, but how about just going with lower positive shock? After all, this is OPART III, not ACOW. Is whatever your original reason for having 111% shock still valid?
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I am not Charlie Hebdo
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