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RE: Mulberries vulnerable to air attack

 
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RE: Mulberries vulnerable to air attack - 4/23/2009 8:23:24 AM   
doomtrader


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Personally I think that the most important thing in mulberry harbor is not this pile of concrete, but the rest of the infra and supplies.
I think this image better shows what we are talking about:



This was caused by the storm. But I think few bombing squadrons are able to do the same.

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RE: Mulberries vulnerable to air attack - 4/23/2009 10:32:15 AM   
BlueMak

 

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From: Hellas
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quote:

ORIGINAL: doomtrader

Personally I think that the most important thing in mulberry harbor is not this pile of concrete, but the rest of the infra and supplies.
I think this image better shows what we are talking about:



This was caused by the storm. But I think few bombing squadrons are able to do the same.


Exactly. Thanks,

(in reply to doomtrader)
Post #: 32
RE: Mulberries vulnerable to air attack - 4/23/2009 10:41:50 AM   
Michael the Pole


Posts: 680
Joined: 10/30/2004
From: Houston, Texas
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quote:

ORIGINAL: BlueMak


quote:

ORIGINAL: doomtrader

Personally I think that the most important thing in mulberry harbor is not this pile of concrete, but the rest of the infra and supplies.
I think this image better shows what we are talking about:



This was caused by the storm. But I think few bombing squadrons are able to do the same.


Exactly. Thanks,



Agreed. Thanks, also!

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Post #: 33
RE: Mulberries vulnerable to air attack - 4/23/2009 12:43:49 PM   
gwgardner

 

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Given:

1) the vulnerability of mulberries in this game to air attacks;
2) the historical INvulnerability of mulberries to LONG-TERM damage from combat;

I would propose a 'house rule' that mulberries cannot be attacked from the air in this game, and that they can only be destroyed by the enemy capturing their hex.

In a game like this, the players have to use some common sense in not exploiting every feature's ahistorical foibles. I can only imagine the consternation of Chocolino's opponent at losing 3 or 4 mulberries to air attack - a house rule would make for a better game. (I am not faulting Chocolino! Just pointing out the value of house rules.)

If the house rule can't be agreed upon by all players, so be it - go exploit. Like Chuck and I have gone around and around (quite amicably) about dissolving units in pockets. No agreement, so no rule.

< Message edited by gwgardner -- 4/23/2009 12:47:21 PM >


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Post #: 34
RE: Mulberries vulnerable to air attack - 4/23/2009 1:40:48 PM   
James Ward

 

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From: Baltimore, Maryland, USA
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quote:

ORIGINAL: BlueMak

Please don't make it so they are basicaly indestructible to air assaults. Just because you can't protect your assets, don't harm the game for the rest of us.



They could be indestructible by air attacks IF you could temporilarily destroy their purpose. Perhaps supply level and landing capacity could be effected by air attack.

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Post #: 35
RE: Mulberries vulnerable to air attack - 4/24/2009 1:13:36 AM   
Chocolino


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Joined: 2/14/2009
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quote:

In a game like this, the players have to use some common sense in not exploiting every feature's ahistorical foibles. I can only imagine the consternation of Chocolino's opponent at losing 3 or 4 mulberries to air attack - a house rule would make for a better game. (I am not faulting Chocolino! Just pointing out the value of house rules.)


Gary,

As a side note: I actually only killed Mulberry number one by air and number 2 and 3 by land (just to exonerate myself here a bit - and I understand you didn't want to criticize me). The first kill came as a consternation even to me. Since the AI does not build them, I never played against them before and was really surprised.

I agree with you. My request for more robust Mulberries to air attack started this whole discussion after all. I would actually be very happy with Mulberries that can take a bit more air damage before being destroyed - invulnerable by air is not necessary. And I am fully ok if they loose supply capability by lesser air damage before being destroyed. But that requires development and for the time being the house rule may be better than the current solution. Another advantage is that other players don't have to adopt it since it seems to be very controversial.

(in reply to gwgardner)
Post #: 36
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