Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Zoooooooooooommmm!!!!!!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Zoooooooooooommmm!!!!!! Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Zoooooooooooommmm!!!!!! - 9/25/2008 5:20:59 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Thought I'd tease you all a bit by showing you something that will be included in the next FOF patch (currently in beta-testing). Since "Crown of Glory: Emperor's Edition" will have a zoom feature (shown here: http://www.matrixgames.com/forums/tm.asp?m=1853198 ), and this features has been requested for FOF multiple times, we figured we'd add it. Here are some shots of the strategic map being zoomed out. (Tactical-level zoom isn’t ready yet.)

(Regarding beta-testing, over time our original corps of testers has suffered some march attrition. If you have an interest in testing future patches, or perhaps even a FOF expansion if/when we get to that, please let me know. I’d like to start keeping a list of potential testing candidates.)

Here’s a regular view:





Attachment (1)

_____________________________

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
Post #: 1
RE: Zoooooooooooommmm!!!!!! - 9/25/2008 5:21:29 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
And zoomed a bit:






Attachment (1)

< Message edited by Gil R. -- 9/25/2008 5:22:36 AM >


_____________________________

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.

(in reply to Gil R.)
Post #: 2
RE: Zoooooooooooommmm!!!!!! - 9/25/2008 5:22:24 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
And all the way out (my two-thirds out screenshot was 2KB over the blasted 200KB limit, so I can't show that):






Attachment (1)

< Message edited by Gil R. -- 9/25/2008 5:23:08 AM >


_____________________________

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.

(in reply to Gil R.)
Post #: 3
RE: Zoooooooooooommmm!!!!!! - 9/25/2008 7:31:59 AM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
How beautiful that map is when zoomed out - this is great news!
And you're even working on a zoom-function in detailed battles...? I feared that would have been too hard to do...
Great news indeed...!


_____________________________

regards,

Briny

(in reply to Gil R.)
Post #: 4
RE: Zoooooooooooommmm!!!!!! - 9/25/2008 9:36:08 AM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
Gang Gil, you far surpassed my expectations, great work

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to moose1999)
Post #: 5
RE: Zoooooooooooommmm!!!!!! - 9/25/2008 10:08:50 AM   
CeltiCid


Posts: 212
Joined: 7/18/2007
Status: offline
Great!

(in reply to marcbarker)
Post #: 6
RE: Zoooooooooooommmm!!!!!! - 10/2/2008 4:23:03 PM   
BodyBag


Posts: 80
Joined: 7/21/2006
From: Denmark
Status: offline
Hi Gil

You mention a tactical-level zoom,- I hope it will zoom in and not out.

Cheers,

_____________________________

In politics, stupidity is not a handicap
Napoleon Bonaparte

(in reply to Gil R.)
Post #: 7
RE: Zoooooooooooommmm!!!!!! - 10/2/2008 6:50:36 PM   
Mutation2241

 

Posts: 35
Joined: 9/25/2008
Status: offline
Screenies looking awesome :)

(in reply to BodyBag)
Post #: 8
RE: Zoooooooooooommmm!!!!!! - 10/10/2008 5:13:34 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Matrix has raised the maximum size for attachments for this forum, so JPEG's that exceed 200KB are no longer a problem. Therefore, I can now post the missing screenshot from the strategic-level zoom sequence:






Attachment (1)

(in reply to Gil R.)
Post #: 9
RE: Zoooooooooooommmm!!!!!! - 10/10/2008 5:14:31 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
And, now I can post the tactical-level zoom shots. First, a normal view.





Attachment (1)

(in reply to Gil R.)
Post #: 10
RE: Zoooooooooooommmm!!!!!! - 10/10/2008 5:15:01 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Now, zoomed out a bit...




Attachment (1)

(in reply to Gil R.)
Post #: 11
RE: Zoooooooooooommmm!!!!!! - 10/10/2008 5:15:26 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
...and a bit more...




Attachment (1)

(in reply to Gil R.)
Post #: 12
RE: Zoooooooooooommmm!!!!!! - 10/10/2008 5:16:07 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
...and finally we get to the imaging of a top-secret NSA satellite.




Attachment (1)

(in reply to Gil R.)
Post #: 13
RE: Zoooooooooooommmm!!!!!! - 10/10/2008 10:26:48 AM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
Wonderful, wonderful!
Not to sound greedy - but it would be quite fun to be able to zoom one more level in too...!
Getting a close-up look at those wonderful pixels and animations as the battle rages would really add a lot of atmosphere...
So if it's no big hazzle (which I'm suuure it's not...) - please consider adding that too...



_____________________________

regards,

Briny

(in reply to Gil R.)
Post #: 14
RE: Zoooooooooooommmm!!!!!! - 10/11/2008 3:31:43 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
I checked, and zooming in more is not something we'll be adding. Just use a magnifying glass!

(in reply to moose1999)
Post #: 15
RE: Zoooooooooooommmm!!!!!! - 10/11/2008 9:01:23 AM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
I'll go out and by one immediately!


_____________________________

regards,

Briny

(in reply to Gil R.)
Post #: 16
RE: Zoooooooooooommmm!!!!!! - 10/15/2008 5:53:38 PM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
Those are good news indeed.

The lack of a zoomable map made it hard to keep track of forces for me. I'm going to reinstall FoF once the patch is released.

(in reply to moose1999)
Post #: 17
RE: Zoooooooooooommmm!!!!!! - 11/16/2008 8:48:00 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
It's been a while, so I thought I'd briefly give an update on the FOF patch. Despite our silence, we are indeed working on it, and feel that we're close. There's still a bug that needs to be fixed, but the main thing is to test a bunch of changes made to detailed combat. Our testing team is very much on the case, but since it's smaller than in its pre-release glory days we need to take a bit more time to make sure that the patch is indeed ready. On the plus side, this gives me time to edit a few more bios for it...

We're not going to promise a release date just yet, but I'd say that if the bug is easily fixed and no further programming is required to adjust the changes made to detailed combat it would be out later in the month.

_____________________________

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.

(in reply to Lützow)
Post #: 18
RE: Zoooooooooooommmm!!!!!! - 11/16/2008 5:07:44 PM   
PDiFolco

 

Posts: 1200
Joined: 10/11/2004
Status: offline
Yep, great news, I played FoF lately and grumbled about the lack of a zoom feature, I didn't even think it was possible and, best,  underways and nearly done !
Great support from WCS, kudos !

(in reply to Gil R.)
Post #: 19
RE: Zoooooooooooommmm!!!!!! - 11/17/2008 4:18:45 AM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Patch........not that I have found really anything to gripe about. That is a great thing. So far, I have not had a complaint about anything.

(in reply to PDiFolco)
Post #: 20
RE: Zoooooooooooommmm!!!!!! - 1/6/2009 3:59:32 AM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
Status: offline
Will there be a chance for a higher scren resolution, e. g. 1280 x 1024?

(in reply to Gil R.)
Post #: 21
RE: Zoooooooooooommmm!!!!!! - 1/6/2009 5:07:36 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline

quote:

ORIGINAL: Templer

Will there be a chance for a higher scren resolution, e. g. 1280 x 1024?



No, it's not currently planned.

(in reply to Templer_12)
Post #: 22
RE: Zoooooooooooommmm!!!!!! - 1/6/2009 12:50:04 PM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
Can you give us some details about patch status (i.e. when it's done) ?

(in reply to Gil R.)
Post #: 23
RE: Zoooooooooooommmm!!!!!! - 1/6/2009 11:21:24 PM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
It looks excellent.  Great work.

< Message edited by Titanwarrior89 -- 1/9/2009 11:36:37 PM >


_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to Lützow)
Post #: 24
RE: Zoooooooooooommmm!!!!!! - 1/7/2009 5:53:41 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline

quote:

ORIGINAL: Lützow

Can you give us some details about patch status (i.e. when it's done) ?


WCS was on a programming hiatus over the holidays, so we need to test one more build and the patch should be ready. At this point, the only hold-ups are fixing some minor glitches in a new feature we added and, with that fixed, testing some AI changes. We'll keep you posted!

(in reply to Lützow)
Post #: 25
RE: Zoooooooooooommmm!!!!!! - 1/9/2009 8:34:45 AM   
gunny3013

 

Posts: 206
Joined: 3/24/2008
Status: offline

(in reply to Gil R.)
Post #: 26
RE: Zoooooooooooommmm!!!!!! - 3/5/2009 4:33:22 AM   
GenChaos33


Posts: 360
Joined: 9/28/2000
Status: offline
Yes, found this thread. I thought so. Can't wait.

Edit: I hope/assume the zoom level is saved as a preference(always stays at level set)

< Message edited by GeneralChaos -- 3/5/2009 4:47:31 AM >


_____________________________



(in reply to gunny3013)
Post #: 27
RE: Zoooooooooooommmm!!!!!! - 3/5/2009 12:32:15 PM   
Ironclad

 

Posts: 1924
Joined: 11/22/2006
Status: offline
No it returns to normal view, but its very easy to use and during play one tends to use different zoom levels from time to time, I find that is particularly the case during detailed battle.

(in reply to GenChaos33)
Post #: 28
RE: Zoooooooooooommmm!!!!!! - 3/5/2009 7:51:06 PM   
GenChaos33


Posts: 360
Joined: 9/28/2000
Status: offline
Amazing how a zoom lock feature is rarly done in games. The strat map view kills it for me, it too hard to look at so up close. I hate always resetting the view that I like too. Please WCS, if you cannot make it an option than let me know how to go into the program and manually set the zoom level for the strat map.

_____________________________



(in reply to Ironclad)
Post #: 29
RE: Zoooooooooooommmm!!!!!! - 3/6/2009 12:46:30 PM   
Ironclad

 

Posts: 1924
Joined: 11/22/2006
Status: offline
Sorry, maybe I wasn't clear. I meant it returns to normal on reloading a save. During play it will usually remain at whatever level you select.

(in reply to GenChaos33)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Zoooooooooooommmm!!!!!! Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.908