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RE: AE is for AFBs

 
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RE: AE is for AFBs - 10/22/2009 9:46:55 AM   
Andy Mac

 

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I dont understand how what you are describing is possible it must be a bug

6th Aus has just arrived at Aden in late Jan 42, 7th Aus isnt even on map yet

2 Regts of both 24th and 25th Divs are restricted as is 41st so of the force you are describing as in position in late jan 42 - 1 Div has just arrived, 1 is not on map and the best part of 3 Divs are restricted and even assuming no PP's paid for anything you cannot have bought them all out yet


[/quote]
@Yamato hugger - of course it is for Allied Fanboys!

I think they knew about it, so they made a handy Editor as well.




In my game now, (late January 1942) I have
24th Division, 25th Division, 41st Division, 18th Division, 6th Aus Division, 7th Aus Division, 8th Aus Division, 1st Burma Division Already in the Field under "moved" commands ... I also have most of them in the same region already!
Adition to this I have multiple Brigades and Regiments to hold the rare..

I also have Air Superiority (by using the 3 AVG Squadrons + some British Hurricane Groups + 6 P39D Squadrons)

I seriously wonder what would happened in PBEM if I dropped lets say 4 of this Divisions on the Philippines, and on the same time landed the 4 others on Northern Malaya ? Btw. I also have the defult divisions on the Philippines and in Singapore at the same time..



I this situation, the "North Malaya Army" + default Singapore Army combined can crush the Japs in Malaya... then walk up towards Burma and join the Burma army in Invading Thailand. Then, the 10? Divisions on the Philippines (the 4 extra + the default ones) can retaken it.
All the US Catalina squadrons can act Navel Bombers (very good at it btw..) then.. by moving in huge Supply convoys (300 000 Supplies) to Manilla, accepting any ship losses... I then think it would be very hard for the Japanese...
Use also the Duch forces for Aviation Support... dump the CV planes if needed to land bases.


I feel that my "fair game" spirit is what's preventing me doing this in PBEM, I did it against the AI at HARD!!! btw!

A scenario limiting the Allies more would been better, the OOB's may be correct but one could moved more Allied units into (R) commands, and by so doing increasing making the time it takes for the Allies to react more realistic.

So yes, it is a Allied Fanboy Game!
[/quote]

(in reply to P.Hausser)
Post #: 31
RE: AE is for AFBs - 10/22/2009 9:50:56 AM   
CV Zuikaku

 

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quote:

ORIGINAL: castor troy

There may be lots of Allied pics in the game but calling it an Allied Fanboy Edition because of that is over the top I guess. And I don´t really think that YH was 100% serious anyway.


Well, I am serious... all of the game menus and screens are single-sided. Not a single japanese picture This needs to be patched!

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Post #: 32
RE: AE is for AFBs - 10/22/2009 9:53:40 AM   
Fishbed

 

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quote:

ORIGINAL: CV Zuikaku

Back to the subject- I agree with the YH. When you load this game it really feels like "Allied edition". Why was so hard to put some colourized japanese pictures in there? Of some IJN ships, or planes, or ground crews or geishas?


Well, I do fancy the idea of getting greeted on my computer screen by democracy fighters instead of baby killers and suicidal foolish heroes, thank you.

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Post #: 33
RE: AE is for AFBs - 10/22/2009 9:59:26 AM   
Jonathan Pollard


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From a purely business point of view, I think Matrix would benefit from having a Japanese language version along with appropriate JFB artwork available for sale in Japan.  Maybe they've already contacted potential Japanese distributors who were not interested, I don't know.

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Post #: 34
RE: AE is for AFBs - 10/22/2009 10:02:50 AM   
CV Zuikaku

 

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quote:

ORIGINAL: Fishbed


quote:

ORIGINAL: CV Zuikaku

Back to the subject- I agree with the YH. When you load this game it really feels like "Allied edition". Why was so hard to put some colourized japanese pictures in there? Of some IJN ships, or planes, or ground crews or geishas?


Well, I do fancy the idea of getting greeted on my computer screen by democracy fighters instead of baby killers and suicidal foolish heroes, thank you.


If you look that way, "democracy fighters" had their own sins and flaws in that war, but it's not the subject here. It is the game, and what is wrong if there is a nice picture of IJA Tony being loaded with MG ammo belts on some game screen? It has nothing to do with politics- there were 2 sides fighting this war, and there were many, many good mens even on the Jap side, you know...

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Post #: 35
RE: AE is for AFBs - 10/22/2009 10:16:10 AM   
Fishbed

 

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I actually had the same reaction than you when I saw the loading screen the first time. And I still dislike the new intro when compared to the WitP one (I'd like to swap them in fact) for the same reasons, artistically too. But I have way too few time in my hands to come on the forum start to annoy the devs about the photos they chose to include in the loading menus and lecture them about it, thanks. I mean, why don't you play or do new loading screens instead? 


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Post #: 36
RE: AE is for AFBs - 10/22/2009 10:51:57 AM   
Terminus


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Just consider that all the photographs in the game have to come from open, non-copyright sources, and that good quality pictures of Japanese subjects are, shall we say, difficult to come by when that's all you have.

It's easy to cry about stuff like this when you don't know the whole story.

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Post #: 37
RE: AE is for AFBs - 10/22/2009 11:04:21 AM   
CV Zuikaku

 

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Well, I don't have qouality pics to do that on my own. But adding some japanese pisc woul'd surely improve gamebalance

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Post #: 38
RE: AE is for AFBs - 10/22/2009 11:06:49 AM   
Terminus


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The issue is that AE is a commercial product, so we can't just put stuff in there, like we do all the time in forum posts.

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Post #: 39
RE: AE is for AFBs - 10/22/2009 11:09:33 AM   
P.Hausser


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quote:

ORIGINAL: Andy Mac

I dont understand how what you are describing is possible it must be a bug

6th Aus has just arrived at Aden in late Jan 42, 7th Aus isnt even on map yet

2 Regts of both 24th and 25th Divs are restricted as is 41st so of the force you are describing as in position in late jan 42 - 1 Div has just arrived, 1 is not on map and the best part of 3 Divs are restricted and even assuming no PP's paid for anything you cannot have bought them all out yet








24th + 25th has 2 Regiments out, pay PP and you got 2 div (Pacific command)

+23rd Division (The Americal div) if paying pp for 1 Regiment (Pacific command)

+17th Indien Division (III Corps)

+11th Indien Div (Burma Command)

+1st Burma Division (Burma Command)

+6th Aus div (I Aur Corps)

+18th div in TF 422 at dec 7th (III Corps)

+41st div not restricted in my game (moved it prior prior to patch, was on ships while patch was applied)... (Pacific... may be changed in patch?)

+8th div is in Singapore, (can move 3 batt's from aus and rab no pp to get it as a div under Malaya com.) (Malaya Command)

7th, I'm sorry it is incorrect name, (the one who comes in form of 3 brig to aden, late jan/early feb 42 for me) (Aus I Corps)

+New Zeland Brigade at Fiji (SWP)

+8th Marine Regiment and Gun Regiments support if needed (Pacific command)

+ also 7th Armor Brigade of course... (Burma Command)

+ 3 Sep. Inf Reg + 3 Marine Def Batt's (rare area forces)... (Norht Pacific and Pacific)

+3 Combat Eng Regiments (Pacific Command)




+Default Div's from Manilla.. + sevreal more Battalions and Regiments from Singapore and Burma..



Well, I count 9 Divisions not restricted.. for only paying low PP's for 3 Regiments.
Additionally comes of course the many restricted Divisions at Philippines, and Battalions and Regiments in Singapore and Burma.





and you got a nice huge army..




Reinf. +/- 60 days opt. is On


I can send you my save





I hope that the Jap get force enough to beat this, Evan if lets say the 3 US divisions + the 2 Australian ones + the 18th British were to be.. lets say all in the SWP by February 10th 1942 ?





Sorry if I sound like a IJA Fanboy, (I'm playing the Allies..) but I get the Impression that the Allied side is to strong early game..




< Message edited by P.Hausser -- 10/22/2009 12:00:39 PM >


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RE: AE is for AFBs - 10/22/2009 11:32:58 AM   
EUBanana


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quote:

ORIGINAL: P.Hausser
Reinf. +/- 60 days opt. is On


60 days is a very long time when you're talking about the opening few months of the war. A lot happens in those days. Getting a major LCU sixty days early is going to have quite a potential impact.

In my game the Japs are at the gates of Singapore and 7th Armoured isn't even on the map yet...

< Message edited by EUBanana -- 10/22/2009 11:34:20 AM >


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Post #: 41
RE: AE is for AFBs - 10/22/2009 12:28:07 PM   
CV Zuikaku

 

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quote:

ORIGINAL: Terminus

The issue is that AE is a commercial product, so we can't just put stuff in there, like we do all the time in forum posts.


Good excuse to defend AFB aspect of this game! So, you refuse to balance the game with proper pics?!

(in reply to Terminus)
Post #: 42
RE: AE is for AFBs - 10/22/2009 12:30:26 PM   
Terminus


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Post #: 43
RE: AE is for AFBs - 10/22/2009 12:37:37 PM   
Mike Scholl

 

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quote:

ORIGINAL: Terminus




AMEN!

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Post #: 44
RE: AE is for AFBs - 10/22/2009 12:48:13 PM   
m10bob


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You can still get alternats screens at Spooky's, and I blv they will work with AE ??(Termie, am I right?)...

As for the pics providing more game balance, I know somebody was being tongue in cheek.

Besides, what has history to do with "game balance"

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Post #: 45
RE: AE is for AFBs - 10/22/2009 12:57:43 PM   
KyleK


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i worry that some of the post here were not sarcastic.... stop giving the internet passport folks ammo.... you know who you are

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Post #: 46
RE: AE is for AFBs - 10/22/2009 2:12:15 PM   
treespider


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quote:

ORIGINAL: CV Zuikaku


quote:

ORIGINAL: Terminus

The issue is that AE is a commercial product, so we can't just put stuff in there, like we do all the time in forum posts.


Good excuse to defend AFB aspect of this game! So, you refuse to balance the game with proper pics?!



I believe what Termy was trying to convey was... since there are very few high quality FREE Japanese photos available, whose use would not infringe on copyright laws...the business decision was made to utilize what FREE photos were available, so that the end cost of the product would not be increased.

Now if you like you can certainly use graphics software and your own photos to modify the screens to your hearts content.

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Post #: 47
RE: AE is for AFBs - 10/22/2009 2:40:52 PM   
JWE

 

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Ya'll might try scen006 (shameless plug). It's got some nice Japanese pics in it. Almost brand new. Only played by a little old lady from Deaf Smith County, TX, on alternate Fridays at the local church Bingo and AE social. She likes the Japanese pics. Says the flag reminds her of what her husband's eyeballs looked like after a night out with his buddies down to the Legion Hall.




Attachment (1)

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Post #: 48
RE: AE is for AFBs - 10/22/2009 2:43:45 PM   
Buck Beach

 

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quote:

ORIGINAL: Fishbed

I actually had the same reaction than you when I saw the loading screen the first time. And I still dislike the new intro when compared to the WitP one (I'd like to swap them in fact) for the same reasons, artistically too. But I have way too few time in my hands to come on the forum start to annoy the devs about the photos they chose to include in the loading menus and lecture them about it, thanks. I mean, why don't you play or do new loading screens instead? 



Actually I can't figure out for the life of me why anyone should give a rat's ass. I click through all that crap anyway to get to the game. Just how many times viewing the Introduction does it continue to give one a woody?

< Message edited by Buck Beach -- 10/22/2009 3:07:30 PM >

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Post #: 49
RE: AE is for AFBs - 10/22/2009 3:00:38 PM   
morganbj


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To me, any game of the period that allows for Japan to have a significant chance to "win" in military or geopolitical terms is too biased for me to spend 10 cents on.  The fact is that Japan had virtually NO chance for a military victory, and I would argue a political victory (e.g., negotiated end to the war) was almost nil and depended exclusively on Germany having more than historical success in the European Theatre.  If Europe progresses hitorically in the game, then, to me, Japan should be toast, perhaps almost 100% of the time.

So, how do the developers "balance" the game?  Through the victory conditions.  To "win" the game, as opposed to "winning" the war, the Allied player should be required to outperform the historical commanders.  So, too, the Japanese player.  If the game ends up close to what actually happened, then it's a draw.  I think the developers might have been a little too generous with victory to the Allied side (at least against the AI), and I play the Allied side almost exclusively.  From what I read, playing against another person opens up entirely new possibilities for game "victory."

I also think there's too much interest in "winning" the game.  Perhaps this is just my perspective, since I play against the AI to explore historical possibilites and to learn more about the period.  I like WITP an AE because they ARE so close to being simulations.  The play seems to be quite good, especially with AE.  I think so many have played WITP so long that they've "figured out" all the developers' secrets and can beat the AI like a drum.  I know I did.  The same will happen with AE, I assure you.  But, if winning is not the most important goal, but inquiry using AE as a vehicle is, then the game can live forever, well, almost.  I quit playing board games against other people, because I encountered the fanatical opponent far too often.  You know, the guy who would read every nuance in the rules and found a "gamey" way to do all kinds of (to me at least) historically silly things, just to get a game advantage.  I remember playing a Barbarossa game of some sort against a guy who "won" the game, but had decimated his own forces in doing so (I was playing the Germans).  He almost got voilent when I said "Well, you won the game, but the Germans won the war."  He had no interest in worrying about the historicity of his play style.  Winning is all he was interested in.  And, as we all know, the degree of historicity depends exclusively on the sophistication of the modelling in the game.  Thos old board games had a lot of systems that were poor models of reality.

So, I guess the bottom line is that if AE was not designed to almost guarantee total Allied dominance by the end of the game, wouldn't it be less credible as a simulation?  Shouldn't JFBs be trying to keep the Allies out of PI, or invade India (and not get thrown out), or completely take China, or take PH, or Australia, or any myriad things that the real men from Nippon did not do?  To me, regardless of what the game rule says, that would be a Japanese "victory" in game terms.

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Post #: 50
RE: AE is for AFBs - 10/22/2009 3:00:45 PM   
stuman


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quote:

ORIGINAL: oldman45


quote:

ORIGINAL: rockmedic109

Or a more neutral one so none of the fanboys can be upset.....LargeSlowTarget's island girls!


I would happily vote for that!!


I second that motion !

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Post #: 51
RE: AE is for AFBs - 10/22/2009 3:20:44 PM   
John Lansford

 

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quote:

ORIGINAL: CV Zuikaku


quote:

ORIGINAL: Terminus

The issue is that AE is a commercial product, so we can't just put stuff in there, like we do all the time in forum posts.


Good excuse to defend AFB aspect of this game! So, you refuse to balance the game with proper pics?!


Yeah, maybe they could patch it to show US soldiers being force-marched after Bataan fell, or POW's being beheaded by Japanese guards, or young men trying to fly their planes into carriers with just a few hours' training, or Japanese soldiers brutalizing Chinese civilians.

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Post #: 52
RE: AE is for AFBs - 10/22/2009 3:25:07 PM   
Nikademus


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quote:

ORIGINAL: John Lansford

Yeah, maybe they could patch it to show US soldiers being force-marched after Bataan fell, or POW's being beheaded by Japanese guards, or young men trying to fly their planes into carriers with just a few hours' training, or Japanese soldiers brutalizing Chinese civilians.


Not helpful.




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Post #: 53
RE: AE is for AFBs - 10/22/2009 3:27:06 PM   
Charbroiled


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quote:

ORIGINAL: CV Zuikaku


quote:

ORIGINAL: Terminus

The issue is that AE is a commercial product, so we can't just put stuff in there, like we do all the time in forum posts.


Good excuse to defend AFB aspect of this game! So, you refuse to balance the game with proper pics?!


The pictures used for the opening screens are basic .bmp files. If you do not like them, make your own to fit your own tastes. Or, if you are severly graphically challenged (like I am), if you make a civil request to some of the graphic experts here, I'm sure you can find someone that will help you.

Or, as others have said, go to http://mathubert.free.fr/ and look under ART. There are some great Japanese themed art work/loading screens that were made for WITP that I'm sure will still work for AE.

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Post #: 54
RE: AE is for AFBs - 10/22/2009 3:35:32 PM   
CV Zuikaku

 

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Well, don't know what to say, guys. Obviously many of you are in no mood for jokes today... So, I'll request more visually balanced game in a few days when you calm down....

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Post #: 55
RE: AE is for AFBs - 10/22/2009 3:50:52 PM   
Chickenboy


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Hey lookey! The little green button works as designed! Thanks, Matrix for putting this in the forums for us!

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Post #: 56
RE: AE is for AFBs - 10/22/2009 5:02:20 PM   
Dixie


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quote:

ORIGINAL: John Lansford

Yeah, maybe they could patch it to show US soldiers being force-marched after Bataan fell, or POW's being beheaded by Japanese guards, or young men trying to fly their planes into carriers with just a few hours' training, or Japanese soldiers brutalizing Chinese civilians.


Brilliant What a fantastic, and well balanced, input.

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Post #: 57
RE: AE is for AFBs - 10/22/2009 5:24:17 PM   
Mynok


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quote:

ORIGINAL: Chickenboy

Hey lookey! The little green button works as designed! Thanks, Matrix for putting this in the forums for us!


Yep! I add a new one to my GB list about every day. Fortunately, you have an unlimited number since the world will never run out of idiots.


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Post #: 58
RE: AE is for AFBs - 10/22/2009 5:28:22 PM   
P.Hausser


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Well, maybe limiting the speed of the Allied reaction would be the way to go, simply adding 25th + 26th+ 23rd (Americal) division to (R) Commands.  The Player would still have them in the field faster then historical.. he just would not have them during January 1942!

< Message edited by P.Hausser -- 10/22/2009 5:29:13 PM >


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Post #: 59
RE: AE is for AFBs - 10/22/2009 5:28:49 PM   
Terminus


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I'd personally like to know who exactly thought that this stupid thread was worth resurrecting...

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Post #: 60
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