alaviner
Posts: 764
Joined: 3/8/2007 From: Blacksburg, Va Status: offline
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quote:
ORIGINAL: n01487477 Ok posted after you posted some more screens ... also I notice you are using an old version of Tracker, upgrade to the new version when you get a chance .. it's worth the effort! The limiting factor is not your Resources, but your HI & your Oil production. HI = 13174 Oil= 2520 * 6 = can sustain 15120 HI --- > this is the real limit! Res = 16434 *1.25 = can sustain 20K HI As you can see, you have both OIL and RES Cntr adequate for your HI at present. HI use - (this is shown better in the new version) Arm 503 * 6 = 3000 Veh 105 * 6 = 600 Navy 1239 * 3 = 3700 Merch 1005 *3 = 3000 a/c approx (total/30)*18 per engine = 573 + engines = (total/30)*18 = 950 So ... approx SUB TOTAL = 11800 So surplus per turn approx 1000 HI (or about 10% of consumption) The accumulated HI now stands at about 10 days full supply, continue on this path, by 43/44 you may need this surplus when transportation becomes more problematic. So you are using less HI than you are producing ... a very good thing. Remember though, if you don't have enough arm/veh then the game engine overrides (IMO) and uses more HI. Also it varies because different days different amt of engines and a/c are produced. Depending on your supply situation, you need to start building some more Vehicle plants and additionally some more HI. And maybe some more Arm ... later. I'd build HI at small HI facilities, which tend to hold supplies above 10K. So go through Japanese Bases first looking for small HI, 40 and below and start to build them up over the next few months. Armament is more critical right now, but remember every Arm factory (and HI) you build will cost initial supplies and HI ... and then 1000 supplies per increase. And it will cost 6 HI/factory. Do multiple areas, because then you are increasing HI quickly. Factories can only increase by +1 per day. It make sense to build in 5-10 places to get an increase of that amt per day (if you have the supplies), same goes for arm and veh. If you need to hold more supplies at places, move HQ's and planes and surplus units there. I guess lastly, you never stated a specific problem, but I think you are doing ok ... but you need to start to plan for the future soon. [edit] HI can also be captured, but I guess by now you are close to taking most of the HI available in the SRA/China/Burma area. I have SRA, Malaya, PI about to push on Mandalay as Sprior move all the SEAC chinese there before I could take it and needed to build forces How is your supply situation as well as the transportation of OIL/Resources? Oil has been moved well - had to use some TKs to push fuel to keep the Navy on the offensive. Resources are moving well now - working the triangle Are you reinforcing all LCU units or just turning them off and on ? Turning off and on - Vehicles are low due trying to fill out my Tank units, but I will increase production and turn off since 1st Tank Div arrives in 4 months.To determine how much arm/veh are needed check out your yearly consumption + reinforcements needed and make sure you have enough arm /veh to produce that ! Also you may need to prioritise your ship building a bit and you could turn off some more Merchant building capacity ... how did you ever get so many points ? If you are having a supply crisis back home, then import from Manchuria/Korea. lastly, tweak you engine and a/c production, to maximise your efficiency. I ran really low on Nakajima but have expanded and coverted and starting to recoverAnd I notice that your ship Repair facilities are a bit small ... you will need plenty, if not now, then later. This was my next priority to expand
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