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- 11/17/2000 4:44:00 AM   
mogami


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Hi, BA you started off well explaining availabily and value but then you lost me you mean Russia did not send overwelming numbers to Finnland (and still get their butt kicked) you mean The low countries fielded the same number of divisions\afvs as the germans invaded them with? Your super mobile germans army fielded an equal number of Tigers and Panthers versus the Soviets? and lost? Players want an equal chance at winning? sorry the only way outside of juggling victory conditions and points ratio for that is both sides ride around in Tigers. I want an authentic battle condition not an equal % chance of winning for that you would need a handicap system and equipment of equal value 95 point T-34's valued at 130 versus Tigers Soviet can not buy 2 T-34 as cheap as german can buy 1 Tiger but for crying out loud are you going to come back with this there were not 2 T-34's for every Tiger? Did not the Tigers kill 4 to one? Where is your fair? How many shermans per Tiger? In the battles I fight in West the Mk-IV (value 130 versus sherman value 130) the Mk-IV comes out on top more often but to make fair I am always outnumbered and still draw using you logic I could win DV's every time with still fewer Tigers. To be fair axis in east should be restricted to Mk-IV's I don't want that I want german to be able to buy what ever weird force he wants spend all his points on Tigers/Wurfhermen but have soviet points (allied in west) as a value based on how much he spends. IE axis player chooses his force spending whatever he wants and then this "value" be used to detirmine what number of points his opponent receives. To Charles the KV-85 should be very hard to aquire in this game as only 130 were built. The gun and turrent designed for this tank were used to build T-34/85 The SU-85 can kill the monsters but for some reason it is not a choice perhaps I need to make all battles 12/43 to try to get best toys. ------------------ I'm not retreating, I'm attacking in a differant direction! [This message has been edited by Mogami (edited November 16, 2000).]

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Post #: 61
- 11/17/2000 12:03:00 PM   
Kharan

 

Posts: 505
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Random battles are not strictly historical engagements and there will always be those who believe one country has an advantage over another while others think the opposite. Live with it. As to the league results, in the East league, Allied players have scored 208517 points in 54 battles equalling 3861 points in an average game and Axis players have scored an even 163000 points in 60 battles, making the average battle result 2717 points. So maybe others just aren't as good as you. Respective figures in the West league are 3203 for the Allies and 2380 for the Axis. A bit closer there. Btw, congratulations on your decision not to buy too many Tigers in your battles. I too have found out that buying too many of the overgrown tin cans that can break down on the first turn, lose their gun due to malfunction when they actually would be needed, get assaulted by Soviet squads and not hold Vhexes if their life depended on it is the best way for the Germans to lose. [This message has been edited by Kharan (edited November 17, 2000).]

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Post #: 62
- 11/17/2000 1:27:00 PM   
frank1970


Posts: 1678
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From: Bayern
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The problem of Mogami and Charles22 etc is that you speak of two different things: Mogami looks at the whole fronts and says the Red Army had more forces (divisions, tanks, artillery,...) to use, what is absolutely right. Therefore he wants that the Russian player gets more units for his points, that means the Russian units should be cheaper. Charles22 and some others think that the Wehrmacht was able to move its forces, especially the panzerdivisions very fast from one point to the other. So the Germans were able to meet the Russians on equal conditions, what might be right (by the way: the Russians attacked also with concentrated forces!).

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Post #: 63
- 11/17/2000 1:38:00 PM   
Kharan

 

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quote:

Originally posted by Frank: Therefore he wants that the Russian player gets more units for his points, that means the Russian units should be cheaper.
He gets and they are. Just not enough apparently.

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Post #: 64
- 11/17/2000 3:25:00 PM   
mogami


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Hi newest experiment meeting engagement west front I gave allies 6k I took 5k I bought 8 MK-IV's 8 Tank destroyers (cheapest ones) 3 companies of VG 3 platoons of engineers (one for each company) 3 scout Patrols 3 bazooka boys 6 snipers and a 37mm AA gun 30turns vis 25 now turn 27. The game crashed on turn 4 but after we e-mailed files and resumed it stuck on 4 minutes per turn and would not let us change. All the Mk-IVh's are toast but they took out a few tanks. The VG's are pinned or running for their lives from the arty and there is no time to try to rally must let computer do that. My advance is stalled a half dozen hexes from each victory area with no chance of it becoming unstalled in 3 turns. But the boys have done alot of damage 5 out of 15 sherman Jumbos are burning 4 out of 5 stuarts and 5 or so greyhounds and 3 sherman 105's I love those "Bazooka boys" My opponent will probably get the victory since their are 13 15point per turn hexes and 4 250 at end of game hexes (I think I will keep mine) This is what I am after as axis player I wonder if 20% is enough I think I might have fought this one better with the 10 minute turns we started with (I prefer more time, blitz tactics not turns) If the turns had not been so short I would have called for reinforcements to try to continue advance but they are holding the ground the took alright. The desparate battles are more what I like but not so desparate they are forlorn. I am through voicing my views about points/production/value and just stick to what I think is fun. ------------------ I'm not retreating, I'm attacking in a differant direction! [This message has been edited by Mogami (edited November 17, 2000).]

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I'm not retreating, I'm attacking in a different direction!

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Post #: 65
- 11/19/2000 2:27:00 AM   
Charles22

 

Posts: 912
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From: Dallas, Texas, USA
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Frank: You bring up apoint that interests me. Actually, what you attribute to myself, the Gerry mobile ability to use panzer fire brigades against the Russians late, I 've haven't made here, though I have made it before. Actually, strange as it may seem, I actually tend to swing more towards Mogami's production perspective, but unfortunately as far as such a notion goes, the Ruskies weren't always with a tank advantage, and certainly not with an 8-to-1 margin throughout (of course Ruskie tank advantage was greatlt nullified by the Luftwaffe being so dominant there for so long. I haven't seen official numbers, but it seems to me as though across the whole front, the Germans were only down in aircraft about 2-to-1 and as good as they were, that more than made them even). What he had been talking about, as far as I can see is total production numbers, but when you crank the numbers out it doesn't reflect that. It's all a bit confusing, because the myth states that this was the Russian advantage, but as I said, it, at certain times, was the Ruskie advantage in the field, because a good deal of the Gerry tanks were elsewhere (but probably not the majority [excepting perhaps during the Bulge]). So, if one sets on pricing based on production numbers, as I see it, assuming nothing else about the game were to change, one would have to do it for total German tanks, and not make it more complicated, like restricting German tank numbers on the Eastern Front so Ruskies could get an 8-to-1. It's all a but extraordinary, because with the major attack so late in the war which I mentioned, which the Russians pulled off, you would have thought they would've concentrated more tanks there. Hmmm, the book never mentioned it, but perhaps they didn't use so many because they were afraid it would tip the Germans off. The book did mention that the Germans were surprised, though they of course were always expecting an attack through that avenue sooner or later. In saying that I agree with Mogami to an extent, I think to make the game more historical, you would have to base it on some historical factor. The question os fairly simple: Should the game reflect a basically full-strength formation, or should it be forced to reflect the strategic situation? The thing I like about Mogami's approach is that it's based on what he believes is a solid value, be that errantly how he might've thought the Russians so badly outproduced the Germans total, or correctly on how much they were often facing a Germany fighting on other fronts, so that they didn't throw everything at the Russians. I don't like the idea of an arbitrary pricing system, generally, because it could change everytime somebody wants to complain about their favorite piece not 'valuewise' matching up with the rest. Actually I can think of two more ways, historically, that a unit could be priced. One if obvious enough (what did that nation pay for each tank?). The auchtung website has the expenses for the German tanks. The other, is my favorite, and that is pricing them by weight. For, naturally, the more a thing weighs, the more material and expense and this sort of system would work universally. If nothing else, it would sure be interesting to see how the game would go if every tank were priced like 10 pts. per ton, and later in the war, perhaps, the price per ton would go up. In such a scenario, you might be getting three PZ38ts for every T34, and maybe 2 T34s for every Tiger. In such a scenario, if I recall the weights correctly, the Panther would cost 600 pts, while the T34 would cost around 300, while some of them, like the PZI (that great anti-personnel mg mount) would cost a mere 50. Oh well, nice to dream it. It sure would shake things up a lot, and surely wouldn't be arbitrary. (Added later for clarity): When I spoke of the Ludtwaffe only being down 2-to-1, I was referring to '44, not the entire war. [This message has been edited by Charles22 (edited November 18, 2000).]

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Post #: 66
- 11/19/2000 4:14:00 AM   
Drake

 

Posts: 178
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From: Kingston, Canada
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One major factor that really limits priceing do is that you cant go ever 254 point in the editor. Like in truth T-34s and Tigers should be in the 400 point range and Pz-Is and T-70s should be in the 50 or less range but with only a 254 range to work with its only so much they can do with priceing.

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Post #: 67
- 11/19/2000 4:49:00 AM   
Charles22

 

Posts: 912
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From: Dallas, Texas, USA
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Wow Drake, I didn't know that. If the weight system was any good, you could just lower the cost per ton, to where the heaviest unit would cost 255 (Just take the heaviest unit's tons, and divide it into 255. The amount you come up with would be the price across the board for every unit). That would be somewhere in the area of 2.1 pts. a ton wouldn't it? Needless to say, if the units were treated this way, the core force values would have to be changed as well. Even that would be simple. Let's say the Soviets start in Finland with a 3000 pt. core. The KV1, last time I looked costs 75 pts. so that if you desired and bought nothing but KV1s you would have 40. I don't know what a KV1 weighs, but let's say 40 tons. If the pricing per ton were 2.1, then the KV1 would cost 84 pts. Now just multiply 84 X 40, and that's the Russian starting core amount (higher than previously).

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Post #: 68
- 11/19/2000 5:18:00 AM   
mogami


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Hi all, I relly do not want to stir up such a large debate, I have read all my posts and wonder how I came to be the one this 8-1 figure is attributed to. What I wanted is for the Soviets to be cheap to buy cheap to lose. Axis units expensive to buy expensive to lose, and Western allies to be cheap to buy expensive to lose. This would reflect the actual battle conditions on each front. It is not just the attributes of a tank that factor in to the outcome of a battle. 1 well trained Tiger is more then a match for 3 T-34's unless the T-34 crews are also of the level of the germans which they are not. The German player on the eastern front can score a lot of points under my system (the more targets the more points available) He also does well for same reason in West 44. But he has to refine his tactics the same why his real life model had to. He has to be a wise commander and know when and where to fight and when and where to run. The soviet commander like his real life model tries to move his mass in close, ignoring lossess and only be interested in securing the objectives and destroying any german he can catch. The western allies have to use their special advantages to preserve their land units while still advancing. The problem only shows it's self in battles where axis player insist's on the same number of points to buy units with as his opponent. It is these 3k meeting engagements that are the problem as far as I am concerned. The unit values 3k to 3k should allow both sides an equal chance but in fact they favour the axis, this seems to be the cause of all the disagreement in this thread. I have not met any axis 43 players willing to do anything but meeting egagements with equal force. And as far as I know (since no one has posted otherwise) I am the only axis 44 player who always allows allied player more points and who does not load up on the "high" cost units. In real life the germans always deployed MK-III and Mk-IV tanks as escorts for the Tiger. I have never seen a Pz-III on eastern front but do meet the rare (4 out of 20) Mk-IV. Should we restrict the players to real life doctrine? I do not want any restriction on any player but would like the game to reflect real life without "us" having to mess with it. If you think 3k to 3k is valid then there is no problem just don't ask me to be the Russian since I will admit your 3k better then mine as the present system stands. To those who insist germans where not outnumbered on eastern front I ask then how did Soviets win? Your tanks bigger, your infantry better? what happened? put that in the game and I will be happy. When I am the german I want to be outnumbred. When I am the Western Allies I want to have to be smarter, When I am the Soviets I want a close, violent battle of mass. I want the flavour of each different front/side in game how do I get it? Is victory the reason you play or is battle? I play for the battle and no matter what score pops up at end I know in my mind whether it was a Win a loss or a draw. ------------------ I'm not retreating, I'm attacking in a differant direction!

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I'm not retreating, I'm attacking in a different direction!

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Post #: 69
- 11/19/2000 12:24:00 PM   
Raindem

 

Posts: 696
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From: Arizona
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Hello all. I'm a little outclassed in this discussion but I can't help thinking back to ASL rules, which had three values of interest. One is the purchase cost of a unit, the second was a "rarity factor", and the third was the points awarded to the enemy for destroying it. In order to purchase a unit, you had to check for its availability, even after the listed production date. If it was available, it could be purchased at a fixed cost. Finally, the value of its destruction was related to, but not always identical, to its purchase cost and overall effectiveness. Of course, players could always ignore these rules and purchase whatever they wanted. But under these rules, players were usually corraled into purchasing historical equipment and numbers, even after the availability date of the really fun toys. It follows Mogami's "expensive to purchase, expensive to lose ..." doctrine, to which I totally agree. I wonder if SPWAW could incorporate a system like this in a future version. They already have it in place for airpower, in that sometimes you get airstrikes, and sometimes you don't. My final point is on "playability". Some want it fun and playable, and others want it historic (even if it wasn't too much fun). I think SPWAW has done a lot to satisfy both schools of thought. If I want a contest of ability, I can play a human opponent with equal points, and I don't really care what side I play. But most of the time I'm interested in an accurate simulation, for which I just forget about points and victory levels, and purchase the units that actually took part in the battle. Thanks for allowing my 2 cents to be thrown in. RD

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Post #: 70
- 11/19/2000 1:53:00 PM   
mogami


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Hi, Something I keep meaning to put in but always forget. Along with everything else the 3 different groups axis/soviet/western allies would all have their own goals to meet as far as achiving victory. The german would not have to score 3-1 just keep his Kampgruppe intact and hold his ground (or capture less in an attack) The Soviet player would not have to outpoint the german (unless on a defend) but get lots of points in capturing victory hexes failure to capture the majority of objectives would be considered a loss. The western allies have the hardest of all they have to capture the victory hexes and keep lossess below a certain level. The german "merely" has to make sure he does as much damage as possable. I refer to his stratagy as the "High, low" mix he can lose lots of the low (VG, recon, ect) but has to preserve the high (Tigers ect) It is pretty much a fact of life in my encounters with Tankhead that I am going to be shelled every turn by mass arty and have to watch my force melt away under it. But believe it or not I do get a few licks in now and then, and this was in fact the enviorment of the western front in 44. Not fun maybe to some but a real test to try and impose your plan on the enemy. It seems somewhat pointless to strive for realism in unit capabilities and then ignore the combat conditions that prevailed on the fields they fought on. Just exactly how to grade performance for the different armies is what I am struggling with. How much should be demanded of the axis under these conditions. More then historical? I give 3 to 1 points and go into the battle knowing I will most likely be driven off the field if not destroyed outright. I try hold as long as possible and with draw as much of my force as I can once it can no longer do damage enough to justify its continued risk. Hopefully I hold enough objectives and destroy enough of the enemy to obtain a draw. It is a hard task but one I find some satisfaction in. I realize not everyone enjoys this kind of thing and wants the chance to destroy the enemy. I say be a SOviet or Western ally they did it. For the axis player he has to wait for a 1939-1940 league but I can't see where that would be fun or challenging at all but he would have to get the numbers and all the advantages. ------------------ I'm not retreating, I'm attacking in a differant direction!

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I'm not retreating, I'm attacking in a different direction!

(in reply to Drake)
Post #: 71
- 11/20/2000 7:39:00 PM   
Charles22

 

Posts: 912
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From: Dallas, Texas, USA
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Mogami: One problem with what you believe to be the 'real life' situation, was that you have to know what it was in the first place,a dn in the second, the current lay of the game doesn't allow real life. What do I mean? Well, you say that somehow it's unfair for the Germans to beable to be relatively equal or better than their opponent, but the fact of the matter was that they often were, particularly early in the war. The game doesn't have different point allocations for when Gerry was doing great and when he wasn't, it has to either allow the better period or worse one. As well, it the game structure doesn't have the strategic element, something that the Germans could use to hold some areas with little or no resistance, only to concentrate on another area. It would be great if the game would allow this sort of thing, but it does not. Either an army has full points available compared to it's enemy, for every battle, or it has little, it's not adjustable. How did you get the 8-to-1 motta laid at your feet? Try this (technically it's 8.5-to-1):
quote:

A Tiger costs 170 points a T-34 130 points is this a true reflection of their relative value? based on production numbers alone if a Tiger is 170 points a T-34 should cost around 20!!!!
If I'm not mistaken with the way the game's geared, since they are limited to core values being on the same plane, if they did what you ask, nobody, including yourself, would want to play the Germans like that. You know, once upon a time somebody tried to say that T34/85s should be 3 times as cheap as Tigers. They ran a test of the ol' AOE line of thinking and pitted 20 T34/85s against 20 Tigers. Over the span of five flawed tests the testor consistently ended up with like a 2.9 kill ratio for the Tiger. I knew this was hugely flawed, so I rounded off the number to 3.0. I pitted a battle with that ratio. Yes, I pitted 60 T34/85s against 20 Tigers. I don't precisely recall the results anymore, but clearly, if the 3-to-1 ratio was correct, then both sides should wipe each other out. Instead, all the Tigers were destroyed and a good deal of the T34/85s survived. The Tiger kill ratio, therefore, amounted to a mere 1.5-to-1. Now, with your asking for 8.5-to-1 T34/85 benefit, why don't you pit 160 T34/85s, or to technically follow you comment quotes above, 170 T34/85s against 20 Tigers and see the Tiger kill ratio then? Hmmm, will the result be something like 1.50 or higher for the T34/85s? BTW, when the PZIIC, when pitted up against the T34/85 loses something like 20-to-1 against it, what will you do to your T34/85 cost then, make it 20 times more expensive than the PZIIC, which would make the T34/85 more expensive than the Tiger? You see? This whole system of figuring out costs by fraudulent battle results is quite foolish, particularly when it's comparing two tanks of different classes (T34/85 vs. Tiger or T34/85 vs. PZIIC).

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Post #: 72
- 11/20/2000 11:23:00 PM   
warhead

 

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From: alabama
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Well there is a big difference when trying to amass kill ratios between STARTING forces of equal ratio and starting forces with the ratio(i.e. 3-1) built into the at start deployment.If I throw 20 middleweights at 20 Mike Tyson's I can expect the Tyson's to emerge with an impressive "kill" ratio(lots of missing ears). If I toss 60 middleweights at 20 Mike Tyson's I think there will be more dead Mikes'. Upon reflection this isn't that good of an analogy, but it illustrates my point.

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Post #: 73
- 11/21/2000 12:22:00 AM   
Charles22

 

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Warhead: But you have to look at reality here. If someone thinks an equal number of tanks, for two different types of tanks is unfair then you apply their idea of fairness and see the results based on the same system. To take the T34/85 vs. Tiger argument, would you really want the Tigers if you faced 60 T34/85s? The Tiger would win by 1.5-to-1 but he would be wiped out in the end. Notexactly the idea of playability that most people envision for their best unit. As well, I compared tanks of the same class. I compared I believe it was the KV85 to the Tiger, in a 20 vs 20 match. I don't recall the results, (maybe it was 1.5-to-1 Tigers), but it was far worse for the Tiger against tanks of it's own class, than against the T34/85 (Again, let's assume that was the results, then go pit 30 KV85s against 20 Tigers, and you'll see, just like with the 60 T34/85s against the Tigers, that actually applying the results of an allged even battle, doesn't end with both sides being mutually destroyed as we would assume. At least, in the 30 KV85s against 20 Tigers, it would be heavy vs heavy [same class]). Let's apply the same nonsensical test to the Russian heavy piece and see what you get? How about 20 KV85s against 20 PZIVHs? I actually think the PZIVHs would come out better, perhaps, against that foe, than the T34/85 would against the Tiger. Again, what if we based all units on this silly system? You would have to make the T34/85 very much more expensive because it slaughtered the PZIIC. And so, if the T34/85 is allegedly to be priced at 1/3 the price of a Tiger(or 1/8 in the case of alleged production favoring the T34/85 over it), let's say 63 points (based on the 1/3 figure) what do you do when the PZIIC test shows the T34/85 is 20X too cheap? Does the T34/85 become 1,260 pts. (assuming it were adjusted after the original readjustment from losing to the Tiger) then? My whole point is that to say something beats something else by a ratio in an roughly even battle is one thing, but to implement it into the game, the German, in this case, will actually have to battle against super-discounted forces and having a 3-to-1 ratio in an even battle, never is consistent with units actually having to face 3x their number. [This message has been edited by Charles22 (edited November 20, 2000).]

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Post #: 74
- 11/21/2000 1:01:00 AM   
BA Evans

 

Posts: 250
Joined: 5/25/2000
From: USA
Status: offline
quote:

Originally posted by Mogami: I have read all my posts and wonder how I came to be the one this 8-1 figure is attributed to.
Maybe you missed this post?
quote:

Originally posted by Mogami: A Tiger costs 170 points a T-34 130 points is this a true reflection of their relative value? based on production numbers alone if a Tiger is 170 points a T-34 should cost around 20!!!!
Here is a similar post of yours.
quote:

Originally posted by Mogami: …using your production numbers a T-34/85 should be 10 times more common then a Tiger and a T-34/76 7 times more common then a Panther if we assume all of these were on Eastern front which we know is not the case.
Have you thought of using paragraphs? Your posts are very hard to understand when all of your thoughts run together. BA Evans

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Post #: 75
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