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RE: WitPTracker 1.0.2 - 5/23/2008 6:47:37 PM   
n01487477


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quote:

ORIGINAL: emek

Is it possible to add carrier capability to aircraft screen?


I'm assuming you mean in the Air groups screen ... I believe that it is shown here as well as in the Ship Class screen.




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RE: WitPTracker 1.0.2 - 5/23/2008 7:02:18 PM   
emek

 

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I will ask differently. Is it possible to see carrier capable aircrafts in aircraft screen? For example I want so see only:
Zero, Val, Kete... that not on board of a CV.

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Post #: 152
RE: WitPTracker 1.0.2 - 5/23/2008 7:18:22 PM   
n01487477


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Oh I see what you're getting at ... you want to see what planes are carrier capable ...

I'm not sure ... we haven't found the data point for that yet ...

So if I find the hidden switch somewhere, which takes time ... I'll see if Floyd will include it there .... So, I'll keep it in the back of my mind for later ... thanks for the post.

< Message edited by n01487477 -- 5/23/2008 7:27:30 PM >

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Post #: 153
RE: WitPTracker 1.0.2 - 5/24/2008 3:32:20 AM   
floydg

 

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quote:

ORIGINAL: n01487477

Oh I see what you're getting at ... you want to see what planes are carrier capable ...

I'm not sure ... we haven't found the data point for that yet ...

So if I find the hidden switch somewhere, which takes time ... I'll see if Floyd will include it there .... So, I'll keep it in the back of my mind for later ... thanks for the post.


I searched for a while and nothing seemed to fit, so... not in this release.

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Post #: 154
RE: WitPTracker 1.0.2 - 5/24/2008 3:56:33 AM   
n01487477


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Floyd,
I was thinking about this last night, I'm posting here because if any scenario designers stumble by maybe they can confirm. I did some testing and what makes a plane carrier capable is if it exists on a carrier, is IJN or can be upgraded/down to, from the initial grp.

[edit] but maybe there is more going on here ?

I put a grp of A6M3 (not carrier capable) onto a CV, then all A6M3's became carrier capable. So the switch is either in airgroups, or just calculated by WITP.

You are definitely right, it is too late for this now ...

If anyone can confirm ...




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< Message edited by n01487477 -- 5/24/2008 4:04:58 AM >

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Post #: 155
WitPTracker 1.1 - 5/24/2008 4:47:38 AM   
floydg

 

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The wait is over. The newest version is now ready and posted to http://witptracker.googlepages.com.

The following problems were (hopefully) fixed:

  • Scenario names containing quote characters should now load
  • Various fixes to the Ship Production panel
  • In the Air Groups panel, the number of pilots are shown as two numbers. The first number is the number of pilots the save game shows as in the Air Group and the second number, in parenthesis, shows the number of pilots actually found assigned to the Air Group.

New features added (many by your suggestion):

  • New LCU Production panel
  • New Victory Points panel
  • A new alert type for bases was added if the supply level is less than twice the needed amount. This only applies to bases which produce oil, resources, manpower or heavy industry.
  • Alerts for new LCUs only apply to the “base” unit, not fragments
  • The alert severity shows as a colored circle next to the text instead of colored text
  • In the Aircraft Comparison, you can now also filter by plane type (in addition to model)
  • In the Ship Classes panel, a magnifier icon tool tip was added to show the details of that upgrade.
  • The Leaders panel shows the best unit for a Leader to lead (instead of Branch, which wasn't accurate)
  • In the LCU panel, the Allow Replacements setting is shown (“Repl” on or off)
  • In the Ships panel, the ship class is also shown

Note that databases from earlier versions will be automatically upgraded by the program to add new information on some of the objects. The Victory Point information is only loaded going forward for new turns.

To upgrade the program from earlier versions, copy the new files, replacing the old ones. You should save the witptracker.properties file somewhere because the ZIP file contains a "default" one and then copy it back. The database files will not be replaced and, as mentioned above, will upgrade themselves when the new version is first run.

Let us know if you have any problems (as if any of you would hold back...).

We hope you enjoy the new version.

Floyd and Damian

< Message edited by floydg -- 5/24/2008 5:08:53 AM >

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Post #: 156
RE: WitPTracker 1.1 - 5/24/2008 6:10:51 AM   
ny59giants


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Now I can start work on my PBEM game (Empire's Ablaze) over the weekend (just got the newest version yesterday). Two new and improved toys!

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Post #: 157
RE: WitPTracker 1.1 - 5/24/2008 6:35:46 AM   
ny59giants


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Sorting by various numbers whether it be by ID number, delay, or other factors, the WitPTracker does so by the first number, not in chronological order. I was just looking at LCU Production and when you sort by "delay" if the first digit is a 1, then all those with a "delay" of 1, 17, 153, 1201 (as examples) come up first then 2's, etc..
It makes sorting in a chronological or in sequence impossible and that column useless unless you go through it manually (which defeats some of the purpose of WitPTracker).   

The problem exist with any column by date (WitPTracker has in as mo/yr while the game itself is by yr/mo). Thus, using Air Production does not allow me to sort in chronological order, but comes out as Jan (1/??), Feb (2/??), Mar (3/??), etc..

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Post #: 158
RE: WitPTracker 1.1 - 5/24/2008 9:04:21 AM   
Roger Neilson II


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Thanks for the work guys, I see you got almost all of the data in I asked for - guess the ship losses proved elusive?

Roger

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Post #: 159
RE: WitPTracker 1.1 - 5/24/2008 9:16:53 AM   
n01487477


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quote:

ORIGINAL: Roger Neilson II

Thanks for the work guys, I see you got almost all of the data in I asked for - guess the ship losses proved elusive?

Roger


Roger,
they are a bit elusive at present, not because we can't tell what is sunk, but we have yet to figure out how FOW works properly.

edit: Also Floyd is working on LCU and base VP as well ...
quote:


Sorting by various numbers whether it be by ID number, delay, or other factors, the WitPTracker does so by the first number, not in chronological order. I was just looking at LCU Production and when you sort by "delay" if the first digit is a 1, then all those with a "delay" of 1, 17, 153, 1201 (as examples) come up first then 2's, etc..
It makes sorting in a chronological or in sequence impossible and that column useless unless you go through it manually (which defeats some of the purpose of WitPTracker).


Thanks Michael, we know the sorting problem, it is somewhat of a pain to fix in Java, but we'll get it right one day... In LCU production you could use the Delay filter 7/14/30 days ... to help in this. And yes, you requested the Air screen changed, I just forgot about it ... Sorry.

< Message edited by n01487477 -- 5/24/2008 1:26:44 PM >

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Post #: 160
RE: WitPTracker 1.1 - 5/24/2008 4:02:45 PM   
floydg

 

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quote:

ORIGINAL: ny59giants

Sorting by various numbers whether it be by ID number, delay, or other factors, the WitPTracker does so by the first number, not in chronological order. I was just looking at LCU Production and when you sort by "delay" if the first digit is a 1, then all those with a "delay" of 1, 17, 153, 1201 (as examples) come up first then 2's, etc..
It makes sorting in a chronological or in sequence impossible and that column useless unless you go through it manually (which defeats some of the purpose of WitPTracker).   



Yeah, I was supposed to fix that and forgot.. This is a common problem with trying to sort numbers using an ASCII sort (which is what Java is doing here).

It'll be at the top of my list for 1.1.1

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Post #: 161
RE: WitPTracker 1.1 - 5/24/2008 4:15:50 PM   
ny59giants


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Gentlemen,

The following errors came up when I tried to run the original WitPTracker for Empire's Ablaze.
1) Is this something that I should be concerned with??
2) Should I upgrade to the newest version before working on a cluster for this mod or do it here and then import to the newer version after it is done (after saving it in a separate folder, of course)??

Thanks!!




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RE: WitPTracker 1.1 - 5/24/2008 4:52:02 PM   
Roger Neilson II


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Re ship losses, I don't want to know what ships have been lost through some peek into the fog of war, I was just after the total numbers that are displayed on the Intel screen so in those dark dark early days I can see my shipping losses mount steadily a,d how few of the evil empire I have managed to sink!

Roger

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RE: WitPTracker 1.1 - 5/24/2008 4:58:28 PM   
n01487477


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quote:

ORIGINAL: Roger Neilson II

Re ship losses, I don't want to know what ships have been lost through some peek into the fog of war, I was just after the total numbers that are displayed on the Intel screen so in those dark dark early days I can see my shipping losses mount steadily a,d how few of the evil empire I have managed to sink!

Roger

And therein lies the rub, my friend. we cannot display the enemy losses without peeking into FOW at present... but you can see your losses. I'll find it even if it drives me to wine, women and song !

I'll let Floyd answer Michael's problem, but suffice to say you don't need to upgrade from the previous version if you don't want... 1.1 will run straight away.

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Post #: 164
RE: WitPTracker 1.1 - 5/24/2008 5:21:38 PM   
floydg

 

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quote:

ORIGINAL: ny59giants

Gentlemen,

The following errors came up when I tried to run the original WitPTracker for Empire's Ablaze.
1) Is this something that I should be concerned with??
2) Should I upgrade to the newest version before working on a cluster for this mod or do it here and then import to the newer version after it is done (after saving it in a separate folder, of course)??

Thanks!!





oops.

The first one shows the LCU with 65894 supply. I'm guessing that's not right. The side-effect here is that supply will show as "0" until the amount becomes "reasonable".
The second one shows the Large APA ship class as having a fuel capacity of 41500. Is that right? Until that gets fixed, this ship class will not be recognized by the program. I didn't anticipate this to be more than 32000...

So for 1), the first problem is minor, the second is not; for 2) the latest version won't change that - I'll have to think about how best to resolve that.

Sorry...


(in reply to ny59giants)
Post #: 165
RE: WitPTracker 1.1 - 5/24/2008 7:10:24 PM   
emek

 

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Any clue how to fix this. Is it related to 3 Hurricane groups that did not came to Aden this turn?


Sorry Please ignore. Fixed the password and it worked.






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< Message edited by emek -- 5/24/2008 7:16:27 PM >

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RE: WitPTracker 1.1 - 5/24/2008 7:10:43 PM   
ny59giants


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I see that the Japanese have some super-TKs at 27,000 capacity and an AK at 32,000. I haven't looked at the Allies side yet. Since I'm more worried about the Japanese side, I can live with it.

Back to doing the cluster for this mod.

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RE: WitPTracker 1.1 - 5/24/2008 7:19:48 PM   
floydg

 

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quote:

ORIGINAL: emek

Any clue how to fix this. Is it related to 3 Hurricane groups that did not came to Aden this turn?







One problem is that the production part is having an issue -- Damian needs to look at that.
One problem is that the password in the properties file is reported to not match. You should verify that is correct. After that error happens, all bets are off (I assume the error pop-up is because no bases were read in).

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Post #: 168
RE: WitPTracker 1.1 - 5/24/2008 8:28:14 PM   
Thesix

 

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Hi,

I tried to answer the PM but I don't know if it worked.
I still have a problem with the ' of "Andrew's Map".
Here is the messages I get now. It is slightly different from the original one in version 1.0.2.
Hope it can help.





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Post #: 169
RE: WitPTracker 1.1 - 5/24/2008 8:54:55 PM   
floydg

 

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quote:

ORIGINAL: Thesix

Hi,

I tried to answer the PM but I don't know if it worked.
I still have a problem with the ' of "Andrew's Map".
Here is the messages I get now. It is slightly different from the original one in version 1.0.2.
Hope it can help.






Argh. I made the code change in the wrong place... Didn't have a scenario with a quote in it to test. Sorry, it'll be in the next release...


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Post #: 170
RE: WitPTracker 1.1 - 5/24/2008 9:14:23 PM   
Thesix

 

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Thanks

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Post #: 171
RE: WitPTracker 1.1 - 5/24/2008 10:27:22 PM   
floydg

 

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quote:

ORIGINAL: floydg


quote:

ORIGINAL: ny59giants

Sorting by various numbers whether it be by ID number, delay, or other factors, the WitPTracker does so by the first number, not in chronological order. I was just looking at LCU Production and when you sort by "delay" if the first digit is a 1, then all those with a "delay" of 1, 17, 153, 1201 (as examples) come up first then 2's, etc..
It makes sorting in a chronological or in sequence impossible and that column useless unless you go through it manually (which defeats some of the purpose of WitPTracker).   



Yeah, I was supposed to fix that and forgot.. This is a common problem with trying to sort numbers using an ASCII sort (which is what Java is doing here).

It'll be at the top of my list for 1.1.1


Okay, I think I figured how to do this smoothly.

It also gives me an opportunity to group things better when you sort by location. Here is a proposal:
- Ship panel: ships in bases, then ships in TF, then ships delayed, then ships sunk
- LCU panel: LCUs on the ground, then LCUs on ships, then LCUs delayed
- Air Groups panel: Air Groups at a base, then Air Groups on ships, then Air Groups delayed

What do you think?

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Post #: 172
RE: WitPTracker 1.1 - 5/25/2008 3:06:06 AM   
n01487477


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quote:

ORIGINAL: floydg


quote:

ORIGINAL: emek

Any clue how to fix this. Is it related to 3 Hurricane groups that did not came to Aden this turn?







One problem is that the production part is having an issue -- Damian needs to look at that.
One problem is that the password in the properties file is reported to not match. You should verify that is correct. After that error happens, all bets are off (I assume the error pop-up is because no bases were read in).



[GASP]... the DB is set for Integer, not Long... back to the drawing board. As you are Allies, it will make little difference for now. Sorry for a novice mistake. I'm ashamed. Better get to programming rather than showboatin''

----Damian ----


< Message edited by n01487477 -- 5/28/2008 9:47:14 AM >

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Post #: 173
RE: WitPTracker 1.1 - 5/25/2008 3:40:48 AM   
ny59giants


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quote:

Anything else to my ever growing list ?
----Damian ----


Winning number to either one of the Big American Lotteries after they reach 200 Million.

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RE: WitPTracker 1.0.2 - 5/25/2008 6:12:29 AM   
mikemike

 

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quote:

ORIGINAL: n01487477

Oh I see what you're getting at ... you want to see what planes are carrier capable ...

I'm not sure ... we haven't found the data point for that yet ...

So if I find the hidden switch somewhere, which takes time ... I'll see if Floyd will include it there .... So, I'll keep it in the back of my mind for later ... thanks for the post.


Carrier Capable depends on the aircraft. The carrier capability of aircraft is slot-dependent. Japanese aircraft in the slots 1-8, 14-24, and 76, and Allied aircraft in the slots 77-101 and 243-249 are carrier capable, and so will the air groups be that use such aircraft. Carrier trained: air groups whose starting location is a carrier.

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Post #: 175
RE: WitPTracker 1.0.2 - 5/25/2008 8:42:12 AM   
n01487477


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Thanks Mike,
I did get my answer here http://www.matrixgames.com/forums/tm.asp?m=1813587 , but a second voice is always appreciated.

---Damian ---

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Post #: 176
RE: WitPTracker 1.0.2 - 5/25/2008 5:33:55 PM   
ny59giants


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I know some may not think this is a big deal, but I would like to be able to assign my own number for each region. So when I sort them, Japan and those regions around there have the lowest numbers. It helps to see the big picture when viewing the Industry sections rather than find a new region (Hokkaido) have number 57 and be at the bottom of the window rather than just under Japan.

Damian had made one and posted it on John's AAR and I was wondering how he got the new region to be such a low number.

Thanks

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RE: WitPTracker 1.0.2 - 5/25/2008 6:03:44 PM   
floydg

 

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quote:

ORIGINAL: ny59giants

I know some may not think this is a big deal, but I would like to be able to assign my own number for each region. So when I sort them, Japan and those regions around there have the lowest numbers. It helps to see the big picture when viewing the Industry sections rather than find a new region (Hokkaido) have number 57 and be at the bottom of the window rather than just under Japan.

Damian had made one and posted it on John's AAR and I was wondering how he got the new region to be such a low number.

Thanks


The region numbers are assigned sequentially in the file. The region ID doesn't really determine the order (I think).

So if you really want to do this:
- un-assign all regions from bases
- delete all regions
- re-create the regions in the order you like to see them
- re-assign the regions to bases

Not the most elegant solution...

Another way would be:
- export the region assignments
- renumber the regions in the exported file in the order you like to see them (be sure the region assignments appear in the order you want, so you'll need to re-order the lines)
- import the edited file
Sometimes editing the file resulted in errors on import, so maybe it'll work...

Floyd

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Post #: 178
RE: WitPTracker 1.0.2 - 5/25/2008 6:06:25 PM   
ny59giants


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The Manpower reserve shows up as 0 under the "Global" section of the Industry tab. Is that because the number is over 1,000,000 and the parameters you have set is not high enough for it to be displayed??

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RE: WitPTracker 1.0.2 - 5/25/2008 6:29:17 PM   
Nemo121


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I managed to get this running for the first time today after ny59giants tipped me off to it. This is highly, highly impressive work.

Couple of suggestions though:

1. I think you should definitely include :
a) TRANSPORT RANGE for transport planes ( it is 50% of maximum range )
b) Combat and Extended range for fighters, bombers etc.


2. The manner in which delay is displayed - I see you are fixing this so it goes 1, 2, 3 etc instead of 1, 10, 11... 2, 20 etc.

3. Is it possible to include a "rough work" mode for the shipbuilding screen such that players could see what would happen if they delayed certain ships, accelerated others etc. It would allow them to reall speed up their production management.

Overall though this is hugely impressive work.

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Post #: 180
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