Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The return of an old issue..

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> The return of an old issue.. Page: [1]
Login
Message << Older Topic   Newer Topic >>
The return of an old issue.. - 5/3/2002 8:24:59 PM   
Resisti


Posts: 1351
Joined: 1/22/2001
From: Livorno, Italy
Status: offline
... at least this is how a former Spwaw oob developer, Stuart Millis has described it.
It should have been fixed long ago, but it seems appearing again.
Here it is what happened:

Actors: A german Spec Ops Squad and a Polish inf.squad.
Action: the Poles, due to combat effect, retreats in the same hex containing the spec Ops squad.
The spec ops squad attacks the Poles: smg (no casualty) then lmg(no casualty) then satchel charge and here it is the result of the attack with this weapon:

Poles squad:10 casualties (disperse)
german squad: 6 CASUALTIES !!!

Yes, you heard well, the spec Ops squad has inflicted 6 casualties to ITSELF........

This could be related to the satchel charge warhead or something like that, but surely it is not the way it should be.

Anybody else noticed this?
Any explanation?

_____________________________

Federico "Resisti" Doveri
Post #: 1
- 5/3/2002 9:04:35 PM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
Are you asking if this is unrealistic from a real life or gaming point of view? Clearly in real life one could toss an explosive charge that could effect friendly soldiers nearby. In game terms, charges are really for breaching and should not be used this way. Keep them turned off until needed to breach.

_____________________________

Never take counsel of your fears.

(in reply to Resisti)
Post #: 2
- 5/3/2002 10:02:25 PM   
Eberbach

 

Posts: 44
Joined: 4/11/2002
From: Chicago
Status: offline
actually in desperation once i threw a charge at incoming infantry.

i didnt take any friendly casualties though that i can remember

_____________________________

Captain Kiesel: "Steiner... is a myth. Men like him are our last hope... and in that sense, he is a truly dangerous man."

Read my AAR's at [URL=http://www.gamerampage.com]http://www.gamerampage.com[/URL]

(in reply to Resisti)
Post #: 3
- 5/3/2002 10:38:18 PM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
The basic point is that you disable large shell weapons in the same hex with one of your units. Most of us wouldn't assault an adjacent hex with enemy units in it, when our own troops were there too, but it's real hard to think of turning off the large shell weapon when you're attacking with the unit in the conflicted hex. I've probably seen this before, but there was always more than one enemy unit in the hex, or I assumed there was a hidden enemy unit that got hit.

(in reply to Resisti)
Post #: 4
- 5/4/2002 12:01:37 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
I can buy that!! In the Marines I got to play around with some explosives, they pack a mean whollop!! I wouldn't even consider throwing a grenade in the same area as myself and the enemy, much less a whole satchel charge...ouch!!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Resisti)
Post #: 5
Happens with MGs too - 5/4/2002 12:29:40 AM   
Akmatov

 

Posts: 495
Joined: 7/26/2000
From: Tucson, AZ, USA
Status: offline
I've noticed in my current 7.1 long campaign that when enemy infantry in the same hex as one of my tanks attacks the tank with MGs they occasionally inflict a casualty upon themself.

I actually think of this as realistic. Wonder what the experience level was of the special forces who blew themselves up with a satchel charge, or perhaps it was the working out of the battlefield maxim "**** happens".

In any case I think it is realistic that occasionally unexpected 'goofs' show up. Jurgen was having a bad day and slipped as he threw the charge and opps.

(in reply to Resisti)
Post #: 6
Re: Happens with MGs too - 5/4/2002 4:32:24 AM   
Bernie


Posts: 1779
Joined: 3/15/2002
From: Depot HQ - Virginia
Status: offline
[QUOTE]Originally posted by Akmatov
[B]I've noticed in my current 7.1 long campaign that when enemy infantry in the same hex as one of my tanks attacks the tank with MGs they occasionally inflict a casualty upon themself.

I actually think of this as realistic. Wonder what the experience level was of the special forces who blew themselves up with a satchel charge, or perhaps it was the working out of the battlefield maxim "**** happens".

In any case I think it is realistic that occasionally unexpected 'goofs' show up. Jurgen was having a bad day and slipped as he threw the charge and opps. [/B][/QUOTE]

You ever try to throw a satchel charge? Those suckers don't fly for beans. :)

Unless you're a shot-put expert I doubt a satchel charge could be thrown more than 30 yards, well inside the blast radius. Therefore, procedure is to yell, "Fire in the hole" when using charges, and the rest of the squad grabs dirt. Obviously someone forgot to yell. Or perhaps, in the hand-to-hand fighting one of the enemy grabbed the soldier carrying the charge and accidentally set it off.

Like you said, "Feces happens" :)

_____________________________

What, me worry?

(in reply to Resisti)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> The return of an old issue.. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.047