Holunder
Posts: 6
Joined: 9/26/2000 From: Muenster,NRW,Germany Status: offline
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Hi ho,
there are several ways of learning the game and I agree that the worst one is to start with a divsion sized battle. *g*
It may be nice to see tanks exploding at the beginning (even if they are your own ones, *g*) but at one point everybody wants to win a battle.
I would advise you to start with a training dummy. Create a small battle human vs human with perfect weather conditions and give each side a tank platoon and an infantry platoon of the same kind, eg. T-34 vs T-34. Just place the units of one side on a hill with the infantry 2 or 3 hexes in front of the tanks. Now leave those units alone for the rest of the battle and approach the enemy with the other nations units. Since you know where you placed the units of side 1, it will be fun to see, when your units actually see them. In this way you can learn a lot about
a) detecting the enemy
b) accuracy of shots (while moving, depending on the position, etc.)
c) tactics ('cause you could try one time to approach the enemy frontally and the next time from a flank)
The next step would be to add some small arty (like mortars) and bombard the enemy while or before attacking.
Create a second battle and replace the tank platoon at the hill with an at-gun platoon and watch the effects.
Create a third battle with only tanks trying to storm a hill which is defended by an infantry and an engineer platoon and again watch the effects.
The advantage of this method is that you don't have to learn everything at the same time. You should be now familiar with the basic effects of weapons, movement, position, cover, etc. Starting a small scenario now, will add the "real" enemy.
I hope this is helpful.
Cheers,
Holunder
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