Terminus
Posts: 41459
Joined: 4/23/2005 From: Denmark Status: offline
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quote:
ORIGINAL: Grotius This all looks amazing, T. Thanks for all the shots. A couple questions about the AI screen: 1. Does this screen specify a particular order in which the AI will do things? E.g., for ID #001, which you've highlighted, will the AI assault Vigan, San Fernando, Bayombong, etc. in that order? 2. The middle field is entitled "1. Assault Bases." If one clicked on the arrow to the right of "Assault Bases," what other options would one see? Air attack? Naval bombardment? Recon? 3. I don't understand the fields on the right side. What does the trigger base (Bataan) trigger? An assault on Lingayen? Thanks! As I said, the "AI Data" tab is an arcane art not fully understood by many other than Andy Mac, and he hasn't been the same since he got into it... I'll give it a go, though. 1): Not necessarily. In this case, 14th Army will start by landing according to the preset orders defined for task forces. Then it will try to move along the list of bases, but might sidestep one if it's holding out too long. This is in order to keep it moving. 2): One would see options for defining the assaulting units, units dedicated to air support, and defending units (if one is making an AI defence script). 3): Honestly, I can't remember. Others will have to field that one.
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