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Reinforcements in the WATER!!

 
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Reinforcements in the WATER!! - 4/18/2002 2:01:02 AM   
campekenobi

 

Posts: 93
Joined: 1/10/2002
From: Maryland
Status: offline
Ok, I never learned how to designate WHERE reinforcements should arrive, but I guess now will be the time, as I'm playing a standard Island map surrounded by water, and my reinforcements arrived in a Hex on the far EDGE of the map, completely surrounded by water... is this MY fault? Should I have known that I need to purchase boats? Is it a glitch? Is there any way to save this gallant crew in sea water? HELP!!!
Post #: 1
- 4/18/2002 2:27:13 AM   
Svennemir

 

Posts: 542
Joined: 11/2/2001
From: Denmark
Status: offline
You shouldn't complain! :mad:

It's a miracle they could swim all that way, and they did it for YOU!

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Post #: 2
LOL another one for the "don't you hate it when th... - 4/18/2002 2:56:48 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
OK you started with all the units already on the Island and then called for reinforcments? Wonder how many turns they can tread water. Chalk it up to experiance.

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I'm not retreating, I'm attacking in a different direction!

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Post #: 3
- 4/18/2002 4:45:51 AM   
Supervisor

 

Posts: 5166
Joined: 3/2/2004
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Mine usually drown as the 100lb rucksack seems to be a little much for them to tread water!LOL:cool: If they arrive in the water they usually arrive via a landing craft of some sort automatically.

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Post #: 4
- 4/18/2002 6:13:56 AM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
On a map that has all water hexes along 'your' edge, the only reinforcement you can receive are aircraft and naval arty (if available).

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Jim NSB

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Post #: 5
- 4/18/2002 6:35:01 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
Did you try amphibious units? Don't know if they would work or not. Italy has frogmen! Oh, for some SEAL's.....;) :)

Goblin

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Post #: 6
- 4/18/2002 6:59:27 AM   
WhiteRook

 

Posts: 276
Joined: 4/9/2002
From: Minneapolis, MN
Status: offline
Ok when dealing with "Island" scenarios it is wise for the designer to keep a small 3-6 hex plain land spot in one cornor or the spot of your choosing along the far edge.
From here your reinforcements can pop up and you send your boats from the previous landings to pick them up and transport them back to the invasion beaches! This gives a whole new meaning to taking care of your landing craft for the player by the way! ;)
It sounds like a weird way to go about things I know but it does work as intended! :)

Rook

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Post #: 7
- 4/18/2002 9:09:39 AM   
Bernie


Posts: 1779
Joined: 3/15/2002
From: Depot HQ - Virginia
Status: offline
What? They didn't bring their assault boats with them?

We'll have to assign them some KP for that...

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What, me worry?

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Post #: 8
SEALs? - 5/2/2002 9:50:26 PM   
AgentRoo

 

Posts: 6
Joined: 4/16/2002
From: England
Status: offline
SBS were there first, Goblin.
And also SRS, Commandos and other similar units.
SEALs? Pah!

(in reply to campekenobi)
Post #: 9
- 5/3/2002 5:40:51 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
Special Boat Service. Is that some sailing service for the handicapped?

Goblin- A Goblin wants a ride:D

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Post #: 10
- 5/3/2002 7:00:31 AM   
Bernie


Posts: 1779
Joined: 3/15/2002
From: Depot HQ - Virginia
Status: offline
I've always wondered why we have SAS, commandos, Rangers, etc in the game, but no UDT? I suppose it's because the game engine can't handle anything that can hide underwater. Wonder if they'll be in CL?

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What, me worry?

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Post #: 11
Reinforcements in the water - 5/3/2002 8:58:03 PM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
"Fire in the sky?"

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Post #: 12
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