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RE: 1.03 UPDATE - 4/28/2008 7:57:36 PM   
Ladmo

 

Posts: 132
Joined: 3/4/2007
From: Utopia Ltd.
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Actually,

Good news...good news. Thank you.

Glad to hear about the Third World Mod. Any details yet? I am doing the Sandinista Revolution. Is this being done...would you be interested in anything I come up with? I am adapting some artwork and this stuff was my major in college. Maybe I can subcontract for you...only a thought.

One last question and I will try to back off on this and see what happens. My mod will operate at a different scale, and I need leader units that can fire. Could these be made and would the request be received afavorably.

Thanks for your very timely response. You have eased many of my initial concerns and I am grateful to you for that.

< Message edited by Ladmo -- 4/28/2008 7:59:46 PM >


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Post #: 121
RE: 1.03 UPDATE - 4/28/2008 7:58:51 PM   
Mraah

 

Posts: 1085
Joined: 2/20/2008
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quote:

ORIGINAL: Jason Petho

Just a quick update.

I received the revised Manual yesterday to correct/clarify a few issues. This was done and returned to Matrix again last night. Hopefully we're in the home stretch with getting the 1.03 UPDATE out the door.

Jason Petho



As always ... appreciate the work done!!

(in reply to Jason Petho)
Post #: 122
RE: 1.03 UPDATE - 4/28/2008 8:02:45 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Ladmo

Actually,

Good news...good news. Thank you.

Glad to hear about the Third World Mod. Any details yet? I am doing the Sandinista Revolution. Is this being done...would you be interested in anything I come up with? I am adapting some artwork and this stuff was my major in college. Maybe I can subcontract for you...only a thought.

One last question and I will try to back off on this and see what happens. My mod will operate at a different scale, and I need leader units that can fire. Could these be made and would the request be received afavorably.

Thanks for your very timely response. You have eased many of my initial concerns and I am grateful to you for that.


At this point the Third World addition will be focusing on Africa, but if you wish, you can email me a list of items that would make your life easier and I would be happy to see them included, if not in whole, at least in part.

jasonpetho
at
hotmail
dot
com

Keep in mind, this particular project is third on the "big" hitlist to complete. While it is coming, there is still a ways to go before completion.

Take care and good luck
Jason Petho



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Post #: 123
RE: 1.03 UPDATE - 4/28/2008 8:49:34 PM   
Ladmo

 

Posts: 132
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Jason,

I understand the cavaet on when the mod is coming. It sounds extremely interesting. I am concentrating on Central and South America. The Sandinista Revolution will be the first. I will email you a list, as per your suggestion. When I do, I shall try to offer some rationale for what I am asking for, so you will see that it isn't just caprice on my part. I am shooting for a smaller scale, in which the individual leader (and the implicit combat team about him) would play an enormous role. Eventually I would like to mod/model Che in Bolivia and - this is going back a bit - Villa and Zapata in Mexico. In the last instance we could turn some of that lovely railroad rolling stock you've made into missiles, just as Panchp Villa did from 1911-1917!

Early on, I was greatly concerned about provisions being made for modders. It seems to me that there appear to be good provisions being made and perhaps there is no reason we all can't be happy.

One more thing - what timeline are you looking at in this mod? I have a few ideas -nothing I'm married to-that you might find useful or amusing. I'll pass them on.

Thank you for your time and courteous response.

< Message edited by Ladmo -- 4/28/2008 8:51:24 PM >


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Post #: 124
RE: 1.03 UPDATE - 4/28/2008 9:00:36 PM   
Jason Petho


Posts: 15009
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From: Terrace, BC, Canada
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quote:

ORIGINAL: Ladmo

One more thing - what timeline are you looking at in this mod? I have a few ideas -nothing I'm married to-that you might find useful or amusing. I'll pass them on.


Best guess: late 2010 - early 2011. Seems far off, but it's really not behind the scenes, time is just flying!


quote:

ORIGINAL: Ladmo
Thank you for your time and courteous response.


My pleasure indeed!

Take care and good luck
Jason Petho



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Post #: 125
RE: 1.03 UPDATE - 4/28/2008 9:28:50 PM   
Ladmo

 

Posts: 132
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From: Utopia Ltd.
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My apologies, Jason, I meant timeline within the mod - what years - earlier post colonial struggles, Angola, South Africa v Rhodedesia...not when you will get done, though I do appreciate the information. You guys are going to have a lot of work, but I'm sure you'll be great. My Latin American thing will be roughly 1954-1986 - everything from Guatemala and Operation PBSuccess, through Che in Bolivia, Nicaragua, and the interminable wars in El Salvador.

Sorry..I am not always as clear as I should be!

Gracias.

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Post #: 126
RE: 1.03 UPDATE - 4/28/2008 9:38:52 PM   
Jason Petho


Posts: 15009
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From: Terrace, BC, Canada
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quote:

ORIGINAL: Ladmo

My apologies, Jason, I meant timeline within the mod - what years - earlier post colonial struggles, Angola, South Africa v Rhodedesia...not when you will get done, though I do appreciate the information. You guys are going to have a lot of work, but I'm sure you'll be great. My Latin American thing will be roughly 1954-1986 - everything from Guatemala and Operation PBSuccess, through Che in Bolivia, Nicaragua, and the interminable wars in El Salvador.

Sorry..I am not always as clear as I should be!

Gracias.


Ah. My misunderstanding. Specific dates, I am unsure, but I understand it will be rather comprehensive. 46-85? As time passes, I'll have more information.

Jason Petho



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Post #: 127
RE: 1.03 UPDATE - 4/28/2008 10:00:30 PM   
Ron Belcher


Posts: 250
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From: Clovis, CA USA
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Wow.. u all have taken this part of the forum way off topic. C'mon, help this old Man here stay
focused on v1.03 update and status thereof. lol

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Post #: 128
RE: 1.03 UPDATE - 4/28/2008 11:56:15 PM   
PDiFolco

 

Posts: 1200
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Sorry Jason
I still didn't get the catch : if I want to create some unit, say the new PzVII tank , I can do it (in the data file), but not use/play it ? And I have to request that *you* encrypt it to have an usable file ?? How are we supposed to manage mods this way, it's ... prehistoric !
Why not just make an official, untouchable, 256-bit encrypted data file for use in secure pbem, and let ppl do what they want with their data/mods, but pbem-forbidden (or knowing that it's not secure) ? Is that really hard (it's not like it was a new idea...) ?
And beware of your "secret encryptor", I'm inclined to think it'll be broken in no time and you'll be back to start line again.


(in reply to Ron Belcher)
Post #: 129
RE: 1.03 UPDATE - 4/28/2008 11:57:48 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: PDiFolco

Sorry Jason
I still didn't get the catch : if I want to create some unit, say the new PzVII tank , I can do it (in the data file), but not use/play it ? And I have to request that *you* encrypt it to have an usable file ?? How are we supposed to manage mods this way, it's ... prehistoric !
Why not just make an official, untouchable, 256-bit encrypted data file for use in secure pbem, and let ppl do what they want with their data/mods, but pbem-forbidden (or knowing that it's not secure) ? Is that really hard (it's not like it was a new idea...) ?
And beware of your "secret encryptor", I'm inclined to think it'll be broken in no time and you'll be back to start line again.




You'll be happy to know the PzVII is included with 1.03.

Additionally, there will be a wishlist for new units that will be taken under consideration for future UPDATES.

Jason Petho



< Message edited by Jason Petho -- 4/29/2008 12:00:46 AM >


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Post #: 130
RE: 1.03 UPDATE - 4/30/2008 4:46:51 AM   
kg_1007

 

Posts: 230
Joined: 4/19/2008
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Quick question, and I think it was already answered, but I did not really understand the answer fully,
I am working on building a *giant*scenario, to be part of a *giant*campaign.. will the 1.03 update changes affect the work I have already done with oob, map, objectives, etc? In other words, should I just *freeze* until it comes out, or can I receive the good points of the update (which sounds great btw) and still keep all the work I have done already?
Thanks in advance for the answer
K

(in reply to Jason Petho)
Post #: 131
RE: 1.03 UPDATE - 4/30/2008 5:05:32 AM   
Jason Petho


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Joined: 6/22/2004
From: Terrace, BC, Canada
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quote:

ORIGINAL: kg_1007

Quick question, and I think it was already answered, but I did not really understand the answer fully,
I am working on building a *giant*scenario, to be part of a *giant*campaign.. will the 1.03 update changes affect the work I have already done with oob, map, objectives, etc? In other words, should I just *freeze* until it comes out, or can I receive the good points of the update (which sounds great btw) and still keep all the work I have done already?
Thanks in advance for the answer
K


If you wish to use some of the new features (some of the engineer features, for example) you will have to add the new units to your org file, and then add the new units to the scenario file.

Other than the features that require new units, everything else should work within your scenario.

Jason Petho


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Post #: 132
RE: 1.03 UPDATE - 4/30/2008 3:05:34 PM   
PDiFolco

 

Posts: 1200
Joined: 10/11/2004
Status: offline

quote:

ORIGINAL: Jason Petho

quote:

ORIGINAL: PDiFolco

Sorry Jason
I still didn't get the catch : if I want to create some unit, say the new PzVII tank , I can do it (in the data file), but not use/play it ? And I have to request that *you* encrypt it to have an usable file ?? How are we supposed to manage mods this way, it's ... prehistoric !
Why not just make an official, untouchable, 256-bit encrypted data file for use in secure pbem, and let ppl do what they want with their data/mods, but pbem-forbidden (or knowing that it's not secure) ? Is that really hard (it's not like it was a new idea...) ?
And beware of your "secret encryptor", I'm inclined to think it'll be broken in no time and you'll be back to start line again.




You'll be happy to know the PzVII is included with 1.03.

Additionally, there will be a wishlist for new units that will be taken under consideration for future UPDATES.

Jason Petho




hehe, you tricked me ! Now if I want a PzVIIE ? A T-36 ? A Char B-3 ? A Type-92 No-Go ?


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Post #: 133
RE: 1.03 UPDATE - 5/1/2008 2:02:39 AM   
Juergen

 

Posts: 30
Joined: 1/14/2002
From: Colorado Springs CO
Status: offline
How much longer for the patch  Cant wait must have patch.....

(in reply to PDiFolco)
Post #: 134
RE: 1.03 UPDATE - 5/1/2008 10:06:02 PM   
serg3d1

 

Posts: 82
Joined: 11/16/2007
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quote:

ORIGINAL: Juergen

How much longer for the patch Cant wait must have patch.....


Few weeks I guess

(in reply to Juergen)
Post #: 135
RE: 1.03 UPDATE - 5/1/2008 10:25:31 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: serg3d1


quote:

ORIGINAL: Juergen

How much longer for the patch Cant wait must have patch.....


Few weeks I guess



Definitely before they put a man (or woman) on Mars!

Jason Petho

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Post #: 136
RE: 1.03 UPDATE - 5/2/2008 2:17:29 AM   
Ladmo

 

Posts: 132
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From: Utopia Ltd.
Status: offline
Whenever it comes out, it will cause for much rejoicing.

Jason,

In all the hubbub regarding other issues, I barely caught this variable visibility thing. Has the day turns/night turns fantasy come true at last, or am I getting ahead of the game here.

Sincerely,

Ladmo

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Post #: 137
RE: 1.03 UPDATE - 5/2/2008 5:54:25 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
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quote:

ORIGINAL: Ladmo

Whenever it comes out, it will cause for much rejoicing.

Jason,

In all the hubbub regarding other issues, I barely caught this variable visibility thing. Has the day turns/night turns fantasy come true at last, or am I getting ahead of the game here.

Sincerely,

Ladmo


There are two elements to varying visibility.

1. Each turn the visibility can change up or down by 1 hex (or stay the same).

2. In the scenario editor, there is the ability to start a night scenario and part way through it will change to day... or... start with a day scenario and part way through it will change to night. I believe the turning point is a percentage chance after turn 6.

The ability to go from day to night to day is NOT available at the moment.

Jason Petho



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Post #: 138
RE: 1.03 UPDATE - 5/2/2008 10:38:37 AM   
Dumnorix


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Hallo Ladmo
In JTCS meets PG3D we can change our turns to day and night and 2 twightlightturns Sunrise and Sunset. This makeour Multiplayerscenarios more excitingly. In dayturns the view is 5 = 5km, in nightturns 1=1km, in twightlightturns 3=3km. Special weathersituations (Historically in our Scenarios)Rain is 2-4km and Fog 1-3km. In sommer we have 8 day-, 2 twightligh-and 2 nightturns, in winter 7 day-, 2 twightligh-and 3 nightturns.

In our pbem-Games we change this in our BTE-file in row 17 (0 0 0) The first is 0=day/1=night. The views we can change in row 11 last number (0 0 0 0 5).

H.Balck
quote:

Has the day turns/night turns fantasy come true at last

PS:Before you put us as fantasy-people, you could have played JTCS meets PG3D times!
Hilfsfuzzi !


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Post #: 139
RE: 1.03 UPDATE - 5/2/2008 4:14:13 PM   
Jason Petho


Posts: 15009
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From: Terrace, BC, Canada
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quote:

ORIGINAL: Dumnorix

Hallo Ladmo
In JTCS meets PG3D we can change our turns to day and night and 2 twightlightturns Sunrise and Sunset. This makeour Multiplayerscenarios more excitingly. In dayturns the view is 5 = 5km, in nightturns 1=1km, in twightlightturns 3=3km. Special weathersituations (Historically in our Scenarios)Rain is 2-4km and Fog 1-3km. In sommer we have 8 day-, 2 twightligh-and 2 nightturns, in winter 7 day-, 2 twightligh-and 3 nightturns.

In our pbem-Games we change this in our BTE-file in row 17 (0 0 0) The first is 0=day/1=night. The views we can change in row 11 last number (0 0 0 0 5).

H.Balck
quote:

Has the day turns/night turns fantasy come true at last

PS:Before you put us as fantasy-people, you could have played JTCS meets PG3D times!
Hilfsfuzzi !



This, of course, has been available since the original East Front.

Jason PEtho


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Post #: 140
RE: 1.03 UPDATE - 5/2/2008 8:17:14 PM   
Ladmo

 

Posts: 132
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From: Utopia Ltd.
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Dumnorix,

I have not put "anyone as fantasy people." I am sure JTCS meets PG3D is perfectly satisfactory, but it is not what I am interested in. I like the scale and feel of CS. I would love a CS meets Squad Leader mod, but I'm not inclined to make it and I'm not sure anyone else besides me is interested.

I wish you all luck in your endeavours, and I know you've worked hard, but do not drag me into any insurgency-marketing attempts

Jason,

Still, what you describe is very exciting - a leap forward for CS.

All the best,

Ladmo

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Post #: 141
RE: 1.03 UPDATE - 5/2/2008 8:38:27 PM   
warhead2


Posts: 92
Joined: 7/31/2003
From: alabama
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how about variable ending game turn?

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Post #: 142
RE: 1.03 UPDATE - 5/2/2008 8:57:58 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: warhead2

how about variable ending game turn?


Not yet, no.

Jason Petho

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Post #: 143
RE: 1.03 UPDATE - 5/5/2008 2:55:25 PM   
Geomitrak


Posts: 179
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Viet Minh and CEFEO units ? No ? Ah well, I live in hope.

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Post #: 144
RE: 1.03 UPDATE - 5/5/2008 5:24:22 PM   
Miamieagle

 

Posts: 173
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I hope we can stay focus on WWII for the momment. There is still a lot of upgrading to be done to all three editions before we go on to other time periods please. Its just my opinion!

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Post #: 145
RE: 1.03 UPDATE - 5/5/2008 6:27:12 PM   
Arkady


Posts: 1262
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my bet for 1.03 release date - VE Day 



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Post #: 146
RE: 1.03 UPDATE - 5/5/2008 7:38:15 PM   
MartNick


Posts: 270
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My bet is there will be a 'Y' in the day

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Post #: 147
RE: 1.03 UPDATE - 5/5/2008 7:57:22 PM   
1925frank

 

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After consulting my calendar, I've determined that doesn't leave much for the rest of us.
 
Unless we used something other than an English calandar.

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Post #: 148
RE: 1.03 UPDATE - 5/8/2008 9:47:13 AM   
Ron Belcher


Posts: 250
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From: Clovis, CA USA
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The Aztecan/Mayan Calendar ?

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Post #: 149
RE: 1.03 UPDATE - 5/8/2008 10:48:43 AM   
dgk196

 

Posts: 248
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@ Jason Petho.......

And I'll bet you thought the world might be filled with comedians!

Bet you don't estimate the release of the next upgrade!

Dennis

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Post #: 150
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