Panzer Leo
Posts: 526
Joined: 6/13/2001 From: Braunschweig/Germany Status: offline
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[QUOTE]Originally posted by Svennemir [B]But if the pricing of a unit is changed manually then the whole systematic pricing system is discarded. Please remember that we have the SpreadSheet From Hell to make things easier. In my opinion the solution is much better than manually changing the prices of units. Manual changes should be avoided at ALL costs. If units are not "equally good" then adjustments to formulae should be made, not adjustments to the prices of those units. [/B][/QUOTE] On this point I disagree...my "believe" in the SFH is quite limited at best. I do see the benefit of restructuring and getting a common baseline, but that's it. I think to calculate costs by a formula is the most challenging task in SP since the game was born...and the currently used formula did surely a good job and one can see, that a lot of factors went into it...and yet it produced some strange results, that are just not bareable (the AAA costs is the most drastic example). So I always tended to use the SFH as a hint or base, but prefer manual tweaking over formula... H2H is full of manually redone cost structures and that for some good reasons. Here's one example: Russian Rifle vs German Rifle squad (early, just with Rifle, LMG and Grenades). German superiority in LMG and FC is better, Russians do have 2 men more in the squad. The rest is equal for both... So on paper it looks like the two are about the same battle effectiveness...the Russians compensate a little setback in equipement and FC by two more men. In H2H the costs for a German Schützen Grp are 27 points, for the Russian equivalent 18...and that's pretty close to battle performence. The reason for the high German costs are in this case, that one major factor for the effectiveness of an infantry squad is not included in the OOB data...the leadership values. The German rally and inf command ratings make a German squad way more lethal than it's Russian counterpart. That is why I set the costs this way (also giving the Russians a little bonus for sheer numbers of infantry available). What this also does tell you is, do not play H2H with historic ratings turned off and think everything is handled equally, or you might be quite surprised... ;) You brought some good points up here, Ammo and I agree. There're a lot of possible errors in this approach. Probably a systematic reevaluation of unit costs by production numbers might be the best way...but it's also a way to stressing and time consuming... If you take a close look at some pricings, you will notice that a lot the rarity and production numbers already went into the costs the one or other way... Here's how I try to handle the costs in general: Basically costs for all nations are the same for the same vehicle, gun... From this baseline I give bonuses or penalties for some nations, like the penalty for German infantry or a bonus for US Artillery. This can be considered some sort of national characteristics... The idea of giving the Russians a bonus on T-34 costs is something already implemented in H2H, but I agree it could be a bit more...I checked out costs, that will not disturb the overall cost structure and this came out: T-34 m41 cost 69 M4A1 (75) cost 72 T-34/85 cost 93 (with APCR) M4A1 (76) cost 93 (without APCR) Pzkpfw IVh cost 112 this is the limit the current system can handle, without breaking existing cost structures. National cost characteristic in H2H up to now are: Germany: penalty on infantry bonus on horse vehicles Russia: bonus on infantry bonus on Artillery (limited effect) bonus on T-34 tanks US: bonus on Artillery (significant effect) bonus on motor transportation bonus on Sherman tanks any other nation can have a little advantage here or there, but they are not generalized, like the above...it's some sort of fun of it's own, to find out what a nation is good at ;) Please note, that no changes were made without keeping gaming balance in mind and I can almost assure, that no real disadvantages for a nation evolve through these changes...what will cause a disadvantage for you is, when you do not choose typical equipement for you nation and your opponent does...then your unusual stuff should be chosen quite wisely to make up for some more points...this is something directly connected to player experience and in my opinion adds really fun to force selection... So to sum it all up: H2H takes a slightly different approach on costs. The regular v7.1 makes the costs and performence equal for the setting "historic ratings OFF". In H2H "historic ratings ON" is considered to be the baseline and costs are modeled according to this plus a tendency to "guide" players into typical force structures by "awarding" such choices with less costs.
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[URL=http://www.theblitz.org/member_sites/panzer_leo_spw@w/spwaw_h2h_modrework.php] [IMG]http://www.theblitz.org/member_sites/panzer_leo_spw@w/PzLeos-H2H-Title-1.jpg[/IMG] [/URL] Mir nach, ich folge euch !
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