jackx
Posts: 353
Joined: 7/8/2009 From: Germany Status: offline
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(I only got wooden forts that way, which is why I've updated Reichenberg to hexside-redoubts only) Regarding the earlier discussion about visual clutter and difficulty discerning units, reducing the number of # per unit helps, particularly when you want to take stock of a complex situation that you haven't seen unfold from the start. My biggest issue with the interface is with stacks - as the information given on mouse-over is inconsistent, sometimes it's the top unit, sometimes the bottom unit. Not a gamebreaker by far, but it can get annoying when there are many stacked hexes... For those wanting smaller units, that shouldn't be too hard. I remember mod packs for SMG that doubled/quadrupled/quintupled the # of visible soldiers by having several small soldiers as part of one sprite, the same should work with HnM, provided the basic size of the tgas isn't too restrictive. Edit: Gave it a try, but the individual images are already so small that cutting their size in half again makes them really blurry and indistinct. :/ Edit2: Played around a bit with the soldier positioning, and came up with what I think is a fairly neat single-rank-line look. Looks sleeker and more elegant IMHO, and while the kneeling front rank was a nice feature, the whole 2x4 block looked way too chubby and blocky to represent a line. Main problem so far is that the unit will eventually be down to the two command figures when it takes heavy casualties... not sure if some clever numbercrunching with men/figure could be used to prevent this (afaik, setting men/figure too high leads to the game automatically reducing the # of figures). Anyways, here's what it looks like, I had to borrow Austrian officers and drummers for the Saxons as they lack their own, but for a concept, it should do.
< Message edited by jackx -- 1/8/2010 7:58:19 PM >
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no truth - no justice all false belief blinded by morality there shall be ... no peace
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