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1.03 DCG's

 
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1.03 DCG's - 6/14/2008 3:22:31 PM   
scottintacoma

 

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Just started a new DCG. I liked the 1.02 addition of the command platoons, and now leaders for each company and battalion. That is cool.
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RE: 1.03 DCG's - 6/18/2008 6:08:29 PM   
1925frank

 

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Simovitch has a great article on DCGs that is included in the 1.03 patch under the Manual Folder.  For anyone who has played a DCG or was thinking of playing a DCG, that article will be very helpful.  DCGs are not as random as I had thought, and the process of putting together a DCG requires a lot more thought that I had suspected.  I can tell there are a lof of DCG players out there, and for them, Simovitch's article would be a gold mine.  I wanted to talk it up because it deserves the attention, and, if you're like me, you wouldn't necessarily stumble on it unless someone pointed it out.

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RE: 1.03 DCG's - 6/19/2008 5:01:29 AM   
scottintacoma

 

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Frank,

I have seen the article, printed it and started it. I am reading the updated manual currently, and when I am done will read the rest of the article.

There are definately some neat features in the updated DCG's. I have played about 8 scenerios in my Current DCG. No Security platoons for the germans yet, but my armour battalion is getting 105 support.

There seems to be lots of Russian 2 SP MG plattons around, and I like the Russian artillery tanks.


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