alaric318
Posts: 366
Joined: 10/7/2003 Status: offline
|
Final Version, at 4.0 of my mod, added skirmish ability to light infantry and guards units for france, prussia, russia & britain. Final Version Readme... Napoleon At War - Alarick Mod - Change Log... October 2008, For Napoleon At War 1.0 1- File... General.txt (/CNAW/Data/) (overall purpose is taht i want more units, this balanced and decreased the fog of war effects and decreased too the luck factor, more units give more balanced results) *occupied land efficiency... from 40 to 75 (this make free more powerfull commanders and more troops recruit capability) *vassal (surrendered) war effort from 15 to 33 (manpower goes to 0% and new recruits are weak troops) *peace war effort... from 20 to 33 (prussian capital at berlin is easily taken from the frontier, some extra production can make more casualties on the french assault) *naval transport cost... from 7 to 15 (in fact at the game timeline, numerous fleets are a luxury and expensive to maintenance costs) *General max injury... from 40 to 10 (40 is more realistic but 40 turns is near 1/3 of all campaign scenario (169 turns) *Admiral max injury... from 40 to 10. *turns between convoys from 3 to 2. (to balance for england the potential conquests of france) *convoy chance to appear... from 20% to 40% *revolt probability... from 15% to 25% (austria and prussia, the both first targets of france, , manage to surrender and then return to war more than once trough all the war) *Experience Increase... From 25 To 30 & From 50 To 35 ------- 2- File... Unit.txt(/CNAW/Data/) some changes can drastically change play balance, take in mind please that i want a modded scenario as an alternate campaign option under my own concept of perfection, will not be for everyone tastes and i can not argue against it, just are wanting to share the work. *all infantry reduced manpower costs to give more freedom before being in manpower shortages. (militia to 4, light inf. to 6 and line inf to 7) (line inf cost from 55 to 60) *cavalry changes... i find the horses costs high, having more cavalry units open more capability to combined arms all trough all battles, not realistic or historical but i find it better. so... increase in production costs... light cav... 65 to 80, hvy cav... 80 to 100, , manpower cost reduced from 9/9 to 7/7. *horses costs adjustment... light cav... 50 to 20, hvy cav... 80 to 30 (1.5 light cav cost), , horse art... from 40 to 15 (just i want more flexible for the player on combined tactics.) *manpower costs of all classes of artillery... from 6 all to 4 all (66%) *turns to build increase... light cav, hvy cav & horse art... all from 2 to 3. *Horse Art. Costs in Production Points... from 100 to 110 *Shock Attack To Enemy Efficiency... Light Inf. And Line Inf +1/+1 (from 0/1) (i realize that skirmishers are portrayed as light inf and skirmishers main purpose is to disrupt enemy units, cannot increase more the bonus or can un-balance costs) Also... Light Cavalry Shock Increased From 2 To 3. ------- 3- File... Land_Leaders.txt (/CNAW/Data/) expensive but given the increase overall in production income more cheaper, so i want to add some attack and defense bonus to all them, again, it goes for more player freedom on customize his army and develop different tactics each game, take in mind that each general cost roughly as the cost of one or two combat units but no cost manpower, so, if you run in manpower problems (that are historical) you can buy science or enhance troops with the commanders. (only increases in some leadership ratings and all generals have at least 1 point in ground attack or ground defense) ------- 4- File... 1805 (/CNAW/Data/Scenario/) Nations Address On Campaign Scenario File & Changes... (See The Picture Included For Reference And How Identify Nations) Nations... 0 - France (400 Production, From 110) (250 Manpower, From 200)(and Maximum Manpower to 250, so for all modded nations) (90 Horses, From 50) 1 - Austria (200 Production From 20) (at default 200 manpower) (at default 50 horses) 2 - Britain (100 Production From 20) (at default 150 manpower) (200 Horses From 150) 4 - Prussia (100 Production From 20) (200 Manpower From 150) (150 Horses From 100) 5 - Russia (200 Production From 30) (at default 350 manpower) (200 Horses From 150) Allies Production is overall 600 vs 400 france, 1.5-1, 3-2, 50% advantage. Technologies Changes... (Plus Default Base Techs) France... Enhanced Infantry & Cavalry Britain... Enhanced Infantry And Advanced War-Ships Russia & Prussia... Enhanced Light Cavalry Ottomans... Not Changes Austria... Better Army Organisation (Enhanced Efficiency Bonus) you will need to change the files, on the pointed directories in the install of the game, , a backup of the default/stock files have been included and some help for modding if you want to do some changes. I hope you enjoy the mod. contact email... marhault888@hotmail.com ------- Alarick Mod CNAW 2.0 Changes, CNAW 1.0 Compatible Fixed Income Production Income... France+100, Austria, Prussia+100, Britain, Russia+125. Britain Army... Better Organization (At Level 1, As France & Austria) (/CNAW/Data/Scenario/ File... 1805 Scenario.) Vassal War Effort... From 33% To 50% (General.txt File) Peace Time Prod (General.txt)... From 33% To 50% Merchant Movement Base Increase... From 7 To 10 (Unit.txt) (/CNAW/Data/Scenario/ 1805 Scenario File...) Final Manpower Adjustment (+50 For France, Prussia, Britain, Austria & Russia) To... France (300) Austria (250) Britain (200) Prussia (250) Russia (400) Proportional Increase Decreases The Overall Ratio Between France Vs Coalition) ------- Version 3.0 Austria, Russia, Prussia & Britain To +75 Fixed Income From Previous Version. Order Of Battle... France... Light Cavalry Changed To Heavy Cavalry. ------- Verison 4.0 Units... Light Infantry... Melee Support... 00 To 12. (And Inf. Support Range To 1). Militia... Production Pts. Cost... From 35 To 30. Elite Troops... Changed Some Garrison Militia Units By Some Guards Units... Important Advice... At The Moment The Names Still Generic, Ver. 1.0 France... Chasseurs & Grenadiers... Line Infantry Experience 75 Young Guard... Light Infantry Experience 75 Guard Cavalry... Heavy Cavalry Experience 75 Guard Artillery... Horse Artillery Experience 75 Britain... Guard Infantry... Line Infantry Experience 40 Guard Cavalry... Heavy Cavalry Experience 40 Prussia... Guard Infantry... Line Infantry Experience 40 Guard Cavalry... Heavy Cavalry Experience 40 Russia... Guard Cavalry... Heavy Cavalry Experience 40 Guard Infantry... Line Infantry Experience 40 For Balance Purposes Austria Have Not Guard Units. 11/October/2008 For Commander - Napoleon At War Version 1.0 ------- not planned more changes on version 1.0, may upgrade to upcoming patch if i have time for it. download link 4.0...
Attachment (1)
_____________________________
There is no plan of battle that survives the contact with the enemy.
|