iamspamus
Posts: 433
Joined: 11/16/2006 From: Cambridge, UK Status: offline
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#3 I never did lose any factors, it just kept telling me that the garrison was OOS. Jason quote:
ORIGINAL: ndrose quote:
ORIGINAL: iamspamus Hey ME, How are you? So, I downloaded the 1.04.07 patch and gave it a go as Turkey. Here are a few issues that I encountered. 1. DoWed Egypt right away. I wondered about their setup in the N Sinai space. I think that the thinking is to bounce the opponent back to Palestine, right? But a lone corps moving around to the 4 space behind, negates that. I think that the best setup space is the 4 space just to the NE of Cairo. Just my $.02. 2. Russia dowed me again in Mar 05, only having two corps in the area...and they went after Circassia. He had a ton up by Sweden (never got there, but did leave Baggers and a corps just over the border from Finland to prevent the war lapsing.) They also had a stack near (but not in) Brest-Litovsk. So, after taking Caucasus, Ukrain, Crimea, Don, Astrakhan, and two more he surrendered. IF going to war, he should GO TO WAR... 3. What happened to the force march? It wouldn't let my feudal corps even have the option. Have I just missed that this is missing? 4. After bringing in antoher corps and killing the Russians besieging Adapa (Circassia), it kept telling me that Adapa was out of suply. 5. It wouldn't let me dow Tunisia, even though I had ships and an army in Egypt. It said I couldn't reach Tunisia. Other than that it did pretty good. It continues to get better. Ciao! Jason Agree on #1. You can't effectively block the Turks, but Egypt actually has a chance (small, but a chance) of defeating the Turkish army. (The right chit and a good pursuit in the first battle can really leave the Turks hurting.) #2. Yeah, some of the countries fight passably well, but Russia and Turkey just growl from a distance. #3. Should be there, unless it went missing recently. You have to doubleclick the corps, as I recall. #4. Did you actually lose any factors? If not, this is a Mantis-listed bug that only produces an erroneous warning, not an actual forage. #5. There was a similar bug with Corsica, which got fixed, I believe. Could be the same thing. As I recall, that had something to do with winter. (Maybe the game thought the port was iced in? Can't remember. This could be similar.)
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