HansBolter
Posts: 7704
Joined: 7/6/2006 From: United States Status: offline
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quote:
ORIGINAL: Don Bowen quote:
ORIGINAL: HansBolter quote:
ORIGINAL: Terminus You'll learn it quickly. Don't forget that the manual is LIGHT-YEARS better. I'll take that as a "no there isn't going to be any user friendly information provided ingame to facilitate all this and the player will be required to memorize it all to be proficient, or keep his handy new and improved manual nearby for ready consultation". Thanks for the answer. I humbly request that the design team consider addding provisions for the facilitation of such information ingame to the list of adjustments to be made in the first patch. You know, we have. It is bit onf a problem: 1000 devices, 5000 classes (combinations of devices), 1700 odd bases, and several modifiers (damage, repair ships, naval support). And, indeed, nothing is going to be done until patch time. We do want to see how this (and other things) work out under extensive playtime. Many of the things that seem daunting at first become simple after a few turns (or a few dozen turns). Others stay daunting. Thanks very much for at least considering the possibility that playtesting may reveal the need to make something that appears daunting at first impression may require some adjustment to make it less so. While I can appreciate Fishbed's point (please don't take this as an insult in any way and consider it in the manner of jest in which I present it) some of us do have lives and play other games (I know blasphemy). Some one whose total gaming focus is on one particular game will certainly attain a level of mastery of it over time (my local boardgame buddies and I played Third Reich so exclusively for over a decade that most of us could quote the rules and we eventually became playtesters for Advanced Third Reich), but there are many of us whose wargame interests have become sufficiently diverse (3 and about to become 4 current UV PBEM games, an occasional CAW solitaire game, a committment to Beta testing Battles from the Bulge for Panther games, the occasional DB series solitaire game, an occasional Tiller Campaign dynamic campaign game, and a weekly team boardgame session of MM Publishing's Case Blue) that rote memory retention of the rules of all the games we play quickly becomes daunting and we look for and desire in game facilitation of the info we need.
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