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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

 
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/20/2009 10:52:43 AM   
Bogo Mil

 

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quote:

ORIGINAL: Don Bowen
Some old programmer truths:

The famous Twelve Networking Truths, listed in RFC 1925, apply not only to networking, but to any computer programming.


I'd be interested to see the new repair system "in action". Could you make a "logbook" of a ship with heavy combat damage when it enters the repair yard?

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Post #: 481
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/20/2009 5:33:46 PM   
Przemcio231


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Are the japanese factorys auto upgrading when new type of plane becomes avaliable like in stock???

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/21/2009 1:03:51 AM   
Menser

 

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Umm ...err ....How do you pronounce the name of that island in the NW corner of the Malaya map?

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(in reply to Przemcio231)
Post #: 483
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/21/2009 3:17:00 AM   
Klahn

 

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poo-get

Or pʰu¢°kɛt if you are familiar with IPA.

edit: Apparently, our forum is not familiar with IPA symbology. It's here though:

http://en.wikipedia.org/wiki/Phuket_Province

< Message edited by Ryvan -- 2/21/2009 3:19:23 AM >

(in reply to Menser)
Post #: 484
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/21/2009 3:35:12 AM   
Menser

 

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OK ...... just making sure this was a family oriented war :)

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"If you can't beat your computer at chess, try kickboxing." Emo Philips
"Caedite eos! Novit enim Dominus qui sunt eius." Abbot Arnaud Amalric

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Post #: 485
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 4:17:10 AM   
jrcar

 

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Apologies for the lac of posts, bith Cathartes and I have had a bad does of real worlditis.

27-28 Dec.
I begin unloading at Darwin. I have two Tf here, both with CA's and escort ships. During the unloading over the two days I loose 4 DD's and about 3 of the transports with CA's and transports also hurt. The big 9.2in guns cause some real problems! I get ashore though and the losses are acceptable. Half of KB joins in to help supress the defenders. Next time I'd include aome BB's to help deal with the big guns.

At Rabaul I get ashore largely unmolested.

Over the Phillipines I'm having trouble maintaining decent fighter levels agsinst the Clark CAP, so am loosing Zero's.

Over Singapore I'm slowly gaining the edge getting more aircraft on the ground. My losses in bombers are moderate, fighters are light.

Over Rangoon I tangle with 2 squadrons of the AVG, Cathartes has found my height so while the exchange rate is favourable, it isn't favourable enough for my liking!

In China I'm slowly advancing, almost time to reveal my plans and actions over the last month.

Cheers

Rob

(in reply to Menser)
Post #: 486
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 4:22:52 AM   
jrcar

 

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29-30 Dec 1941

Darwin falls. These forces came direct from Japan and Babeldoab, waited a few days for element of the KB to RV and for aircraft from Ambon to recce the area before proceeding. Followon forces are coming... the question now is do I go south or somewhere else!

Ground combat at Darwin (76,124)

Japanese Deliberate attack

Attacking force 18613 troops, 175 guns, 181 vehicles, Assault Value = 654

Defending force 8151 troops, 83 guns, 29 vehicles, Assault Value = 180

Japanese engineers reduce fortifications to 1

Japanese max assault: 697 - adjusted assault: 467

Allied max defense: 148 - adjusted defense: 17

Japanese assault odds: 27 to 1 (fort level 1)

Japanese forces CAPTURE Darwin !!!

Allied aircraft
no flights

Allied aircraft losses
Hudson I: 6 destroyed
Wirraway: 6 destroyed

Combat modifiers
Defender: preparation(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
98 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 11 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 11 (3 destroyed, 16 disabled)


Allied ground losses:
4468 casualties reported
Squads: 73 destroyed, 22 disabled
Non Combat: 175 destroyed, 65 disabled
Engineers: 40 destroyed, 1 disabled
Guns lost 68 (43 destroyed, 3 disabled)
Vehicles lost 40 (26 destroyed, 8 disabled)
Units retreated 7
Units destroyed 2


Assaulting units:
8th Tank Regiment
4th Division
146th Infantry Regiment
16th Army
17th Medium Field Artillery Regiment
1st Ind. Engr Rgt /3

Defending units:
Sparrow Battalion
2/4 MG Battalion
2/2nd Ind Coy
Gull Battalion
19th Australian Battalion
Emery Point Fortress
Northern Corps
2nd RAN Base Force
Darwin RAAF Base Force


Hong Kong doesn't fall :( I rushed this at the start and am paying for it now.

Ground combat at Hong Kong (77,61)

Japanese Deliberate attack

Attacking force 17462 troops, 308 guns, 176 vehicles, Assault Value = 432

Defending force 6703 troops, 127 guns, 73 vehicles, Assault Value = 157

Japanese max assault: 327 - adjusted assault: 282

Allied max defense: 153 - adjusted defense: 389

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
437 casualties reported
Squads: 1 destroyed, 28 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 17 (1 destroyed, 11 disabled)
Vehicles lost 19 (2 destroyed, 19 disabled)


Allied ground losses:
82 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Vehicles lost 2 (0 destroyed, 2 disabled)


Assaulting units:
66th Infantry Regiment
38th Division
2nd RF Gun Battalion
19th Ind. Engineer Regiment
5th RF Gun Battalion
10th Ind. Field Artillery Battalion
1st Hvy.Artillery Regiment
3rd Ind.Hvy.Art. Battalion
2nd Mortar Battalion
2nd Ind.Hvy.Art. Battalion
20th Ind. Engineer Regiment
20th Ind. Mtn Gun Battalion

Defending units:
Kowloon Brigade
1st Middlesex Battalion
Hong Kong Fortress
Rifles of Canda Battalion
Winnipeg Grenadiers Battalion
2nd Royal Scots Battalion
Hong Kong Det
102nd RN Base Force



In Burma I hit Tougoo. I'd post some pics but have some cunning plans in motion here at the moment...

Cheers

Rob

(in reply to jrcar)
Post #: 487
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 4:31:23 AM   
jrcar

 

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Here is progress in Malaya.

The key here is to keep your follow on forces in strat mode, while the first few regts and the armour carry the main battles. Advance hard and fast and if you can't tackle something flank it while the follow-on force move up. Troops in strat mode move very quickly from base to base that you own over the major road/rail network. So you can leave them back, and in one turn will cover 6+ hexes.

I'm using a lot of tac air to slow the enemy down and attrit them before they can get back to delaying positions.

Cheers

Rob




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(in reply to jrcar)
Post #: 488
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 4:40:41 AM   
jrcar

 

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Nth China.

There are opportunities here for both sides. So far I've managed to generate enough force to advance, without exposing any weaknesses. While not much is at threat at the moment Cathartes needs to make some calls soon. I'll be looking for those and adjust my thrust axis as required :)




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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 4:44:55 AM   
jrcar

 

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In the Philipines I'm advancing without a rush. I have divereted some of the forces that would normally be here elsewhere, but I'm confident I have enough to advance. Aparrii will soon host a large offensive air contingent, then the battle really begins :)






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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 4:49:14 AM   
jrcar

 

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The coders have been real busy. We have just upgraded to the new build and this additional functionality has been added. While a minor change it really improves the human machine interface. In the past you had to click into each unit to see what mode and orders the unit had. This saves a lot of time each turn!







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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 5:02:57 AM   
jrcar

 

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Time for an Industry update.

Oil and resources are steadily declining, even though I'm moving a lot of resources already. I need to go back and increase the convoys.

Looks like I also need to increase some engine development, in particular the Ha-32 and 33, and of course the Nakajima.

The HI stockpile is growing though.




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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 5:07:36 AM   
jrcar

 

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As I've said before though that first screen can be misleading, this one shows how little a margin of error you have in Japan itself. Resources are the key in the short term. You MUST get them flowing effectively from the areas under your control.






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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 5:12:23 AM   
Gunner98

 

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Great AAR, very informative and enjoyable.
Noted one minor typo for the OOB guys. In Hong kong it should be the 'Royal Rifles of Canada' and not 'Rifles of Canda'
Thanks

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Post #: 494
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 5:36:13 AM   
Chad Harrison


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Thanks Jrcar! Especially for the screenies and explanations!

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 9:20:42 AM   
Blackhorse


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quote:

ORIGINAL: Gunner98

Great AAR, very informative and enjoyable.
Noted one minor typo for the OOB guys. In Hong kong it should be the 'Royal Rifles of Canada' and not 'Rifles of Canda'
Thanks


Not a typo -- the field allows a maximum of 15 letters/spaces. We're accepting nominations for better alternative spellings:

"Rifle of Canada" (what, the battalion had but 1 rifle among them?)
"RR of Canada" (a rest and relaxation battalion?)
"Canadian Hosers"
"A Canada Bn, eh"

_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to Gunner98)
Post #: 496
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 10:07:39 AM   
Monter_Trismegistos

 

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Beter would be Rfles of Canada... Canda is a village in Italy.


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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 1:25:04 PM   
Iron Duke


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quote:

ORIGINAL: Blackhorse


quote:

ORIGINAL: Gunner98

Great AAR, very informative and enjoyable.
Noted one minor typo for the OOB guys. In Hong kong it should be the 'Royal Rifles of Canada' and not 'Rifles of Canda'
Thanks


Not a typo -- the field allows a maximum of 15 letters/spaces. We're accepting nominations for better alternative spellings:

"Rifle of Canada" (what, the battalion had but 1 rifle among them?)
"RR of Canada" (a rest and relaxation battalion?)
"Canadian Hosers"
"A Canada Bn, eh"


Is this less than in Witp ?

In WitP I managed 'Ryl Rifles of Canada'

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Post #: 498
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 1:51:45 PM   
Sardaukar


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"RRfls of Canada" should do the trick... ;)

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Post #: 499
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 1:52:31 PM   
Ron Saueracker


Posts: 12121
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From: Ottawa, Canada OR Zakynthos Island, Greece
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quote:

ORIGINAL: Gunner98

Great AAR, very informative and enjoyable.
Noted one minor typo for the OOB guys. In Hong kong it should be the 'Royal Rifles of Canada' and not 'Rifles of Canda'
Thanks


Yeah, that was brutal spelling. Can spell Japanese, Taiwanese but not Colonial.


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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Gunner98)
Post #: 500
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 2:43:47 PM   
witpqs


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quote:

ORIGINAL: jrcar

The coders have been real busy. We have just upgraded to the new build and this additional functionality has been added. While a minor change it really improves the human machine interface. In the past you had to click into each unit to see what mode and orders the unit had. This saves a lot of time each turn!








Outstanding!

(in reply to jrcar)
Post #: 501
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 3:52:30 PM   
Grotius


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From: The Imperial Palace.
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Yeah, I love the ability to look at ground-unit orders from the "G" screen. But what does "Pack" mean? Time spent packing for strategic movement?

Also, it looks like you can change the "Move" order from this screen, but not the "Combat" or "Target" order?

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 4:02:56 PM   
Mistmatz

 

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quote:

ORIGINAL: jrcar

The coders have been real busy. We have just upgraded to the new build and this additional functionality has been added. While a minor change it really improves the human machine interface. In the past you had to click into each unit to see what mode and orders the unit had. This saves a lot of time each turn!









Nice feature. Would be even better if one could give the combat orders as well and preferably also for stacks outside a base.

Of course getting the baby out would have even higher priority...


(in reply to jrcar)
Post #: 503
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 4:23:32 PM   
Chad Harrison


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From: Boise, ID - USA
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quote:

ORIGINAL: Blackhorse

"Canadian Hosers"
"A Canada Bn, eh"



Both of those have my vote. Classic

(in reply to Blackhorse)
Post #: 504
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 4:51:10 PM   
n01487477


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Is anyone else out there wondering how on Earth a Japanese player is supposed to build enough engines given that there seems to be about 20 Engine types ?? ... I'm fully in favour of more choices and tough decisions, but isn't is difficult enough to repair at 1000 supply/per Engine Factory (and others too including Arm/Veh/Planes etc). I do hope that someone has tested this economic model sufficiently as I have yet to see a major thread on it (thanks to jrcar for doing this much) & we all know that supply can be a real issue for Japan...

I realise that all of this can be modded anyway -- I guess we will just have to trust in the test team and hope that the Japanese are not so stymied that they cannot compete longer than the first few weeks/months of the war & I hope I am not overstating it here.

Although I have plenty of other issues with the "pacification" iirc (from threads in this forum area) of the Japanese war machine and other issues mostly related to Stock but not necessarily AE(so far as I can tell), I applaud your efforts and in good faith hope that the model will be sound, while looking forward to the added challenges this game will bring.

Once again, thanks Jcar for enlightening an enthrawled public.



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Post #: 505
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 5:12:21 PM   
Gunner98

 

Posts: 5508
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quote:

ORIGINAL: Blackhorse


[
Not a typo -- the field allows a maximum of 15 letters/spaces. We're accepting nominations for better alternative spellings:

"Rifle of Canada" (what, the battalion had but 1 rifle among them?)
"RR of Canada" (a rest and relaxation battalion?)
"Canadian Hosers"
"A Canada Bn, eh"


OK could be 'The RTR of C' Royal Touque Regt of Canada

I would abreviate Canada to 'Cda', prity much accepted I think

So 'R Rifles of Cda' (that's 15 I think)

Although 'A Cdn Bn, eh!' should work

(in reply to Blackhorse)
Post #: 506
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 8:48:41 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
quote:

Is anyone else out there wondering how on Earth a Japanese player is supposed to build enough engines given that there seems to be about 20 Engine types ?? ... I'm fully in favour of more choices and tough decisions, but isn't is difficult enough to repair at 1000 supply/per Engine Factory (and others too including Arm/Veh/Planes etc). I do hope that someone has tested this economic model sufficiently as I have yet to see a major thread on it (thanks to jrcar for doing this much) & we all know that supply can be a real issue for Japan...

I realise that all of this can be modded anyway -- I guess we will just have to trust in the test team and hope that the Japanese are not so stymied that they cannot compete longer than the first few weeks/months of the war & I hope I am not overstating it here.

Although I have plenty of other issues with the "pacification" iirc (from threads in this forum area) of the Japanese war machine and other issues mostly related to Stock but not necessarily AE(so far as I can tell), I applaud your efforts and in good faith hope that the model will be sound, while looking forward to the added challenges this game will bring.

Once again, thanks Jcar for enlightening an enthrawled public.



I am not a JFB, more of a JWB (w=whipping). At the beginning of this AAR JRCAE did mention that he has played into late 1942 to check the economic part of AE for Japan. I dont have the experience to know if this is long enough. The few times I have played Japan I started running out of engines in late 42.

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(in reply to n01487477)
Post #: 507
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 8:53:35 PM   
khyberbill


Posts: 1941
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From: new milford, ct
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quote:

Not a typo -- the field allows a maximum of 15 letters/spaces. We're accepting nominations for better alternative spellings:

"Rifle of Canada" (what, the battalion had but 1 rifle among them?)
"RR of Canada" (a rest and relaxation battalion?)
"Canadian Hosers"
"A Canada Bn, eh"

The group below Rifles of Canda has 30 letters/spaces. Winnipeg Grenadiers Battalion. I am confused. Easily confused in fact.

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to Blackhorse)
Post #: 508
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 9:36:44 PM   
Dili

 

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Battalion probably is added by game engine but it still have more than 15.

(in reply to khyberbill)
Post #: 509
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/24/2009 10:41:58 PM   
herwin

 

Posts: 6059
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From: Sunderland, UK
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quote:

ORIGINAL: khyberbill

quote:

Is anyone else out there wondering how on Earth a Japanese player is supposed to build enough engines given that there seems to be about 20 Engine types ?? ... I'm fully in favour of more choices and tough decisions, but isn't is difficult enough to repair at 1000 supply/per Engine Factory (and others too including Arm/Veh/Planes etc). I do hope that someone has tested this economic model sufficiently as I have yet to see a major thread on it (thanks to jrcar for doing this much) & we all know that supply can be a real issue for Japan...

I realise that all of this can be modded anyway -- I guess we will just have to trust in the test team and hope that the Japanese are not so stymied that they cannot compete longer than the first few weeks/months of the war & I hope I am not overstating it here.

Although I have plenty of other issues with the "pacification" iirc (from threads in this forum area) of the Japanese war machine and other issues mostly related to Stock but not necessarily AE(so far as I can tell), I applaud your efforts and in good faith hope that the model will be sound, while looking forward to the added challenges this game will bring.

Once again, thanks Jcar for enlightening an enthrawled public.



I am not a JFB, more of a JWB (w=whipping). At the beginning of this AAR JRCAE did mention that he has played into late 1942 to check the economic part of AE for Japan. I dont have the experience to know if this is long enough. The few times I have played Japan I started running out of engines in late 42.


My experience in RHS is the Japanese economy goes off the rails in late 1942/early 1943. The initial cause is resources running out.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to khyberbill)
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