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limit on shellholes?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Scenarios/Campaigns >> limit on shellholes? Page: [1]
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limit on shellholes? - 5/14/2002 8:30:00 PM   
pops

 

Posts: 252
Joined: 5/9/2000
From: Ontario Canada
Status: offline
...did I read somewhere that there is a limit on the number of shellholes the game will draw.....I'm making a damaged cuty map....so I'd like to plan ahead.....thanks
Post #: 1
Shellholes n´rubble limit - 5/14/2002 9:55:00 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
yes, I also read somewhere that a map designer reached the limit of shellholes on a map, but he didn´t tell exact number.

But there´s always a solution! First you need to decide if you need either the look or also the effect of shellholes (not rubble).
For example one can put the shellhole graphic into one of the custom shape files and just use these tiles ontop of other terrrain. I think "Rough" would be a good choice.
In fact "shell hole" attributes (defense modifier ect) are not that significant and you can easily take other terrain to simulate "effect". This way you get enough "headroom" for the real shellholes produced by bombardments ect.

Pops. check the map contest thread. I attached there some city map sample that uses rubbled building shapes. Looks much better than the "generic" SPWAW rubble graphics anyway. I also used the volcanic beach tiles as "rubble" on the streets and found it looking good.
General approach with rubble is same as with shellholes. Take a graphic (rubble, ruined building) of your choice and combine it with terrain attribute (rough, rocks, boulder) of your choice.

Have fun

________
Harry

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(in reply to pops)
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