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WITP Tracker - 10/22/2008 1:46:52 PM   
hbrsvl

 

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Hi- Has this tool been tweeked enough that a numbskull like me can use it? Also with the Tracker work with AE?

Thanks, Hugh Browne
Post #: 1
RE: WITP Tracker - 10/22/2008 2:27:36 PM   
Apollo11


Posts: 24082
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Hi all,

quote:

ORIGINAL: hbrsvl

Hi- Has this tool been tweeked enough that a numbskull like me can use it? Also with the Tracker work with AE?

Thanks, Hugh Browne


IIRC it was said that "WitP Tracker" will be integral part of WitP-AE!


BTW, with round 500 post count you most certainly are not begginer...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to hbrsvl)
Post #: 2
RE: WITP Tracker - 10/22/2008 2:27:36 PM   
castor troy


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quote:

ORIGINAL: hbrsvl

Hi- Has this tool been tweeked enough that a numbskull like me can use it? Also with the Tracker work with AE?

Thanks, Hugh Browne



I thought it will also be PART of AE


Edit: bahh, Leo beat me by 3 secs...

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Post #: 3
RE: WITP Tracker - 10/22/2008 2:28:38 PM   
Apollo11


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Hi all,

quote:

ORIGINAL: castor troy

quote:

ORIGINAL: hbrsvl

Hi- Has this tool been tweeked enough that a numbskull like me can use it? Also with the Tracker work with AE?

Thanks, Hugh Browne


I thought it will also be PART of AE


IIRC they told us just that - the "WitP Tracker" will be installed automatically together with WitP-AE...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to castor troy)
Post #: 4
RE: WITP Tracker - 10/22/2008 2:32:14 PM   
undercovergeek

 

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will it come with tutorial?

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Post #: 5
RE: WITP Tracker - 10/22/2008 3:33:56 PM   
wworld7


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quote:

ORIGINAL: Apollo11

IIRC they told us just that - the "WitP Tracker" will be installed automatically together with WitP-AE...



Are you sure?

I remember shortly after the WITP-AE annoucement that Woos's utility "WipPDecoder" will be tied to WITP-AE. It was my understanding that the file formats and/or encryption were changing in WITP-AE.

But this wouldn't be the first time I drank too much beer and my memory took a vacation.

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Flipper

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Post #: 6
RE: WITP Tracker - 10/22/2008 10:38:08 PM   
kfmiller41


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Beer causes memory loss, Damn that's why I can't remember what I drink anymore

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Post #: 7
RE: WITP Tracker - 10/23/2008 6:33:40 AM   
Crimguy


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I was always a bigger fan of Bodhi's utility, and thought most of its' features should be integrated into WitP.  The ability to click on combat summaries and be brought to the appropriate place on the map was worth the price of admission.

Although it was free . . .


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Post #: 8
RE: WITP Tracker - 10/23/2008 8:01:55 AM   
Apollo11


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Hi all,

quote:

ORIGINAL: Crimguy

I was always a bigger fan of Bodhi's utility, and thought most of its' features should be integrated into WitP.  The ability to click on combat summaries and be brought to the appropriate place on the map was worth the price of admission.

Although it was free . . .



I also always liked Bodhi's utility too!

Unfortunately he stopped developing it long long time ago (just before my vectors idea was implemented in it)... <SIGH>


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Crimguy)
Post #: 9
RE: WITP Tracker - 10/23/2008 1:37:53 PM   
JamesM

 

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I agree with you A11 Bohdi's Utility, it is still my choice of utility to run in the background. I hope he will adapt it to work on AE.

(in reply to Apollo11)
Post #: 10
RE: WITP Tracker - 10/23/2008 3:57:00 PM   
witpqs


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Crimeguy,

Nice signature/picture you've got there! Which one is you?

(in reply to Crimguy)
Post #: 11
RE: WITP Tracker - 10/23/2008 7:08:33 PM   
Nomad


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I run in windowed mode and have available, Bohdis, decoder, and tracker.

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Post #: 12
RE: WITP Tracker - 10/23/2008 7:31:43 PM   
cantona2


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quote:

ORIGINAL: Nomad

I run in windowed mode and have available, Bohdis, decoder, and tracker.


Me too

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Post #: 13
RE: WITP Tracker - 10/23/2008 8:27:46 PM   
Crimguy


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quote:

ORIGINAL: witpqs

Crimeguy,

Nice signature/picture you've got there! Which one is you?


It is pretty hilarious.

5 points if you know who they are . . .

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Post #: 14
RE: WITP Tracker - 10/23/2008 9:38:19 PM   
eastwindrain

 

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Well as I've got Sky tele and watch the premiership games I could answer the question, but I don't want to spoil the fun, can't believe I'm still married as I play WitP as well, how do I manage to hold down a job !!!.

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Post #: 15
RE: WITP Tracker - 10/23/2008 9:54:43 PM   
anarchyintheuk

 

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Wenger, Van Persie, Fabregas and Toure(?). Any assasination attempt would have occured after Hull.

(in reply to eastwindrain)
Post #: 16
RE: WITP Tracker - 10/23/2008 10:38:33 PM   
Crimguy


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Pretty good. The last one is Adebayor not Toure. Toure is the Mr. Eko of soccer, doesn't smile. Every time I see that look on Fabregas' face I giggle. He has the same idiotic/orgasmic expression every time he scores (which hasn't been much this year).

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Post #: 17
RE: WITP Tracker - 10/24/2008 12:29:16 AM   
Dixie


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quote:

ORIGINAL: Crimguy

Pretty good. The last one is Adebayor not Toure. Toure is the Mr. Eko of soccer, doesn't smile. Every time I see that look on Fabregas' face I giggle. He has the same idiotic/orgasmic expression every time he scores (which hasn't been much this year).


Top class sig pic mate. I've seen it on another forum, and it still makes me smile every time Now I can see it more often here

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Bigger boys stole my sig

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Post #: 18
RE: WITP Tracker - 10/24/2008 4:03:08 AM   
jwilkerson


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From: Kansas
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Woos tools will be bundled, other utilities may be available after release.



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New Game Project Lead

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Post #: 19
RE: WITP Tracker - 10/24/2008 8:38:27 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
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Hi all,

quote:

ORIGINAL: Crimguy

quote:

ORIGINAL: witpqs

Crimeguy,

Nice signature/picture you've got there! Which one is you?


It is pretty hilarious.

5 points if you know who they are . . .


The sig is nice but, very unfortunately, it is too big at 1.5 MB of size... it severly slows down the page loading everywhere it is posted for everyone not having broadband...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Crimguy)
Post #: 20
RE: WITP Tracker - 10/24/2008 8:38:53 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: jwilkerson

Woos tools will be bundled, other utilities may be available after release.




Thanks for info Joe!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to jwilkerson)
Post #: 21
RE: WITP Tracker - 10/24/2008 8:39:54 AM   
Apollo11


Posts: 24082
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From: Zagreb, Croatia
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Hi all,

quote:

ORIGINAL: flipperwasirish

quote:

ORIGINAL: Apollo11

IIRC they told us just that - the "WitP Tracker" will be installed automatically together with WitP-AE...



Are you sure?

I remember shortly after the WITP-AE annoucement that Woos's utility "WipPDecoder" will be tied to WITP-AE. It was my understanding that the file formats and/or encryption were changing in WITP-AE.

But this wouldn't be the first time I drank too much beer and my memory took a vacation.


You were right (just saw Joe's post about that)...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to wworld7)
Post #: 22
RE: WITP Tracker - 10/24/2008 7:33:09 PM   
cantona2


Posts: 3749
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From: Gibraltar
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The Wenger Boys!

_____________________________

1966 was a great year for English Football...Eric was born


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Post #: 23
RE: WITP Tracker - 10/24/2008 7:44:38 PM   
Chad Harrison


Posts: 1395
Joined: 4/2/2003
From: Boise, ID - USA
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quote:

ORIGINAL: jwilkerson

Woos tools will be bundled, other utilities may be available after release.




I feel very ignorant for asking this as after playing WitP for nearly 2 1/2 years, I have no idea what Woo's utility is, or how it is used.

I am sure I am not the only one though, especially for the newcomers, so can someone shed some light on what Woo's utility is? Will it be in-game, or will you have to access it outside of the game (is that how it works now with vanilla WitP?)?

Thanks in advance

Chad

(in reply to jwilkerson)
Post #: 24
RE: WITP Tracker - 10/24/2008 9:24:02 PM   
wworld7


Posts: 1727
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Chad,

Woos's utility, like Bodhi's utiltiy and all the others, was created after the release of WITP. It runs outside of the program like the rest. Look in the Must Read threads or just search on "woos" and you wil find it.

Thye all have +'s and -'s.

Enjoy.





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Post #: 25
WitpDecoder - 10/24/2008 10:08:11 PM   
Woos

 

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Can't say much on the jumping people in the Sig picture but yes, WitpDecoder will be part of WitP AE. Or something with the same functionality (Some people on the development team don't like the name, so if you have a suggestion that me and them like ...).

It is not integrated into WitP AE but will run in its own window.
The tool will be installed automatically but you will have to install Java on your own.
It still follows the philosophy of not displaying what you can see in game, so it has less tables than WitpTracker.
It uses the same database engine as WitpTracker (hsqldb) but not the same database schema, so Tracker can not directly use the database but maybe the Tracker guys will be able to import the data from it (direct access from the savegame files will no longer be possible as those use 'industry level' encryption).
I am currently adding a mode where it behaves a little bit like Bodhi's utility (which I also like) but I won't write the parsers for the turn reports. Someone else will have to do that (I can provide info on how to put the data into WitpDecoder's database).

Did I forget any question?

(in reply to wworld7)
Post #: 26
RE: WitpDecoder - 10/25/2008 3:40:54 AM   
Chad Harrison


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Thanks for the replies Flipper and Woos. Just another reason to be excited about WitP:AE. Which brings up the question of a release date . . .


(in reply to Woos)
Post #: 27
RE: WitpDecoder - 10/25/2008 5:30:54 AM   
Crimguy


Posts: 1409
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From: Cave Creek, AZ
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Woos - should have given you snaps as well.  I dig Witp decoder too.  IIRC had more benefit if you were playing the japanese though.  I never had a big enough head for all that production stuff. . .

To everyone else, sadly I think I have to take my sig off.  DIdn't realize it was so big, and the last thing I want to do is bog down page loads


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Post #: 28
RE: WitpDecoder - 11/4/2008 3:05:10 PM   
Charbroiled


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quote:

ORIGINAL: Woos

...WitpDecoder will be part of WitP AE. Or something with the same functionality (Some people on the development team don't like the name, so if you have a suggestion that me and them like ...)....


Woos, your decoder is a great "assistant" for playing the game. Since the "assistant" to Admirals is called an "aide-de-camp, how about calling your decoder "WITP-aide-de-camp"? Or if that seems too long, "WITP-ADC".

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Post #: 29
RE: WitpDecoder - 11/5/2008 4:42:40 AM   
jwilkerson


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ADC is probably too "land lubber ish" for an Admiral ... maybe "Flag Captain" .... as a name component ...


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Post #: 30
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