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Any tips with deployment zones?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Scenarios/Campaigns >> Any tips with deployment zones? Page: [1]
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Any tips with deployment zones? - 5/1/2002 8:56:37 PM   
pops

 

Posts: 252
Joined: 5/9/2000
From: Ontario Canada
Status: offline
I try to edit the deployment zones but it seems quite haphazard and flaky.......can you delete the dployment flags? I try to place zones but there is always the flags running north-south no matter what I so......I've seen some maps with zones that are not like this but I seem to have no luck......any help would be much appreciated.
thanks

PS what I'd really like to do is have Allies on the bottom of the map........
Post #: 1
- 5/2/2002 2:23:59 AM   
Belisarius


Posts: 4041
Joined: 5/26/2001
From: Gothenburg, Sweden
Status: offline
I'm not too experienced with scenario design, but the deployment zones always run top-bottom in the map. What you can do is to extend the Allied Zone in the bottom so it extends further out into the map, thus allowing Allied troops to be deployed there.

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Post #: 2
- 5/2/2002 2:37:26 AM   
Orzel Bialy


Posts: 2664
Joined: 4/4/2002
From: Wisconsin USA
Status: offline
pops,
the way I handled this in the Tarawa scenarios (where the Marines were to start out along the top only) was like this:
If the target army "side" is on the left in the deployment phase and you want to deploy those troops along the length of the bottom then put the start flags for the target army all the way over to the right edge...maybe like four or five hexes up from the bottom. Then put the rest of the target side flags along the left side of the map, all the way to the top.
This will allow you to deploy along the entire length of the bottom of the map, but only for as high as the number of flags you station along the right hand side ( 5 in this example ).
Anyway, that is how I have done it in a couple scenarios and it has always worked well for me. Hope this helps.

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Post #: 3
- 5/2/2002 8:35:08 PM   
pops

 

Posts: 252
Joined: 5/9/2000
From: Ontario Canada
Status: offline
....thanks this may well be the answer....

(in reply to pops)
Post #: 4
- 5/2/2002 9:23:33 PM   
Orzel Bialy


Posts: 2664
Joined: 4/4/2002
From: Wisconsin USA
Status: offline
Pops,
Your welcome. Let me know if that solved your problems.
I know its a pain getting things to work "just right" when you undertake a project ( Tarawa for me ) and aren't sure how all these scenario and campaign masters have pulled it off! :D
Glad I could assist.

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Post #: 5
- 5/3/2002 9:45:43 AM   
pops

 

Posts: 252
Joined: 5/9/2000
From: Ontario Canada
Status: offline
....thanks ...I haven't tested it real thourougly because I'm still making the map....but preliminary tests look good...I think it's done it........and yes it looks like there are a lot of tricks one needs to know to get things to work.....but no complaints here.....what a great program for free....!

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Post #: 6
- 5/3/2002 10:22:11 AM   
Orzel Bialy


Posts: 2664
Joined: 4/4/2002
From: Wisconsin USA
Status: offline
pops,
Couldn't agree with you more. :) Enough said!

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Post #: 7
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