JagWars
Posts: 121
Joined: 7/1/2000 From: Eureka, Missouri, USA Status: offline
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quote:
I blew over $60 to be what is basically a beta tester. We are all beta testers for every computer game ever produced. I have purchased hundreds and am yet to see one that is bug free or could not do with significant further developement. In fact, I am not sure that I own a computer game that is bug free, including those that have had multiple pathes available after initial release. Computer wargame AI is abominal. The AI plays like a child; it attempts to maximize the use of the rules and attempts to punish the human player when he appears to have failed to realize the ramifications of a rule. The AI is incapable of analyzing the tactical suituation and realizing the human opponents tactical choices. The AI is rather like someone first moving from checkers to chess. They are still focusing upon taking their opponents tokens rather than reacting to their opponents tactically. EiA is a good example of this. Move one of your corps out infront of your depots by a few spaces and leave the depot undefended. The AI will will weaken its main force by breaking up a near by ememy corps and filling in the empty territories between the forward corp and the depot and then take the depot. It will not recognize that you have other Corps with which to follow up and kill off the little ants it has deposited around the mapboard. I see a lot of statements about EiA and comparing its release to an early release of WiF. While EiA had some bugs (but again all computer games do), for me the bigger issue was the poor user inter-face. It was a struggle just to set up your units, corps, fleets to start the game. Additionally, the AI is probably the poorest that I have seen in ten years. Its resemblance to the boardgame is very poor creating a disconnect for those accustom to the board game. WiF, on the other hand, from what I have seen so far, is fuctionally much more intuitive (although I hope that the placement, movement, allocation of CPs is better than the former CWiF). The relationship to the original board game appears very good. For those familiar with the boardgame, I donot beleive that they will be dis-oriented when they first begin to play the computer version.
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