Saso
Posts: 232
Joined: 3/7/2008 From: Italy Status: offline
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quote:
The double defensive fire means that the defenders (who normally attrit your forces with artillery when you attack) get to have two rounds of attrition instead of one (not double AV)... if the defender has little artillery (or ammo) this might not be so bad... if they have a lot of arty and ammo, it will hurt... Thanks rtrapasso, my big misunderstanting. quote:
You need to reduce those fortifications down to zero, or you'll just keep pounding your infantry into bloody pulp. Naval bombardments and aerial attacks are your friends, as are lots of combat engineers supporting your infantry. If you've got tanks they will help too, but IRL the Japanese had very few of them. I made several port attacks and then I sent MSW in minesweeping mission but the outcome hasn't been good... -------------------------------------------------------------------------------- Naval Gun Fire at Bataan (42,51) - Coastal Guns Fire Back! 36 Coastal gun shots fired in defense. Japanese Ships MSW W.17, Shell hits 18, on fire, heavy damage MSW W.9, Shell hits 7, on fire, heavy damage MSW W.10, Shell hits 1, on fire, heavy damage MSW W.7 -------------------------------------------------------------------------------- TF 27 encounters mine field at Singapore (23,50) - Coastal Guns Fire Back! 120 Coastal gun shots fired in defense. Japanese Ships MSW W.15, Shell hits 19, on fire, heavy damage MSW W.16, Shell hits 15, on fire, heavy damage MSW W.19, Shell hits 37, on fire, heavy damage -------------------------------------------------------------------------------- TF 107 encounters mine field at Singapore (23,50) - Coastal Guns Fire Back! 35 Coastal gun shots fired in defense. Japanese Ships MSW Banshu Maru #52, Shell hits 4, on fire, heavy damage MSW Banshu Maru #56, Shell hits 14, on fire, heavy damage quote:
Use up the enemy supplies - hit the airfields and he has to repair them as long as there are engineers there. Yes, I'm making airfield and bombardment attacks almost every turn. quote:
Once his supply drops below the required levels, he will not recover disabled squads, and his AV will drop. I must look closely at combat reports. Manila Previous turn: Defending force 61975 troops, 473 guns, 130 vehicles, Assault Value = 1190 Last turn: Defending force 62046 troops, 485 guns, 131 vehicles, Assault Value = 1191 Singapore Previous turn: Defending force 56599 troops, 433 guns, 14 vehicles, Assault Value = 941 Last turn: Defending force 56046 troops, 429 guns, 14 vehicles, Assault Value = 948 Bataan Previous turn: Defending force 21289 troops, 221 guns, 1 vehicles, Assault Value = 487 Last turn: Defending force 20904 troops, 203 guns, 0 vehicles, Assault Value = 479 quote:
He'll still be sitting in an urban hex (AV X4), and behind level 4 forts (AV X another 1.75) Ok, defender's AV value will be 1190 x4 (urban) x 1.75 (forts) total= 8330 attacker's AV value will be 2672. Is necessary the same AV value to achieve odd 1 to 1 at least, is it correct?
< Message edited by Saso -- 4/30/2008 11:36:06 PM >
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