Historiker
Posts: 4742
Joined: 7/4/2007 From: Deutschland Status: offline
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quote:
ORIGINAL: Bogo Mil quote:
ORIGINAL: Historiker @Bogo Initiatuve is the key to victory. If he keeps his CVs away fron the front, tha allies have it... Exactly. There are several places "away from the front" - east of Hawaii is one of them. 3000m below the waves is another one. The best place for the KB is just behind the most important front lines. It should be far enough away to remain unspotted most of the time, but close enough to exploit enemy mistake. This compels him to support every move heavily, thus he can do fewer moves simultanously. Indeed Taking the initiative doesn't mean to make totally foolish things and forcing the enemy to sink the KB. Small surprising attacks into enemy territory at different places are more the right thing. Japan always has a huge advantege: It is in the middle and can concentrate its forces easily. Moreover, it has the shortest way from one front to the other. This allows Japan to gain local superiority. Look at the Siege of Neuss 1474/75 by Charles the Bold. The burgundian forces were totally superior. They had the world's most modern artillery, were decicivly bigger and were experienced. They also had enough supplies and very competent mineurs Neuss istead was defend very weakly. Their walls weren't constructed to withstand artillery and were damaged that strong, that they were still repairing them 20 years after the siege. Still, Neuss won. Why? The Count of Hessen used the short ways inside the walls. Whereever the Burgundians attacked, he concentrated his forces. Moreover, he made breakouts. This gave him the initiative. He let his forces attack and then flee. The Burgundian troops followed his troops and so came into the range of the Neuss artillery. When they retreated, the Neuss garrison attacked them with other forces from the sides. This is risky, but it is worth it. A small attack with 2-3 CVLs will force most allied player to hunt them. This can lure the enemy CVs into the range of strong G4M and Zero forces (with shortend ranges that the Bettys don't attack without cover). After they attacked and weakend the enemy CAP, the KB can attack them... Risky, but worth it!
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