Don Bowen
Posts: 8183
Joined: 7/13/2000 From: Georgetown, Texas, USA Status: offline
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quote:
ORIGINAL: treespider quote:
ORIGINAL: Shark7 Don't know if this has been asked before, but will it be possible to add additional 'off map' bases to the game? IE say a person wanted to add in Gibralter (just as an example), is that going to be possible and will it require a map edit? Not possible...the current off-map bases are hard coded...Andrew and Don can probably provide the particulars...but IIRC the off map base is a hex on a "virtual hex grid" such that the distance to it can be calculated from any base on the map. It's a little better than that. There is a set of two new external data files, sort of like pwhex, that control off map bases. 1. A zone file contains a listing of all the zones involved in off map movement. These are the off map holding boxes related to bases, the base locations, and the map edge entry/exit zones. 2. A link file the describes the links between the zones defined in #1, including data related to distance along each "path". Plus: 3. The definition of the off map bases in the location data (done in scenario editor). 4. Artwork, if desired, on the map to show the base, holding box(es) and pipes. Anyone that has worked with pwhex will understand it easily.
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