Jagdtiger14
Posts: 1686
Joined: 1/22/2008 From: Miami Beach Status: offline
|
Paulderynck, These suggestions are being made only for those who wish to be part of a ladder/ratings MWiF fan website that abj9562 has thankfully suggested(as I think its a great idea). Basically the competitive nature of this idea should attract the hard-core. I (and I think others) did mean that the 1.5 is meant for unilateral quitting, and 1.0 for a regular loss if both sides agree. Personally(in the games I will be playing) I think games should go until the losing side has dipped below the requisit objectives and has no hope of getting above that number at any future point. Although at another one of my WiFcon games where I(and Steve Balk) were playing against Rader and Pablo...Pablo as Japan sailed naked TRS's and AMPH's through my fleet and other pickets(I had the worst luck that game) to invade and take undefended objectives in the rear areas on the last turn...they won by 4 objectives! You can be surprised when its really over and when its not. On the other hand, the potential winner may very well accept an early surrender from his opponent just to get the "W" and move on to his next "victim"? I assume there will be a "weighted" system somehow?...playing a higher rated person or team will count more than playing a lower rated(or non-rated) person or team? Other wise you could get your little sister to sign up for an easy victory? C quote:
ORIGINAL: paulderynck The 1.5 losses is a good idea for a unilateral quitting, but in all the games I've seen with an early ending it was obvious to both sides that one was in a hopeless position. So if all agree to the cessation of hostilities, it would be a 1-point loss, but if one side dropped out without discussion and agreement, then it would be 1.5. I can't imagine someone wanting to grind a hopelessly lost side totally into the ground with overwhelming power when instead they could be starting a new game with all the usual expectations of strategy and close play.
_____________________________
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
|