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RE: the release date - 9/3/2008 5:19:56 AM   
jwilkerson


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quote:

ORIGINAL: TR Shrum

I'm about to ask a very dumb or insulting question.  My apologies in advance.

Why all the secrets as to a general or tenative release date?  We're all going to buy a copy.
Why all the secrets as to how many scenarios are included and what they are?  There will be more than expected and we will all love it.  We'll then make our own.
Why all the secrets as to how many aircraft/ship types/classes there are?  We'll all be doing hand-springs over what's included.  Then we'll add more of our own.  If I want F5Us (Flying Pancakes) and they are not provided, I'll do it myself.

I understand marketing concepts but...

Maybe it's my low IQ, but why the suspense?


Might this be Terry Shrum of original WITP fame? (I'm one of those old timers myself - well at least minus the fame - but seem to recall your newletter - a couple of decades back).

Any who - there are no secrets about these items - most of these have been posted about over and over again - all except the release date - and the reason we haven't posted that is that no one knows the date - hence it cannot be posted! Once the game goes GOLD (i.e. the AE Team releases the game to the Production Team) then the release date will be "soon".

To recap the status (which has also been commented on numerous times) we hit a snag back in June with our inability to get the AI to do what we wanted it to do. So we wrote a new AI Processor - that is now done and we are working it through its paces. Otherwise testing and issue resolution continues.



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(in reply to TR Shrum)
Post #: 61
RE: the release date - 9/3/2008 6:28:00 AM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
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Cheers! Some news.
I vote for December 7th release.

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Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to jwilkerson)
Post #: 62
RE: the release date - 9/3/2008 9:56:25 AM   
undercovergeek

 

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quote:

ORIGINAL: jwilkerson


Once the game goes GOLD (i.e. the AE Team releases the game to the Production Team) then the release date will be "soon".

To recap the status (which has also been commented on numerous times) we hit a snag back in June with our inability to get the AI to do what we wanted it to do. So we wrote a new AI Processor - that is now done and we are working it through its paces. Otherwise testing and issue resolution continues.




Dare i ask that you may have a 'rough idea' of how long YOU have to go before passing over the sacred item to the production team?

roughly

-ish

(in reply to jwilkerson)
Post #: 63
RE: the release date - 9/3/2008 12:09:42 PM   
Terminus


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You apparently "dare ask", but you won't get an answer... And you should know that by now...

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Post #: 64
RE: the release date - 9/3/2008 12:15:01 PM   
undercovergeek

 

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quote:

ORIGINAL: Terminus

You apparently "dare ask", but you won't get an answer... And you should know that by now...


sigh!!! a week of trying, retires to hole for another............... day to see if its ready tomorrow!!!!!

I know, i know, the thought occured to me, like the group that finally sent the cheque to Tim Robbins' character in Shawshank Redemption with a note saying please dont write to us anymore, that you would just cave and say 'Christs sake man - heres your early copy, now **** off!!!!'

(in reply to Terminus)
Post #: 65
RE: the release date - 9/3/2008 1:58:48 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
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December 7th is not too far away.
I imagine that date cannot get here fast enough for many members here as they will look for "something" to come out. Some here will need to get their anti-anxiety medications refilled before then. 

As for me, I've already sent my letter to Santa telling him how good I've been this year and "only" want one thing for Christmas.


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(in reply to undercovergeek)
Post #: 66
RE: the release date - 9/3/2008 2:09:02 PM   
MadmanRick


Posts: 579
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Here's the thing, I have played WitP as much as the next fanatic, in fact I recently completed a multi-year campaign as the Japanese, that ran for a looong time. But, what I don't understand is all this "when can I have it?" stuff. I mean it isn't as though by continually asking, they'll relent and foist it upon us in beta form (hopefully NOT anyway). I am waiting to plop my bucks down like any other rabid fan, I just feel that as long as they are still at work on it, then at least in theory, it isn't vaporware and I can wait until it's ready! In the meantime, I've discovered a few other great games and that wouldn't have been possible, if AE had come out any earlier. Also, from a business point of view (which all game companies must be by default or design), I'm sure Matrix would like to release it as soon as humanly possible to begin to recoup at least some of the costs and to affect the bottom line. So if it were a releasable product they would have put it out already, it isn't as though they are withholding it to torture us.




_____________________________


"Our lives begin to end the moment we become silent about things that matter". Dr. Martin Luther King, Jr.

(in reply to ny59giants)
Post #: 67
RE: the release date - 9/3/2008 2:30:48 PM   
undercovergeek

 

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quote:

ORIGINAL: MadmanRick

it isn't as though they are withholding it to torture us.



do you know Terminus????? if any iota of release decision is within his grap - hes going to make you weep before you get it!

Dont get me wrong, i dont want an early release, or a beta or an unfinished project, i dont want them to rush it - all ive ever attempted to get out of the team is a rough release date to save me coming on here every day like a giddy puppy looking out for a thread in capital letters, and little fireworks around it, saying something like 'its GOOOOOOOOOLLLLLLLLLLLDDDDDDDDDDDDDDD' - its not going to happen, but i think its polite to ask just to show im still interested

(in reply to MadmanRick)
Post #: 68
RE: the release date - 9/3/2008 4:05:47 PM   
Terminus


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Well, luckily for you, no iota of release decision is within my grasp...

It's in the grasp of people who are much, much, MUCH meaner than I...

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We are all dreams of the Giant Space Butterfly.

(in reply to undercovergeek)
Post #: 69
RE: the release date - 9/3/2008 4:23:06 PM   
undercovergeek

 

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From: UK
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quote:

ORIGINAL: Terminus

Well, luckily for you, no iota of release decision is within my grasp...

It's in the grasp of people who are much, much, MUCH meaner than I...



(in reply to Terminus)
Post #: 70
RE: the release date - 9/3/2008 4:25:23 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
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There is a silver lining. Please confirm AE team, but I bet the longer it's being kicked around, the more you are finding, and fixing, bugs that would normally only be found post-release.

I for one don't want to start AE campaigns and have to restart them several times because of some serious bugs. I would prefer a later release and a cleaner product.

I am happy to wait if it's good!

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(in reply to Terminus)
Post #: 71
RE: the release date - 9/3/2008 5:02:17 PM   
Terminus


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quote:

ORIGINAL: Q-Ball

There is a silver lining. Please confirm AE team, but I bet the longer it's being kicked around, the more you are finding, and fixing, bugs that would normally only be found post-release.



We're finding plenty of stuff.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Q-Ball)
Post #: 72
RE: the release date - 9/4/2008 6:20:44 AM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
quote:

ORIGINAL: jwilkerson
To recap the status (which has also been commented on numerous times) we hit a snag back in June with our inability to get the AI to do what we wanted it to do. So we wrote a new AI Processor - that is now done and we are working it through its paces. Otherwise testing and issue resolution continues.


I will spare people the gory details of my experience with other projects, but Joe has pointed out the crux of the problem. When you are working on a massive software project (which is exactly what this is), things NEVER go exactly as planned. It's all well and good to lay out a high level organizational plan, with milestones and multiple parallel activities, but inevitably bugs appear that slow things down. Even worse, sometimes you discover architecture issues, and those can be serious enough to scuttle the entire project - at a minimum they'll accelerate hair loss and cause team-wide dismay, sometimes even disillusionment. It's enough to make a project manager weep, but you have to stay focused and work the problem. And usually it will all work out. But what it will NEVER do is this: Be exactly the product you envisioned at the start.

Trust me, it's a lot less frustrating to to be a mildly disappointed outsider then to be on the team and running the 50th mind numbing test on some esoteric part of the game that most people will never notice UNLESS you don't fix the #$$%^ thing.

(Edit to make it clear I'm not commenting on this as an AE Team member...which I am not)

< Message edited by Kull -- 9/4/2008 6:21:32 AM >

(in reply to jwilkerson)
Post #: 73
RE: the release date - 9/4/2008 11:32:11 AM   
Andy Mac

 

Posts: 15222
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Only 50th I am up to my Century of long range v AI tests it takes time..... we are going as fast as we can.

I ran an AI v AI game until June 43 over last 48 hours and its starting to look good Japanese AI is starting to behave Allied AI needs more work but we are doing everything we can.

(in reply to Kull)
Post #: 74
RE: the release date - 9/4/2008 12:00:59 PM   
m10bob


Posts: 8622
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From: Dismal Seepage Indiana
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quote:

ORIGINAL: Terminus


quote:

ORIGINAL: Q-Ball

There is a silver lining. Please confirm AE team, but I bet the longer it's being kicked around, the more you are finding, and fixing, bugs that would normally only be found post-release.



We're finding plenty of stuff.



I warned them of the now infamous "Brewster Buffalo bonus"..

_____________________________




(in reply to Terminus)
Post #: 75
RE: the release date - 9/4/2008 1:00:06 PM   
Terminus


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From: Denmark
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Warned us? We're counting on it!

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We are all dreams of the Giant Space Butterfly.

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Post #: 76
RE: the release date - 9/5/2008 12:13:02 AM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
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quote:

ORIGINAL: Andy Mac

Only 50th I am up to my Century of long range v AI tests it takes time..... we are going as fast as we can.


You have my heartfelt sympathy

quote:

I ran an AI v AI game until June 43 over last 48 hours and its starting to look good Japanese AI is starting to behave Allied AI needs more work


That's very encouraging. It appears that the gardeners have the Japanese "forest" properly trimmed and arranged. And from the 50,000 foot level, I can sort of see why the Allied woodlands are going to be a challenge - especially the transition from defense to offense.

quote:

but we are doing everything we can.


No doubts here.

(in reply to Andy Mac)
Post #: 77
RE: the release date - 9/5/2008 2:17:11 AM   
mbatch729


Posts: 537
Joined: 5/23/2001
From: North Carolina
Status: offline
quote:

ORIGINAL: Terminus

The latter. Art is done by far more talented people than me.

Terminus,

I've got a pet project I'm working on (surface naval combat sim). Who'd be the best person for me to get in touch w/regarding the ship database? I'd like to "steal" it if I could. But, I'm guessing that Matrix (understandably), would like to keep it their property.

< Message edited by mbatch729 -- 9/5/2008 2:18:10 AM >


_____________________________

Later,
FC3(SW) Batch
USS Iowa

(in reply to Terminus)
Post #: 78
RE: the release date - 9/5/2008 10:41:04 AM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
You guess correctly. You'll either have to do your own research, or wait for the product to be released.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to mbatch729)
Post #: 79
RE: the release date - 9/5/2008 3:07:09 PM   
MadmanRick


Posts: 579
Joined: 4/9/2004
From: New York City, U.S.A.
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quote:

ORIGINAL: undercovergeek


quote:

ORIGINAL: MadmanRick

it isn't as though they are withholding it to torture us.



do you know Terminus????? if any iota of release decision is within his grap - hes going to make you weep before you get it!

Dont get me wrong, i dont want an early release, or a beta or an unfinished project, i dont want them to rush it - all ive ever attempted to get out of the team is a rough release date to save me coming on here every day like a giddy puppy looking out for a thread in capital letters, and little fireworks around it, saying something like 'its GOOOOOOOOOLLLLLLLLLLLDDDDDDDDDDDDDDD' - its not going to happen, but i think its polite to ask just to show im still interested



Terminus will not be making any release decision by his lonesome, if at all. The development team will release what they consider the "finished" product and then Matrix will decide to release, if and when, they see fit. Terminus is simply reacting to the somewhat juvenile "is it here yet" questions and if you allow that kind of stuff to "torture" you, then go for it! The plain and simple point is that there is NO appox. release date that can be released. How can they set a date for something, when they do not know when it will finally be ready? As they squash one bug, 3 or 4 others may pop up in it's place, so how can they estimate when those things will be completed? It'll be done, when it's done, period.

_____________________________


"Our lives begin to end the moment we become silent about things that matter". Dr. Martin Luther King, Jr.

(in reply to undercovergeek)
Post #: 80
RE: the release date - 9/5/2008 4:09:39 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
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This has been a paid announcement of the Terminus Broadcasting System.
All comments and statements made may not necessarily be those of the program management.




Attachment (1)

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Post #: 81
RE: the release date - 9/5/2008 5:03:03 PM   
undercovergeek

 

Posts: 1526
Joined: 11/21/2006
From: UK
Status: offline

quote:

ORIGINAL: MadmanRick


quote:

ORIGINAL: undercovergeek


quote:

ORIGINAL: MadmanRick

it isn't as though they are withholding it to torture us.



do you know Terminus????? if any iota of release decision is within his grap - hes going to make you weep before you get it!

Dont get me wrong, i dont want an early release, or a beta or an unfinished project, i dont want them to rush it - all ive ever attempted to get out of the team is a rough release date to save me coming on here every day like a giddy puppy looking out for a thread in capital letters, and little fireworks around it, saying something like 'its GOOOOOOOOOLLLLLLLLLLLDDDDDDDDDDDDDDD' - its not going to happen, but i think its polite to ask just to show im still interested



Terminus will not be making any release decision by his lonesome, if at all. The development team will release what they consider the "finished" product and then Matrix will decide to release, if and when, they see fit. Terminus is simply reacting to the somewhat juvenile "is it here yet" questions and if you allow that kind of stuff to "torture" you, then go for it! The plain and simple point is that there is NO appox. release date that can be released. How can they set a date for something, when they do not know when it will finally be ready? As they squash one bug, 3 or 4 others may pop up in it's place, so how can they estimate when those things will be completed? It'll be done, when it's done, period.


all right grumpy, take it easy - some people like to post an infinite number of guess what the hell this is posts, of which i care little - me, im just passing the time trying to get a date and in the meantime taking the p*** out of Terminus - an opportunity im not prepared to pass up.

If my asking for this offends or annoys you, im so, so, so, sorry

(in reply to MadmanRick)
Post #: 82
RE: the release date - 9/5/2008 5:23:01 PM   
Andy Mac

 

Posts: 15222
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From: Alexandria, Scotland
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No idea yet we are going as fast as we can

(in reply to undercovergeek)
Post #: 83
RE: the release date - 9/5/2008 9:16:28 PM   
Yamato hugger

 

Posts: 5475
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AE has been CANCELED.

You can quit drooling over the release date and go back to your WitP games.

Thanks (same to you).

(in reply to Andy Mac)
Post #: 84
RE: the release date - 9/5/2008 9:49:00 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
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Couldn't have said it better myself...

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We are all dreams of the Giant Space Butterfly.

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Post #: 85
RE: the release date - 9/5/2008 10:05:19 PM   
tocaff


Posts: 4781
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From: USA now in Brasil
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So it's still safe to say that sometime in the not to distant future AE will be made available to the drooling masses. 

I too can wait for as long as it takes to be as bug free as possible so take your time.


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Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to Terminus)
Post #: 86
RE: the release date - 9/5/2008 10:31:44 PM   
Terminus


Posts: 41459
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From: Denmark
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Please disperse and return to your homes quietly. Nothing to see here.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to tocaff)
Post #: 87
RE: the release date - 9/5/2008 10:36:18 PM   
Lecivius


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quote:

ORIGINAL: Terminus

Please disperse and return to your homes quietly. Nothing to see here.


<< Finishes his doughnut & wanders off in search of a cup of coffee

(in reply to Terminus)
Post #: 88
RE: the release date - 9/8/2008 12:35:35 PM   
m10bob


Posts: 8622
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From: Dismal Seepage Indiana
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I will be playing with AE on my birthday.

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(in reply to Lecivius)
Post #: 89
RE: the release date - 9/8/2008 1:12:40 PM   
jmscho


Posts: 126
Joined: 9/21/2004
From: York, UK
Status: offline
quote:

I will be playing with AE on my birthday.


In which year m10bob

(in reply to m10bob)
Post #: 90
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