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Maximum Football Stat Viewer Released

 
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Maximum Football Stat Viewer Released - 10/12/2008 3:50:33 PM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
07/28/2015

As i had to change the provider all older links are not more valid.

My tools for Maximum Football are now available as 32 bit and 64 bit package.

64 bit version

32 bit version
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Original Message


My latest tool is now available.

I will also upload the file to FBMax ?

What can you expect ? Here is the Help text:

Maximum Football Stat Viewer is a utility for "Maximum Football 2.2". "Maximum Football" is a PC football games which is published by Matrix Games (http://www.matrixgames.com) and was developed by David Winter (http://www.maximum-football.com). The Stat Viewer requires a version of "Maximum Football version 2.2". When you have still the first version you will get a free a upgrade by Matrix.

You will also need Microsoft Net Framework 3.5 which is available here

Microsoft Net Framework 3.5

How to create a Report ?

1. After the utility is opened you will find at the top a tool strip button.

From left you will see the following buttons:

a) Load League

To activate all other settings you have at first load a league database. When the utilty has sucessfully opened a league database the league name will be displayed.

b) Clear

Reset all settings. Now you can load an other league. When you have a league already loaded and you want create a report from an other league a reset is required.

c) Options

You can select between the following settings:

Canadian Rules: 4th Down, Rouge (default: no selection)
Pass Rating Method: NFL (default), College, AFL
Reports: csv, xml (default: no selection)

d) Help

You will see this text.

2. To create a Report you have to go the following steps:

(1.) Load a league file.

(2.) Select a Team or a Player. In the Player modus you have the option to select positions and filter only qualified players (Qualifiers). A qualifier is determinated based on NFL criterias and season length. Not relevant are the games played in the current season. So at the start of the season almost no player will have qualified stats. This also true for playoff stats.
Qualified stats are available only for Passing, Rushing, Receiving, Punting and any kind of Returns (special teams).


(3.) Select a season. If you want playoff stats of year check the box. Playoffs have no all time stats.

(4.) Select a report. Team and Player have different stats because the game records not all stats in every modus. Maxiumum Football will show you only some offense game stats but no stats about passing or any other category. The additional reports i have extracted from the database. Even when only one report is possible you still have to select the report.

(5.) Now the "Go" button should be acitivated. When you have select option to report the result as csv or xml you will now see the default report screen. The file is created and stored in the league folder and has the same name like the onscreen report. This report will be closed only when you cancel it. You can now create additional reports. In a csv or xml report qualifiers are not considered because of technical reasons. You will get the full table.


What can i do with Report ?

a) A user can modify the onscreen report in the following manner:

- resize columns and rows
- order columns
- delete rows
- select rows (even multiple rows) and copy and paste these reports in other programms (Word, Open Office Writer etc). When you copy a row every time all columns are automatically included.
In Open Office you can e.g. now create a simple table and print the table later, make a html file or make even a pdf file.

b) Load the csv file in Excel or similar programm so you can create a table. The separator is a ";" (semicolon) because commas are already used in names.

c) The xml file must be transformated into xsl so that later you can create a html page. At the moment i have no clue about html so i can not deliver such a function.


Additional Notes

The only disadavantage i see when you compare the Stat Viewer with the in-game stats display is that retired players are not marked. This feature was intended for All Time reports but as it had required a huge operation in the structure of the code and that`s why removed.

Sometimes you will see a Passer Rating of -1. That should never happen because a rating of 0 is the bottom level. It occurs only when a player has one record in the passing table but no pass attempts. Even in this case he should have "zero" rating but the code ignores it. The problem is too mariginal to stop a release.

The tool is freeware. To use it in a commercial context you need before my written approval. The tool can be hosted by every private webpage (if someone really want) but you need mention me as author (Matrix Username).

When you want contact me then you can find me on the Matrix Games Forum as "Tullius". Here you can also drop a e-mail or PM.

I have to thank the Beta crew of Maximum Football for their help.

To illustrate the possebilities here are some screens. The first screen shows a typical players page.





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< Message edited by Tullius -- 7/28/2015 8:47:45 AM >
Post #: 1
RE: Maximum Football Stat Viewer Released - 10/12/2008 3:53:31 PM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
Some stats are in the game available but here i have added some analysis.




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(in reply to Tullius)
Post #: 2
RE: Maximum Football Stat Viewer Released - 10/12/2008 3:54:26 PM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
The following stats are not in the game available but were recorded in the database.




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RE: Maximum Football Stat Viewer Released - 10/12/2008 4:52:35 PM   
mbsports

 

Posts: 275
Joined: 1/7/2007
Status: offline
Nice work!  This is fantastic and should help out the community quite a bit.  The ability to give a picture into what's happening is huge and this really helps out the MaxFB Commish do just that.

(in reply to Tullius)
Post #: 4
RE: Maximum Football Stat Viewer Released - 10/12/2008 5:11:08 PM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
Agreed. This is a great tool. And the ability to output to xml and csv is a big help.

Great work Tullius, Tausend Dank!

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RE: Maximum Football Stat Viewer Released - 10/13/2008 9:22:19 AM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
Thanks.

I have now relaesed the version 1.02. In the original verson xml reports were only produced when you had checked the options csv AND xml (damn copy and paste).

(in reply to garysorrell)
Post #: 6
RE: Maximum Football Stat Viewer Released - 10/16/2008 4:08:51 AM   
Tbird


Posts: 1187
Joined: 12/15/2004
Status: offline
Nice work Tullius 

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RE: Maximum Football Stat Viewer Released - 10/16/2008 6:48:10 PM   
BigSmooth

 

Posts: 252
Joined: 11/10/2005
Status: offline
Is there any way to pull data for team defensive stats such as rushing and passing yards allowed?

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RE: Maximum Football Stat Viewer Released - 10/16/2008 7:31:11 PM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline

quote:

ORIGINAL: BigSmooth

Is there any way to pull data for team defensive stats such as rushing and passing yards allowed?


No, such stats are not recorded in the database. This is the principal problem. There is a theoretical solution but this all but easy to realize. The code would need a totaly different structure. This version will only work within the bounds of the the league database.

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RE: Maximum Football Stat Viewer Released - 10/17/2008 3:46:20 AM   
VCFL Commish


Posts: 518
Joined: 2/28/2006
Status: offline
Tullius great job I am hoping when I get my updated computer it will handle this stuff.

(in reply to Tullius)
Post #: 10
RE: Maximum Football Stat Viewer Released - 10/19/2008 11:26:04 PM   
Brodie


Posts: 145
Joined: 5/6/2005
Status: offline
Great Job love it Guys like you make the game experience alot better.

(in reply to VCFL Commish)
Post #: 11
RE: Maximum Football Stat Viewer Released - 10/20/2008 8:02:45 PM   
BigSmooth

 

Posts: 252
Joined: 11/10/2005
Status: offline

quote:

ORIGINAL: Tullius


quote:

ORIGINAL: BigSmooth

Is there any way to pull data for team defensive stats such as rushing and passing yards allowed?


No, such stats are not recorded in the database. This is the principal problem. There is a theoretical solution but this all but easy to realize. The code would need a totaly different structure. This version will only work within the bounds of the the league database.


I thought as much. Still, it would be a worthy project if it could be done.


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RE: Maximum Football Stat Viewer Released - 10/21/2008 2:14:57 AM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
Status: offline
quote:

quote:

No, such stats are not recorded in the database. This is the principal problem. There is a theoretical solution but this all but easy to realize. The code would need a totaly different structure. This version will only work within the bounds of the the league database.


I thought as much. Still, it would be a worthy project if it could be done.


If the game automatically saved the opposing team's offensive stats to database fields for the defense, it would be simple.  This is something I have advocated for.  I was hoping these kinds of things could be done for 3.0.

It could be done manually, as in run through a stats program after each game, but that is more difficult and not as straight forward.  It would also require someone to create the program.

(in reply to BigSmooth)
Post #: 13
RE: Maximum Football Stat Viewer Released - 10/21/2008 3:38:05 AM   
Tbird


Posts: 1187
Joined: 12/15/2004
Status: offline
I think the only way is to process the gamelogs

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RE: Maximum Football Stat Viewer Released - 10/21/2008 6:47:20 PM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
Marauders has shown the direction and process the gamelogs like Tbird suggested is an other option. But both solutions require an extra database which is not really a problem but would change the structure of the code i have used for the Stat Viewer.

I do not think that in next months i will do here something. This tool and the Team Profile Creator are basically preparations for "moduls" in my league which i will start next year. The plan is that after a gameday all datas will be read by an other problem and saved in new database (Microsoft SQL). The tables in the game league database will be reset. That i will repeat after every gameday. The stats display in the game will then not useable so i need an external programm to write but it will then only one of the easier tasks. The huge advantage of this approach is that i then have not only some more stats like defensive stats like passing yards allowed - i can then save game stats for every player or every team and these stats are the key for an additional dimension of the game (Weekly Player Awards etc and much more).

The next theme i will tackle after making an application outside of MF is a basic draft modul. The modul should allow the AI to make reasonable draft picks so that the connection to the team profiles is broken and then the team profiles are a skeleton for the AI to build a team. In this way a profile is much better used and will make really sense. Using the team profiles for drafts and changing it after every season is a little bit awkward.

What is not on my agenda is something related ot a salary cap. I do not like the system. I prefer the old way (before 1992) that teams have to build by drafting, trading and developing players.

Anyway what i have here written are all thoughts at the moment, nothing is announced or promised. Maybe i can realize something, maybe nothing will happen.

My main motivation is to create a league and here are beside the AI tools many things have to be explore. One problem are the ratings. The games has ranges but i think these ratings will used for all players (starter) and rookies but the average rookie has not ratings like a starter - only the best can start in the league asap. When the game create an average rookie he should have ratings some points below the standart range.

The question is now how the ratings affect the gameplay and which role plays the play design ? When i know the answer i can define rating ranges for rookies and so on. There is are still many white areas on the map.

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RE: Maximum Football Stat Viewer Released - 10/22/2008 4:33:24 PM   
MjH

 

Posts: 165
Joined: 2/23/2006
Status: offline

quote:

ORIGINAL: Tullius

...But both solutions require an extra database...



Why a new database, why not put the new tables you require in the league database? The game's code shouldn't see (or care about) any new tables you put there, and Access/Jet shouldn't prevent you from doing it (if it is in any way a real relational database).


(in reply to Tullius)
Post #: 16
RE: Maximum Football Stat Viewer Released - 10/22/2008 4:52:21 PM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
quote:

Why a new database, why not put the new tables you require in the league database?


That should be possible but i am not really sure if the game works without any problem or crashes somewhere.

On the other side a new format has many advantages:

- Access 97 is outdated, new versions of Access or Microsoft SQL support new functions and features
- limit 4 GB instead of 2 GB
- then i have in my mind to build a completely new system in which the stat database (table) is only one database (table) of many others which are related - these functions would break up the old league database

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RE: Maximum Football Stat Viewer Released - 10/22/2008 7:09:06 PM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
Status: offline
quote:

quote:

Tullius stated: ...But both solutions require an extra database...

MjH stated: Why a new database, why not put the new tables you require in the league database? The game's code shouldn't see (or care about) any new tables you put there, and Access/Jet shouldn't prevent you from doing it (if it is in any way a real relational database).


That makes sense, as long as the tables are added at the end.

The problem would be if David wanted to change the database, but that may be moot for at least this version of Maximum Football.

(in reply to MjH)
Post #: 18
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