JagWars
Posts: 121
Joined: 7/1/2000 From: Eureka, Missouri, USA Status: offline
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As much as I should like to a have a copy of MWIF to play around with, I beleive that Froonp is correct. No matter how you try to communicate that the game is a "gamma" version, "demo" version, "test" version, or any other caveat, the general public will view the version as a finish product and judge it accordingly. Once people plop down their money for something, their expectations increase geometrically. If the product does not at least meet their minimum standards, they will be dissatisfied and voice that dissatisfaction to all that will listen. Secondly, trying to produce a game that matches against all of the myriad of PC configurations and brands and chipsets, is a significant if not impossible challange. Will communications back to Steve along the lines of "the game freezes on my Intel 3.3MHz P4 with 1Gb memory and a Yatzee PCIe 1x video card", cause him to have to divert time to fix this issue rather than continue to develope the game. And if he does not, will the purchaser be dissatisfied and complain that Matrix was unwilling to "fix" the game. While I laude Steve's and everyone else's effort in attempting to produce an high quality computer representaton of WiF, I an unconvinced that it is possible to do so. The complexities of the game and the nearly limitless trees and branches that actions can follow will make any meaningful AI impossible. Regardless, one should always produce the best product they can within the monetary and time contraints provided. Releasing an unfinished product into the general marketplace will cheapen the reputation of those involved. If the purpose of the "gamma" version is to increase the amount of beta testing and not to generate an infusion of cash, then, perhaps, if the distribution is limited to the "full-time" participants of of this forum (which would exclude those like me who actively review the forum, but do not generally contribute), then perhaps the potential for damage would be minimal. Of course that would also minimize the number of additional testors, but 100 or so additional testors is better than no additional testors. However, I would challenge that the forum group is not the best choice for beta-testers. Most everyone in the forum has a good understanding of WiF and therefore has preconceived ideas of how the game should work. So, if the game works along those lines, they will all think it is a good product. But, if you give the game to an few hundred inexperienced WiF players, you are likely to get an entirely different outcome.
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