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RE: Unpredictable AI?

 
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RE: Unpredictable AI? - 1/15/2009 2:07:44 PM   
mussey


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Joined: 12/2/2006
From: Cleve-Land
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You guys are great, thanks for the rapid response! Anything that will make the game more unpredictable and thus different for each play would be much appreciated.  In reality, not sure how wise a Jap. strike on Seattle (for instance) would be, save to ruin some harbor/air facilities and sow seeds of public hysteria. But as a human Allied player, I want to ensure that leaving behind some PT's/Seaplanes to watch the coast can lead to some fisticufts. Likewise for anyother Allied rear echelon base (ie Madras, Perth, S.Pac.Islands?)

Months (years?) ago, someone suggested 'Tasks', where random 'assignments/tasks' were given to both sides to accomplish, and if successive would result in victory points. (ie A Task to Allied player to shell Sapporo, if good = 1 VP). Has anything come of that suggestion? Such raiding far in the rear would lend to 'unpredictability' as well.

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Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to Rainer)
Post #: 31
RE: Unpredictable AI? - 1/15/2009 3:16:06 PM   
Terminus


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Joined: 4/23/2005
From: Denmark
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Unfortunately, no. That fell by the wayside, and would have to wait for WitP II.

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(in reply to mussey)
Post #: 32
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