iamspamus
Posts: 433
Joined: 11/16/2006 From: Cambridge, UK Status: offline
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OK, some is cleared up. I forgot about evasion...so kill me. That's why I asked. For a 66% chance to demolish the Spanish (or Russian or French) fleets, I may consider it as GB with a surprise declaration. Uncond surrender of GB to FRA. Nap's taking ships, right? (Your fear) And Nelson? And two/three provinces OK. So, France takes Scotland and/or Wales (not a port). While at war, how are they getting more guys there? As opposed to EIANW, you have to trace a line of supply chains back to a non-blockaded home port with a fleet at the correct month that they have guys being built. And even if they could, you're only adding 20 guys or so. He could "load them" beforehand. Well, after an unconditional surrender of GB, it is his (GB's) failure to not get a coalition together against France. So, while France is building tons of guys in England, he's not building guys for Europe. What are SPA, RUS, AUS, PRU doing? Not attacking France or gearing up to attack them, huh? Once again on land, 2 to 3 of these guys out build FRA. You have a neutered England, who is "content to just build up" and fund the next French war. Lastly, they can take away 1/3 VPs from FRA every Econ Phase. I mean you said that it was "game over" for him, so why not? Now FRA doesn't win. I don't know, but I've seen GB beaten uncond several times and it didn't end the world for them. I think this goes back to something that "newbs" have trouble with in the game: the time to cut losses. This may be the AUS war against France with little or no allied help. You've lost most of your mil/inf, but still have a strong cav section and FRA is willing to talk conditional, cause Prussia is looming. (ie. 1809) If you don't do it, making the attacker expend extra energy (such as paying to fight through the winter), then the cost will be much higher like an unconditional, losing three provinces or whatever. Similar here, if FRA slaughtered me as GB in the peace, then I would have many options to whack him. Still have problem with #7. EIA was NOT balanced. Period. That's why there were bidding on countries. Optional rules. Variants. House rules. It was a good game. It was pretty balanced. It was fun to play, but come on FRA/GB/RUS are "more fun" to play than TUR. Don't get me wrong, I've played TUR and like it. Some may really like it, but diplomacy and good play were supposed to help balance the game. Well, as I said, in EIA I've only seen London captured twice...both engineered by me. But it didn't end the game for them. It took alot of work (3 navies). It took two psycho English players (crazy in losing troops, not building enough ships and crap at diplomacy). And it took years of building. So, not the norm. The last issue is that this will be AN OPTIONAL RULE, I think. What's the beef? You want classic. Ok. Great. I want optionals. Why bust my chops over it? Nice chatting with you. (No sarcasm intended.) Jason quote:
ORIGINAL: Ashtar Proper place here quote:
No. ?? To what? quote:
2. I don't remember evasion in EIA. (Was it there?) Are you complaining about the "foolish pp" for naval battles in EiANW? Can you let us know the difference between EIA and EIANW, please? I really don't know. Of course it was there, rule 6.3.2 (you can check it here http://eia.xnetz.com/rules/eiarules-with-errata.html). For what regards pp, EIA fleet where 30 strong, while EIANW are 20H OR 10L strong. EIH fleets were 30 strong (20h+10L). All are worth 1pp in EIA, EIH and EIANW. It is obvious that since old EIA and EIH fleet are basically composed by two EIANW fleet (1 heavy + 1 light), EIANW fleet should be awarder only 1/2pp, otherwise even minor fights can give a lot of pp's. quote:
2a. Tough baloney about your spanish example. THAT was EIA (...) As I said, in EIA Spain has a 33% chance of evading. I do not know how you used to play Spain, but if GB is not at war with Spain it should better think twice about a surprise attack: 33% of the time you do not kill the Spanish fleet, you loose pp's and you are entangled in a double war against both Spain and France which is indeed the worse nightmare of GB (of course every reasonable EIA game starts with a preset war between France and GB). quote:
3. Um, in EIA "classic", GB is out numbered by Spain and France, if I remember correctly. Through in Russia and they minors and they are hosed. So what is your complaint here? This is the same case in EIANW. What gives the their advantage is that the navies don't start together and potentially can be defeated in detail. Once again accurately protrayed to me. So, yes all of their enemies collectively should be able to out build England, just like all of the enemies of France should be able to collectively out build France. No complain here, just noting that the "it is more difficult to build ships in EIANW" argument can be regarded both as in favor or against GB. quote:
4 & 5. If France loses it's navy, it still has the land war. If GB loses its navy, it depends on how much it losses. There are two separate issues: 1. Butt whooped in battle or 2. Having to surrender. If the ships are destroyed, they have years to replace them. If facing an unconditional surrender, the standard tactic was to purchase all of your fleet counters and spread out your fleets, so that losing two won't matter as much. Is it bad for the Brits if they lose their ships. Yep. Is it catastrophic? I haven't seen that. Also, while others are needing to build a lot of troops to survive, England can build some, but can put most of its massive economy into ships. You asked about experience before. I have seen England get smacked (by these huge coalitions) and still come back. This is a LONG game and diplomatically it should balance itself. Problem is that, once you surrender unconditionally, France could take Scotland or Wales as conquered provinces. Keep there around 50 factors and GB will think twice before organizing another anti-France coalition. Even better, move a few corps there just before the enforced peace ends and retake London... quote:
6. Russia's tough. Ok. Russia is much tougher in EIANW then in EIA without the St. Petersburg weak spot. For example, it is now virtually invulnerable to GB. Still, it needs the same VP as in EIA. quote:
7. Your point 7 discounts your argument in point 1. How many games have you seen go to completion with EIANW. Zero? So, whether there is game balance (in your words) "has still to be shown". How can "returning the classic" restore balance...? Sounds like a quote from Star Wars or something. EIA was balanced, EIANW we do not know --> if you are worried about balance easier thing would be restore EIA (starting from naval evasion) For what regards naval rules from EIH and the general never used them. About the EIH ones, I have heard a lot of complaints, since the "capture the hull" things apparently largely favored a GB dominance. Concerning the General ones, I repeat my worries: land combat is fun but basically a hand-paper-scissors thing. You can maximize your chances but basically even France can loose a battle or two starting from a superior situation. That does not matter, since if you win 4 and lose 1 battle you would still win the war. Take naval now: my worry is that for GB is often enough to loose a single naval battle to see London occupied. So Gb plays well, starts a channel battle from a superior situation but gets outpicked in the paper-hand-scissors game --> war lost. How frequent is this outcome with the General rules? The catch here is that naval and land operation are not symmetrical: by winning on the seas GB cannot force enemies to unconditional surrender, it just avoids being invaded (and gains some strategical advantages in some areas like Nord Africa).
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