jackx
Posts: 353
Joined: 7/8/2009 From: Germany Status: offline
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The unit dissolution kicks in when the unit routs. However, heavy casualties do not necessarily mean a unit routs, nor should they. Sure, the game's a bit prone to MSU, as # of men does not affect frontage covered, but since numbers have quite an (adjustable) impact on morale, it's really not that bad. A detailed representation of unit composition is too detailed for the scope of this mod, not to mention that the effect on combat effectiveness would have to be largely guesswork, as we simply don't have sufficient documentation to determine what effect which officer/nco/men ratio should have for the combat effectiveness for which army. Of course, the graphical representation of casualties becomes more important when you play more of the artillery-heavy scenarios. At Mollwitz or Chotusitz, it's negligible, you won't have a whole bunch of units with 50-80% casualties incurred in 1-2 turns. If the graphics are changed, and given that we'll probably get the bloodbaths of Kunersdorf and Zorndorf along with that change, I'd like to see more options to adjust the representation of casualties. Similarly, I could imagine that some would like no casualties at all, to maximize the "stands of miniatures" feel of the graphics.
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no truth - no justice all false belief blinded by morality there shall be ... no peace
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