dooya
Posts: 111
Joined: 6/4/2009 Status: offline
|
(11) Epilogue It's been a while since the last update of this AAR was published, but the reason for the delay is not my lazyness alone, but also the fact that I wanted to present some of the late modifications in the final wrap up of this AAR. But first some latest news from the front. As we have seen in the last chapters, the Polish AI simply had no chance against my spearheads and Poland was lost without much resistance. In order to see how the AI performs with superior forces, I let Bolek* challenge me to a second duel, this time with switched sides. (* The ToW AI lacks a decent name. The Operational Art of War has Elmer, AGEOD's games are powered by Athena, but there is no name for the ToW AI. For the time being, I have chosen the name Bolek from the Polish cartoon "Bolek i Lolek", which I liked a lot when I was a kid. Other suggestions for a decent name are welcome.) The outcome of the second duell can be summarized in a single word: Ouch! Bolek whipped my forces from the map; I did not have the slightest chance to resist. The following figure is an animated gif, please click on the thumbnail to see it. Now to the recent modifications. In the following picture you see some of the zoomlevel of the game. In the left colum are the counter, in the right column are the sprites. As you can see, the unit names are now displayed in the largest magnifications. When zooming out the number of details is decreased down to flags in the minimum zoom level. Other recent chances I really liked where the introduction of short cuts for the map filters and a "next unit" short cut that allows to cycle through all units with AP left. Furthermore I really liked the new black & white border style (see the top row of the last figure). ~=+=~
|