Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: More G4m's.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: More G4m's. Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: More G4m's. - 1/27/2009 10:05:54 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: Raver508

Hell, look how low they are flying in 9!


Yep, that is the "A" team there. Still, I think almost all of them were splashed.


_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Raver508)
Post #: 31
RE: More G4m's. - 1/28/2009 6:22:04 AM   
Raver508

 

Posts: 208
Joined: 3/26/2006
Status: offline
Great interview by the way.  Very interesting read. 

(in reply to crsutton)
Post #: 32
RE: More G4m's. - 1/28/2009 5:51:01 PM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
I remember reading on a website concerning itself with the PoW/Repulse sinkings an interview with an IJN Captain who lead one of the Daitai or who was on staff with 25th Air Flotilla.  He said that although the IJN aerial torpedo could be dropped from several hundred feet and survive (unlike the early American one), in the the intensive training leading up to the attacks the pilots found that the accuracy of the torpedo was much more true the lower the altitude from which the drop was made.  30-50 feet was found to be the best altitude.

(in reply to Dili)
Post #: 33
RE: More G4m's. - 1/28/2009 6:35:57 PM   
mdiehl

 

Posts: 5998
Joined: 10/21/2000
Status: offline
quote:

Yep, that is the "A" team there. Still, I think almost all of them were splashed


Correct. 26 G4Ms inbound, 9 of them managed to release ordnance, 1 torpedo hit (severe but not fatal) on USS Jarvis (a DD), and USS George F. Elliott (an AK) damaged and eventually sunk by a crashing Betty. 18 Betties shot down by CAP and flak, George F. Elliott accounting (with flak) for the one that crashed into her.

_____________________________

Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?

(in reply to spence)
Post #: 34
RE: More G4m's. - 1/31/2009 3:34:39 AM   
Hornblower


Posts: 1361
Joined: 9/10/2003
From: New York'er relocated to Chicago
Status: offline

(in reply to mdiehl)
Post #: 35
RE: More G4m's. - 1/31/2009 5:44:17 AM   
Pistachio

 

Posts: 203
Joined: 12/15/2008
Status: offline
"Cap'n I'm picking up some weird screw sounds on the sonar....."

(in reply to Hornblower)
Post #: 36
RE: More G4m's. - 1/31/2009 9:03:43 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
I think the concept of Ambassador has merit. For example there would be a limit of number of devices that can fire in a turn per hex. The type of terrain/coastal/not coastal already have a default value that can be changed in editor for specific cases. We can go more complex: Restricting devices by range, for exemple a value of 700 means 700 squads can fire in one turn(or devices that have the range of squad or a bracket range say 0-1 for direct fire), this implies 2100(x3) for devices 2-10km, maybe 2800(x4) for devices between 10-60km. Values just from top of my head.

(in reply to Pistachio)
Post #: 37
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: More G4m's. Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.297