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RE: Computer Europe at War

 
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RE: Computer Europe at War - 5/1/2009 1:47:23 PM   
JudgeDredd


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I admire what they've done. And, fwiw, I think it's a great idea for moving boardgames into the Computer, however, it's still too expensive.

(in reply to Barthheart)
Post #: 31
RE: Computer Europe at War - 5/1/2009 9:48:43 PM   
Twotribes


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Buying the board game is not an option. The remake cost 250 dollars and finding one in good enough condition to play of the old ones is gonna cost ya a fortune too. So vassel is out.

(in reply to JudgeDredd)
Post #: 32
RE: Computer Europe at War - 5/1/2009 9:53:56 PM   
madgamer2

 

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Your point about price and shipping charges is well taken. I would not have bought it if it was not this particular game. As for downloading options I can take them or leave them.
There are two types of gamers who this kind of product could possibly appeal to:
1. Old board gamers like me who remember the monster games of the 70's but lacking time, space and people to play they spent most of the time on the shelf. Now finding possible gamers is a bit easier.
2. Computer gamers who play all/mostly all there games PBEM.

Those gamers who are not familiar with board games and have spent there whole gaming lives on the computer with AI's to play may not find this type of game appealing. There is one aspect of CWIE that is not really covered. If two playeres want to play both fronts and there is no third player for the Russian who could do many things in the board game that can't be done in CWIE because the Russians become the responsibility of the Allied player in CWE which is sad.

The only other thing is that because of the number of great monster board games lieing in some designers closet could see life again and be playable. There seems to be a large group of new players who PBEM that might go for games in this style. The drawback to this is that the games from the 70's not having computers seem a bit bland to new gamers I would think.
I just have a great liking for this particular game. There is no real proof that the old board games would appeal to the computer gamer who has no experience with the board games, let alone computer gamers like me who remember them because with computers games can be more complex and still playable.
As for download only purchase I will not do that again. I want the disk and manual and even the storage box. I have had computer meltdowns before and lost my order numbers and even with the Disk I had to get the SN for one game from Matrix because for some reason a new Mobo, memory and CPU install caused WitP to revert to version 1.5 or some thing and deleted all my saved games and a folder in the game folder with the purchase info and SN. I have all the updates but without the SN I could not install them. I have no idea why this happened. I could not find my copy of the game and now think it was taken by someone at my house during a party a couple of weeks ago.

I do agree that a download option and a bit of a lower price would help....and no I did not mean to imply that you were some kind of dummy, and do apologize for that.
I have found your post to be interesting even if I do not always agree with them but that is what make horse races and ballgames.

Madgamer

(in reply to JudgeDredd)
Post #: 33
RE: Computer Europe at War - 5/1/2009 9:57:50 PM   
madgamer2

 

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Yeah I found that the shipping cost was the same within the states. I would think that those closer to the shipping point which is in CA would get lower rates. It did seem to me even after adding the extra $5 for so called faster shipping it still took a week to get to Iowa.

Madgamer

(in reply to typhoon)
Post #: 34
RE: Computer Europe at War - 5/1/2009 10:37:55 PM   
JudgeDredd


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quote:

ORIGINAL: madgamer
...
I do agree that a download option and a bit of a lower price would help....and no I did not mean to imply that you were some kind of dummy, and do apologize for that.
I have found your post to be interesting even if I do not always agree with them but that is what make horse races and ballgames.

Madgamer

I didn't think that madgamer. I was just pointing out I did get our point. It didn't cross my mind you thought or were suggesting I was a dummy

(in reply to madgamer2)
Post #: 35
RE: Computer Europe at War - 5/2/2009 1:41:59 AM   
Sarge


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quote:

ORIGINAL: Barthheart

Mainly because VASSAL doesn't enforce the rules where CWIE does. VASSAL won't do all the bookkeeping where CWIE does. CWIE is so much more than "just a port" to computer, it includes an enforced rule book, a bookkeeper and dozens of optional rules that were always a problem keeping track of the rule changes.... all done for you so you can focus on playing the game.

I too, however, have a problem with the postage to Canada. If they ever do digital download I'll buy it. Plus it's easier to get it by my wife that way....


Actually WIE along with other SPI titles were indeed on vassal and had quite a following second only to VASL till Decision Games forced them removed when SPI online gaming rights where sold to IIRC UK Hexwars .

But I do agree rule enforcement and bookkeeping do indeed have value especially for monster titles like EIW……..



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Post #: 36
RE: Computer Europe at War - 5/2/2009 6:00:19 AM   
Jeffrey H.


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From: San Diego, Ca.
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Is anyone playing hexwar ? I looked over their site and it seemed kind of interesting but I can't tell how many people are actually using it.

_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Sarge)
Post #: 37
RE: Computer Europe at War - 5/8/2009 3:08:01 AM   
Lebatron


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From: Upper Michigan
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quote:

ORIGINAL: Sarge


But I do agree rule enforcement and bookkeeping do indeed have value especially for monster titles like EIW……..




For another great monster board game that can be played using a system like vassal but with actual rule enforcement and such look to Warplanner. This engine is specifiaclly designed for Advanced Third Reich and its sucessor A World at War. AWAW was not made by Avalon Hill however. AWAW was made by GMT. In any case Warplanner is sweet. The map graphics are identical to the published map. Give it a look.

http://www.warplanner.com/whatisit.aspx


< Message edited by Lebatron -- 5/8/2009 3:10:29 AM >


_____________________________

Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided

(in reply to Sarge)
Post #: 38
RE: Computer Europe at War - 5/8/2009 6:14:52 PM   
killroyishere

 

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quote:

you are comparing oranges to grapes.


No I am comparing money spent on a hobby to money spent on a hobby. You spend a load of cash on a piece of hardware, in fact many pieces of hardware. Computer, video card, sound cards, 3D surround sound equipment and the list goes on an on and then you or others complain about the solo price of another component for your hobby the game or program. I just find it funny the complaining about one product for the hobby and not the rest. How longs a video card last these days? How long is that game going to last in replayability? How much did you pay for that video card vs that game? You'll get a lot more life out of that game or games than you ever will your hardware. How many times have you upgraded? Do you hang out at the hardware forums and complain about their pricing? lol

(in reply to Barthheart)
Post #: 39
RE: Computer Europe at War - 5/8/2009 6:48:47 PM   
Sarge


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quote:

ORIGINAL: Lebatron

quote:

ORIGINAL: Sarge


But I do agree rule enforcement and bookkeeping do indeed have value especially for monster titles like EIW……..




For another great monster board game that can be played using a system like vassal but with actual rule enforcement and such look to Warplanner. This engine is specifiaclly designed for Advanced Third Reich and its sucessor A World at War. AWAW was not made by Avalon Hill however. AWAW was made by GMT. In any case Warplanner is sweet. The map graphics are identical to the published map. Give it a look.

http://www.warplanner.com/whatisit.aspx


Thanks for the heads up ………..
I believe at one point there was talk Matrix was going to publish/develop GMT’s AWAW port to PC, I think it was dropped early on in the planning stage ?

again thanks for the link I will be looking into that one



< Message edited by Sarge -- 5/8/2009 6:52:42 PM >


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Post #: 40
RE: Computer Europe at War - 5/8/2009 7:49:19 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: Lebatron

quote:

ORIGINAL: Sarge


But I do agree rule enforcement and bookkeeping do indeed have value especially for monster titles like EIW……..




For another great monster board game that can be played using a system like vassal but with actual rule enforcement and such look to Warplanner. This engine is specifiaclly designed for Advanced Third Reich and its sucessor A World at War. AWAW was not made by Avalon Hill however. AWAW was made by GMT. In any case Warplanner is sweet. The map graphics are identical to the published map. Give it a look.

http://www.warplanner.com/whatisit.aspx



Wow, that's interesting and no fee like Hexwar has.


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Lebatron)
Post #: 41
RE: Computer Europe at War - 5/8/2009 10:30:05 PM   
sabre100

 

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quote:

ORIGINAL: JudgeDredd

quote:

ORIGINAL: davetheroad

For me no AI is an advantage. The AI in games of this scope cannot hope to compete with a human mind as there are so many possibilites and permutatations.

I agree wholeheartedly...AI at this level is pretty useless...I would think about buying but for two things...lack of knowledge of where pbem players are and, most of all, price.It's way too costly. £40 and not knowing if it would be right for me? Too much of a gamble.

The demo was piss poor and in know way allowed a noob to the game to see if it was acceptable. Half a dozen turns of world wide play and a tutorial thrown in would have been a bigger seller. A longer bigger scale demo would've sufficed I expect, allowing people to see the bigger picture of what their money is going for.

Don't forget, and I'm not taking away from developers here, but creating a game, from an existing board game, without an AI is alot easier than producing one with an AI...bad or good. So £40 without the effort put in to an AI is alot of money for less work, as far as I can gather.

Meant to say, throw in postage and it's an expensive purchase at $94 and it's a big no-no.



I agree totally 110% another reason why they lost my sale they are charging premium price and shipping costs for a game with no AI. I am tired of the fan boys saying AI would be too hard to program or wont do the game justice? Why if the developer can't do the AI because a) they don't know how or b) dont feel like wasting time then that is their choice but don't expect me to pay that price. No AI is a deal breaker for me if the price was $19.99 maybe that would be different.


(in reply to JudgeDredd)
Post #: 42
RE: Computer Europe at War - 5/10/2009 3:58:19 AM   
madgamer2

 

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Is that anything near to the $4K I spent on my SLI water cooled custom system? LOL!

Madgamer

(in reply to JudgeDredd)
Post #: 43
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