hellfirejet
Posts: 1052
Joined: 12/16/2008 From: Scotland Status: offline
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Hi Guys, I have to get involved with this debate, it's naval it is my domain! The problem with the Transports is there movement restriction of 3MP, this is wrong they should have the same movement as the heavy & light fleets 7MP all ships depend on the wind for movement, no wind = no movement,so light to moderate winds has very little advantage for light frigates compared to heavies and transports. The heavy and light ships moved at the same speed as the merchant transports in convoy to protect the merchant ships,they left port together and they arrived at there destination together.What is good for the goose is good for the gander so to speak, the transports or merchants call them what you like are vital, they are cheaper to build,they can be used as a depot for supplys and they carried more men & horses. I see no reason why a transport fleet could not be 50 in size,more than enough to carry even the largest corps? I mean there were thousands of these ships built in this period in time. So removing there movement restriction and increasing there fleet size makes them a more useful addition to this game. Ok! I will explain the purpose of the transports / merchants in todays terms TRADE. If you have no merchant marine the world would grind to a halt fact, the world relies on merchant ships for trade with other countries the cars we use today depend on the super tankers carring the oil to the refineries, if there are no merchant ships then there is no reason for a navy to protect them.
< Message edited by hellfirejet -- 4/7/2009 12:22:17 PM >
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Regards, Graham. I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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