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need allied opponent for a fast stock game...

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> need allied opponent for a fast stock game... Page: [1]
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need allied opponent for a fast stock game... - 3/3/2009 5:41:53 AM   
bigbaba


Posts: 1238
Joined: 11/3/2006
From: Koblenz, Germany
Status: offline
if you are a "fast" player (means at least one or more turn/day for the most time) then i would like to play the japanese part in a stock game. although stock isnt that great when compared with the excelent MODS out there, its lesser time consuming with the fact in mind that AE is close to release.

here my favorite settings and HRs:

1 day turns
historical first turn off
allied damage control on
advanced weather effects on
reinforcements variable +-15days
PDU on
sub doctrine off for both sides
sub auto ops off

my HR would be:

-only two port attacks on turn one, no overabuse of the turn one movement bonus (means no landings on turn 7 in Australia or something like that)

-Japanese are not allowed to do strategic bombing in China! Far too easy to destroy all the ressources, HI and OIL. Japanese may bomb everything else of Allied territory.

-Allied are not allowed to do strategic bombing of JAPANESE OCCUPIED ALLIED territory. This should prevent the Allied player to do suicide attacks e.g. with carriers to destroy some oil facilities (which I´ve seen enough) and for the reasons mentioned under above point. Allied may bomb everything in Japan, Korea, eastern China, Thailand = everything Japan held at 1941/12/7. If you want to starve Japan, take the bases or sink the ships!

-B29 aren´t allowed on naval attack

-B29 only on level 6 or 7+ airfields, this should limit them to places that were big enough in real life.

-4Es on nav attack min alt 15.000 ft

-ASW TF max 6 ships

-PT boats max 6 at a base (1x6 PT TF or 2x3 PT TF. Not 6 TFs with single PTs!)

-no sub invasions

-cutting off units only with "real" combat units, not some 10 assault point base forces

-no use of dozens of small barge, MSW, ... TFs to guard ports (engine can´t handle dozens of small TFs in one hex)

-no exploit of dozens invasion TFs going at one base, means: if you need 300 ships for an invasion, put them into 5, 6 or 7 TFs but not in 60 TFs with 5 ships each.

-no allied ship movements from ports in turn 1. only Tfs at sea can be moved.

-only 2 DIV combat troops at atols (plus support troops)..that means no 200.000 men at midway, eniwetok, marcus island, iwo jima....


< Message edited by bigbaba -- 3/3/2009 5:43:02 AM >
Post #: 1
RE: need allied opponent for a fast stock game... - 3/3/2009 6:05:43 AM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
i can do it 


im bored what say u?

< Message edited by marky -- 3/3/2009 6:06:47 AM >


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RE: need allied opponent for a fast stock game... - 3/3/2009 6:19:22 AM   
bigbaba


Posts: 1238
Joined: 11/3/2006
From: Koblenz, Germany
Status: offline
you have post.

(in reply to marky)
Post #: 3
RE: need allied opponent for a fast stock game... - 3/3/2009 6:21:39 AM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
replied 

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RE: need allied opponent for a fast stock game... - 3/4/2009 9:37:24 AM   
bigbaba


Posts: 1238
Joined: 11/3/2006
From: Koblenz, Germany
Status: offline
still need an opponent for the stock game. marky is in a totaly different timezone and sleeps when i wake up. someone in the ruropean timezone would be great.

(in reply to marky)
Post #: 5
RE: need allied opponent for a fast stock game... - 3/4/2009 10:11:43 AM   
Sayar

 

Posts: 58
Joined: 10/20/2007
Status: offline
Will be happy to play with you - have only one allied game in progress for now.
One question - are you going to play only till AE release? I prefer to play full game, and want to be sure game will not be abandoned after first few "fun" months are over.

All HR are ok, only question about last one - does this applies to defender only or to both?
Also - are japanese free to transfer LCU's from manchuria to china and from china to manchuria without paying PP?

i'm from moscow - +3 hours time

< Message edited by Sayar -- 3/4/2009 10:12:01 AM >

(in reply to bigbaba)
Post #: 6
RE: need allied opponent for a fast stock game... - 3/4/2009 12:01:24 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: bigbaba

-only 2 DIV combat troops at atols (plus support troops)..that means no 200.000 men at midway, eniwetok, marcus island, iwo jima....



iwo jima is no atoll though...

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RE: need allied opponent for a fast stock game... - 3/4/2009 9:24:48 PM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
quote:

ORIGINAL: castor troy


quote:

ORIGINAL: bigbaba

-only 2 DIV combat troops at atols (plus support troops)..that means no 200.000 men at midway, eniwetok, marcus island, iwo jima....



iwo jima is no atoll though...


more like hell

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Post #: 8
RE: need allied opponent for a fast stock game... - 3/13/2009 2:54:27 PM   
championzhao


Posts: 51
Joined: 8/13/2008
From: Ningbo,China
Status: offline
hi, All HR are ok

I'm  from Chinese HQ,Please PM me if you are interested, THX.

championzhao@163.com

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(in reply to marky)
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