ravinhood
Posts: 3891
Joined: 10/23/2003 Status: offline
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quote:
ORIGINAL: Prince of Eckmühl I purchased the game last weekend, installed it, and read the manual. I've spent perhaps ten hours playing and picking up the GUI. Having done so, I have to say that I'm finding aspects of TSJC very frustrating: 1) I'm having a lot of trouble manuevering my units. And I'm not talking about combat, but just moving them around the map. The culprit appears to be the irregular (and largely predictionless), sequence in which units get their "turn" to execute movement. The practical impact of these mechanics is that a column composed of individual units doesn't appear to be capable of moving across the map in a reliable and timely fashion, no matter how far away the enemy is. 2) The FOW/visibility functions strike me as truly odd, in that an enemy that's close enough to throw a javelin or shoot an arrow is sometimes too far away to be seen. At first, I thought that this might have something to do with the time of day, but experience suggests that this is not the case. The imposition of such severe visibility restrictions places the human player at a pretty severe disadvantage, perhaps too much so, IMO. 3) In spite items 2 & 3 above, I find myself able to get the upper-hand against the AI by maneuvering against one of it's flanks, using the map edge to protect my left or right, and deploying my cavalry en masse to hit the AI as it attempts a flanking maneuver of its own. The result? I lose. Why? Because the clock runs out. Phooey! Thoughts, anyone? PoE (aka ivanmoe) lol Prince I find it hard to believe you are having such a tough time with such an easy to play game? You sound like you have the right idea (although exploiting the game mechanics and AI by using the map edges to prevent flanking...I would never do that) ;) LOS and FOW are two important features that yes benefit the AI and I have no issues with that since I can eek out minor victories evenso. I'm not going to tell you my strategy, because it's more fun (at least for me) figuring it out on my own. Being able to beat the AI first time everytime isn't very fun. It just takes some time to get use to how it plays. You've only had the game for a short time, why must you master it within a week? I'm happy if I have a game I can never master like Civilization on the highest difficulty with 14 AI opponents. I can't beat it, but, it's still fun trying and just to see how long I can last. To win against Tin Soldiers AI you must think AHEAD and not just what is in front of you, but, what may be in front of you or at a position during the 5 minute turns and the complete 15 minute intervals. Keep reserves to exploit weaknesses the AI leaves, don't commit everything you have in the first two 5 minute increments. It's like playing chess really. You have to see moves ahead of you even with the FOW and that's kinda like it was back then. They didn't have radios yah know to send instant commands an orders. I've busted the AI a few times by calculating what it's going to do. Those are the most fun encounters cause usually it's a flank or rear attack. Also, remember the ole saying. A good offense sometimes is a good defense. Plus learning and knowing your units and the AI's units and what their powers and handicaps are takes time. ;) Anyways hope you give it more time. I still think TS:JC is one of the best games I ever sank money into. A really good AI (if you don't exploit it) ;)
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WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?
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