USSAmerica
Posts: 18715
Joined: 10/28/2002 From: Graham, NC, USA Status: offline
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quote:
ORIGINAL: Gem35 quote:
ORIGINAL: John Lansford I've found that having one damaged ship in a port (and none in a docked TF either!) will definitely result in that ship being repaired, but it won't speed up the process at all. The port and shipyard repair processes operate separately from each other, so the port may repair a point or two of damage while the shipyard does nothing, or vice versa. I've seen entire TF's of ships with 5-15 SYS damage each get repaired down to 0-3 SYS in a month of turns, and I've also seen one ship just sit there for a month with no repairs at all. I do have a question about the repair process, though. The manual says that shipyard points are "spent" to repair SYS damage on a ship equal to that ship's durability. If, for example, San Francisco has 750 shipyard points to spend, and three CA's are damaged (each with 100 durability), is it possible that the shipyard would spend points on all three ships in one turn, or does the shipyard only repair one ship per turn no matter how many points are present? Your last question about SF shipyard and the three CA's, yes if they all passed their "rolls" or whatnot. I have seen multiple capitol ships getting points the same turn just not very often. Yes, just a turn or two ago, I had 3 BB's each repair a point of sys damage at SF. I will regularly see 2 of them repair a point in a day. I have been keeping all other damaged ships out of the hex, or in TF's that are "Undocked", so all of the shipyard point spending goes toward these big boys.
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