Mad Russian
Posts: 13256
Joined: 3/16/2008 From: Texas Status: offline
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Late January 1863 The situation in the Union is as follows: The weather was clear. Not sure why in FoF the month of February isn't considered winter but it's not. Battles in: Murphreesboro, Tenn. - Union captured the fort. Then there was a battle as Confederate troops moved in. Union had 108,079 and lost 21,603 while the CSA had 58,500 and lost 17,403. CSA victory. Midgeville, Ga. - US had 4837 and lost 462 while the CSA had 42,737 and lost 212. CSA victory. Memphis, Tenn. - US had 34,304 and lost 4,666 . The CSA fought with 119,938 losing 4589 men. CSA victory. Petersburg, Va. - US had 152,527 and lost 15,540 while the CSA came with 90,752 and lost 13,133. Total forces engaged this turn for the US was 299,747 with losses of 42,271. That is a loss rate of 14%. Total forces engaged this turn for the CSA was 311,927 with losses of 35,337. That is a loss rate of 11%. While still losing battles they are getting oh so close and the loss ratio has come down from 2 and 3 to 1 all the way to roughly 1-1 losses. I captured Jackson, Miss. this turn as well. The Armies are moving cautiously forward after the blood bath of that turn and trying to take in replacements. I moved 9 brigades from Armies out to the city garrisons to be replaced with those that were full strength. I lost 2 brigades to surrender. One of those brigades was an artillery brigade that was captured. The time has come to take a rest before the April/May campaigning in 1863 starts up. That means that most of my forces will stop fighting. They may still move if the opportunity presents itself. Victory Report: (No Change) USA - Victory Points -4 (-5) / National Will -12 (-1) CSA - Victory Points 11 (+5) / National Will 8 (+2) State of the Economy: 58 - Mint (+1) 9 - Factory 6 - Mine 12 - Horse Farm 42 - Arsenal 14- Railroad Stations 10 - Banks 12 - Iron Works 28 - Barracks 12 - Foundry 3 - Shipyards 23 - Training Grounds 10 - Manufacturing Centers 3 - Academies 4 - Armory 1- Laboratory 8 - War College 4 - Engineering College 4 - Naval College 4 - Schools 7 - University 23 - Camp 10 - Hospitals 8 - Telegraph 1 - Signal Tower 44 - Capital 88 - Mansions 7 - Planations In Production: 1 Division Recruited: 0 Brigades US Generals 0 - 5 Star 6 - 4 Star 14 - 3 Star 16 - 2 Star (+1) 70 - 1 Star (+1) Oganizations: 6 - Armies 14 - Corps 34 - Divisions Upgrades To Date: USA: (21) Rifle Manufacture - Increases my weapons output. Moisture Proof Cartridges - Allows me to fight in bad weather with better results. Siege Techniques I - Better results against fortifications and cities. Invalid Corps - Better output of my camps. Target Practice I - Better results in combat. Target Practice II - Better results in combat. Naval Infastructure I - Cheaper ships. Blockade Operations - Much better odds of catching and damaging Blockade runners. Heavy Artillery Infrastructure - Allows me heavier artillery. Sharpshooter Training - Increases my sharpshooters ability to do damage. Especially to cause casualties among his generals. Incendiary Shells - this increases the amount of damage that can be done during sieges. That could be very important since I don't have all 9 of the river monitors I need for extreme offensive action. Gatling Gun I - this will allow me a rapid fire attribute. Bayonet Practice I - better results in combat. Siege Techniques II - Better results against fortifications and cities. Nursing Corps - Increases the efficiency of my hospitals by 50%. Naval Infrastructure II - decreases the cost of gunboats. Gatling Gun II - this will increase the rapid fire attribute by 50%. Bayonet Practice II - better results in combat. Indirect Fire - Increases the effectiveness of my artillery. Indirect Fire Damage - Increases the effectiveness of mortars and howitzers. I'm hoping this will increase the gunboat attacks. Telescopic Sights - This allows my sharpshooters better damage to both Confederate Generals and his artillery units in battle. CSA: (7) Rifle Manufacture Fortified Techniques Taget Practice I Nursing Corps Sharpshooter Training Blockade Operations Canning Technology Good Hunting MR
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