Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Some scenarios + wish list

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Modern Tactics >> Mods and Scenarios >> Some scenarios + wish list Page: [1]
Login
Message << Older Topic   Newer Topic >>
Some scenarios + wish list - 6/29/2008 5:00:50 PM   
triarius


Posts: 37
Joined: 6/29/2008
From: Belgium
Status: offline
I created some scenarios. Unfortunately, I have some problems uploading them. You can find them here.

Here is my wish list for scenario editing :

• Victory conditions can be defined in terms of protecting or destroying certain teams or structures, or getting a team from A to B.
• Units that represent non-combatants (civilians, refugees, journalists).
• Units that self-destruct on command, representing remotely controlled explosive devices.
• Units for Individual soldiers and leaders also on OpFor side.
• Units can be positioned by the creator of the scenario, for instance by specifying the square where they will appear.
• Units appear in the same sequence in the bar below the battle window as in the scenario editor.
• Not necessary to define deployment zones for platoons that are not populated with units (usually platoons 2 to 5).
• When editing an existing scenario, the name and description of the scenario appear by default at the last step (save scenario as).
• User can decide which items (Situation,…) will appear in the operational orders.
• Gamer can save information on surviving units (on both sides), and carry this over into another scenario.
• It is possible to define squares that will have mines in the editor.
• If you are assigning squares to, say, army platoon 1, clicking again on a square that was already assigned to platoon 1 returns it to neutral.
• You can assign squares on a bigger version of the map, where the underlying topography remains visible.
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Modern Tactics >> Mods and Scenarios >> Some scenarios + wish list Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906