TonyE
Posts: 1551
Joined: 5/23/2006 From: MN, USA Status: offline
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quote:
ORIGINAL: Maromak However wrt aircraft BVR engagements, the enemy aircraft just keep flying into the missiles without any kind of evasive movements. Looking forward to playing Ralf's scenario! You guys are sharp, I like it. In previous releases of the game, if the target platform had detected the launching platform, the target platform would get an automatic detection of any weapons launched. Cascade that a layer or two and an avoidance maneuver would occur immediately after launch. Well, we canned the auto-detection, the sensors of the target platform have to detect the incoming all by themselves so that avoidance jink won't always happen in HCE. Over the 20ish years of Harpoon (Classic) one effect (each different action of the code is an effect, there is a dogfight effect, course following effect, movement effect, they loop continuously to give you the game) gets turned on and off, that one is a more complete evasion methodology. I had also turned that on for quite some time (if you had the WestPac beta it was turned on 2003.16b3 iirc). In those builds the enemy planes were afraid to close on say a Tomcat so to win the air battle all you had to do was fly a few Tomcats at the AI and they would run away. I tweaked as much as reasonable within the bounds of time and interest and didn't reach acceptable performance so it was turned off again (as it was off in HC2002, HC Gold, don't recall if it is on in HC97).
< Message edited by TonyE -- 3/17/2008 6:12:35 PM >
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Sincerely, Tony Eischens Harpoon (HC, HCE, HUCE, Classic) programmer HarpGamer.com Co-Owner
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