crsutton
Posts: 9590
Joined: 12/6/2002 From: Maryland Status: offline
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quote:
ORIGINAL: Erik Rutins I don't know about the rest of you, but the first time I loaded up WITP to play a full first turn of the grand campaign, I was quite daunted and it took me _hours_ just to look over everything and form a mental picture of what I had. Then I had to start planning... it was easily two days before I had that first turn done, but once I did it I had a much better grasp of WITP. After that, first turns generally took more like 3-4 hours and once I got further into the game, turns were taking me 15-45 minutes depending on what was going on. Now with AE you will have that same experience, because so much will be new and different in terms of the map and the detailed orders of battle. Expect that your first turn (especially for the Japanese) will take a long time just to wrap your head around things. Try the small scenarios first, try playing against the AI first, etc. Once you get past that first learning "cliff" it will become much easier as it did with WITP and it will take less time. It is also important to emphasize that with AE, there is more to setup on the first turn also in terms of getting patrol routes set, setting up waypoints and such. But these things save you time in the long run and make it easier to manage certain things than it was in WITP. Nevertheless, there's a reason why we made WITP a requirement to own AE. We don't want folks who haven't played WITP to jump into AE without any preparation. WITP vets will be fine, given some time to learn the ropes. Regards, - Erik I have only two campaigns under my belt as the Allies in WITP-never tried the Japanese but want to in AE. One idea would be for four or five experienced Japanese players to set up their favorite first turns and then post them for dowloading. That is, a player could opt to use a set pre-determined day one turn and then go from there, tweaking only the things that he wants. It would save a lot of time and help those that are just overwhelmed by the demands of the first turn. Also, having a pre-set turn number one that was designed by a Japanese pro in front of my eyes for comparison sakes would provide a valuable learniing tool even if I just want to look it over. Could it be done as the game now stands? That is, I could set up the game and options as the Japanese on turn one and then load up my Yamato Hugger's patented "Solomons Gambit-sub variant II" opening and be ready to go. Could be a few for the Allies as well. Just a thought. As a fair trade, I could give out my sure fire way to win at Black Jack in return..
< Message edited by crsutton -- 5/17/2009 6:41:44 PM >
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