Stwa
Posts: 484
Joined: 8/12/2005 Status: offline
|
Lodi, It just depends on what you want as a player. I think if you set the aggressive slider on low in WiA you still get a fairly aggressive AI. An AI that probably had its roots in the ACW game. A lot of players were requesting more aggression. Stwa prefers a more laid back, "do less", 18th Century style AI, where the AI could park a beeg force in Montreal and never move it (winter, spring, summer, or fall). You sometimes get this behavior in low aggression settings in BoA 1.12a. (Me thinks) Oh, I almost forgot, I modded the track system out of my BoA game. You would be surprised how this one mod, which brought the game back to more of Phils original design, keeps stuff from wandering around in the wilderness areas, no matter what the season. Since the AI generally tries to compute the fastest route to a destination, eliminating the tracks network pretty much insures wilderness areas are not selected as a part of the route. Don't you remember people whining about how long it took Arnold to march to Quebec in the Game. After enough whining, Pocus came up with the Track Network. Oh, and eliminating movement all together in winter, would NOT be a good idea, IMHO. Not that I am worried this will be happening any time soon. The AI, on many occassions, will attempt to create a stack sufficient in size, to defeat the players stack. So If a player tries to make a mega stack, the AI will try to match it and attack it. This just makes the game that much more fun, since you have opportunities for giant game breaking battles. I have seen many of them while playing the game over the years, and they never seem to disapoint. Also, when tracks are eliminated, mega stacks can't really use wilderness areas, since siege artillery, supply wagons, or even horses do not dig travelling in the wilderness.
< Message edited by Stwa -- 1/24/2009 2:43:40 PM >
|