MrRoadrunner
Posts: 1323
Joined: 10/7/2005 Status: offline
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quote:
ORIGINAL: Jason Petho quote:
ORIGINAL: PDiFolco Sorry Jason I still didn't get the catch : if I want to create some unit, say the new PzVII tank , I can do it (in the data file), but not use/play it ? And I have to request that *you* encrypt it to have an usable file ?? How are we supposed to manage mods this way, it's ... prehistoric ! Why not just make an official, untouchable, 256-bit encrypted data file for use in secure pbem, and let ppl do what they want with their data/mods, but pbem-forbidden (or knowing that it's not secure) ? Is that really hard (it's not like it was a new idea...) ? And beware of your "secret encryptor", I'm inclined to think it'll be broken in no time and you'll be back to start line again. You'll be happy to know the PzVII is included with 1.03. Additionally, there will be a wishlist for new units that will be taken under consideration for future UPDATES. Jason Petho Bringing in a German tank that was only on the drawing board and historically dropped in favor of developing the Maus, sound a bit like adding fantasy to CS? Most sources I checked do not have enough "factual" information on armor thickness and what main gun was to be used, to warrant enough data to present it, except in the hopes of what it might have been. This opens up designers to create scenarios that will be more like Starship Troopers than CS. IMHO, of course! Can I find fanciful Brit, Soviet, and American armor so that we may have a counter for these beasties?
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“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.” ― Marcus Aurelius, Meditations
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