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Corps composition.

 
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All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Gary Grigsby's War Between the States >> The War Room >> Corps composition. Page: [1]
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Corps composition. - 10/30/2008 8:40:03 PM   
silber

 

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I've found things go much easier now that I don't put HA into my corps, and only give artillery to CCs whose Art rating is at most one worse than their Infantry rating.
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RE: Corps composition. - 10/31/2008 10:29:00 AM   
paullus99


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I believe HA also puts a heavy hit on movement points, as they are basically designed for defense/heavy fortifications (plus they can't retreat, so you lose them if you lose the battle).

Besides the Islands (and a couple of areas around the major Confed ports) is there any other reason the Union should be building Heavy Artillery?

_____________________________

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(in reply to silber)
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RE: Corps composition. - 10/31/2008 1:21:07 PM   
herwin

 

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quote:

ORIGINAL: paullus99

I believe HA also puts a heavy hit on movement points, as they are basically designed for defense/heavy fortifications (plus they can't retreat, so you lose them if you lose the battle).

Besides the Islands (and a couple of areas around the major Confed ports) is there any other reason the Union should be building Heavy Artillery?


Why build them on the islands? I just use them to close rivers.

_____________________________

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"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to paullus99)
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RE: Corps composition. - 12/8/2008 4:13:44 PM   
Sluggonics


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I've been playing through my first full-scale campaign as the Union. To concentrate on the leader/combat/strategic elements, I left Production control to the computer, which, while it seems to keep me well-supplied, also builds WAY too much Heavy Artillery. I find it really just starts to stack up.

(in reply to herwin)
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