ColinWright
Posts: 2604
Joined: 10/13/2005 Status: offline
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quote:
ORIGINAL: Silvanski quote:
ORIGINAL: ColinWright For what it's worth, in one scenario, I've divided ship AA by five, the value of AA guns proper by three, and modified the rifle squads so they have no AA value. Something like that. It would depend what the effect of the AA fire is and you think it should be. OK, that's a pointer thanks, but as usual a little experimenting will be needed Oh definitely. For one thing, what's appropriate for one scenario won't be appropriate for another. TOAW assumes that all battles are essentially the same. That's a useful concept -- but hardly an unqualified truth. Really, one would need to have some familiarity with what actually happened in each case. Then play the scenario, and adjust things until the results start to resemble what actually occurred. I.e., if SG 103 supported the attack on the infantry division at _____ and historically felt quite chipper afterwards, with two planes damaged and one shot down, something's wrong if the scenario's yielding losses of 28 out of 36 aircraft engaged. Of course, all that would be a lot of work...
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