Flying Tiger
Posts: 496
Joined: 3/11/2008 From: ummmm... i HATE that question! Status: offline
|
quote:
All I can promise on AI performance is no worse than stock (apart form more access to the AI for modders) Not promising any more than that. I suspect I have ran more turns of AI testing than anyone else on the team and I have seen it pull some nice moves and a few bonehead ones don't forget the added complexity of getting the AI to use all the new features. Of course we are all hoping for an AI no worse than stock!! But the new options available to the player will obviously challenge the AI enormously. So... have you added in a few 'helps' for the AI? Not 'cheating' as such, just 'helps'? ie. auto relocation of AK, AP, TK etc wherever they are needed, decreased fuel and supply consumption, shorter recovery times for units, increased experience gain from combat, decreased disruption from malaria zones, maybe even a few extra supply source bases, quick load (ie. single turn) for AP, AK, TK, etc, and whatever else you can think of. I DO NOT want the AI to play with loaded dice, but im not concerned as much if it needs to cut some corners in the background in order to be competitive and therefore fun. Maybe you have already done lots of this sort of thing? If so, please dont tell us what is done!! BTW, i would be interested in hearing others ideas on this? Agree?? Hate the idea of the AI getting any bonuses at all with a passion?? What?
|