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Soviets active - 8/5/2009 4:53:45 AM   
Naskra

 

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Yes, I extracted troops from Manchukuo, but left more than 8000 AV. So why are the Soviets active?
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RE: Soviets active - 8/5/2009 4:55:19 AM   
Scott_USN

 

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Ouch.... Are they rolling you up? I always wondered what they would be like. Now in AE I look at those images of Stalin Tanks and cringe for the Japanese and their tin can tanks.

(in reply to Naskra)
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RE: Soviets active - 8/5/2009 6:46:36 AM   
Brady


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Could be an old bug rearing its head.

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RE: Soviets active - 8/5/2009 7:29:25 AM   
wild_Willie2


Posts: 2934
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From: Arnhem (holland) yes a bridge to far...
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I noticed that in my AI game the AI let the Manchukuo garison level fall below 8000....

It now has 7852 AV in Manchukuo. I do not think this is suppose to happen.

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RE: Soviets active - 8/11/2009 2:58:31 PM   
TheTomDude


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quote:

ORIGINAL: Naskra

Yes, I extracted troops from Manchukuo, but left more than 8000 AV. So why are the Soviets active?


Same here. I have 8400 AV still in Manchuko but the soviets activated. Wow now that's a game breaker.

(in reply to Naskra)
Post #: 5
RE: Soviets active - 8/11/2009 3:18:07 PM   
jjax


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quote:

ORIGINAL: wild_Willie2

I noticed that in my AI game the AI let the Manchukuo garison level fall below 8000....

It now has 7852 AV in Manchukuo. I do not think this is suppose to happen.


Not a bug for AI at least
http://www.matrixgames.com/forums/tm.asp?m=2200053

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(in reply to wild_Willie2)
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RE: Soviets active - 8/11/2009 3:19:19 PM   
treespider


Posts: 9796
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From: Edgewater, MD
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quote:

ORIGINAL: TheTomDude


quote:

ORIGINAL: Naskra

Yes, I extracted troops from Manchukuo, but left more than 8000 AV. So why are the Soviets active?


Same here. I have 8400 AV still in Manchuko but the soviets activated. Wow now that's a game breaker.


Do you have a save for the turn they activated?


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(in reply to TheTomDude)
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RE: Soviets active - 8/11/2009 3:21:07 PM   
treespider


Posts: 9796
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quote:

ORIGINAL: jjax


quote:

ORIGINAL: wild_Willie2

I noticed that in my AI game the AI let the Manchukuo garison level fall below 8000....

It now has 7852 AV in Manchukuo. I do not think this is suppose to happen.


Not a bug for AI at least
http://www.matrixgames.com/forums/tm.asp?m=2200053


Correct not a bug....but for those guys that like to "cheat" and peek at the other side during AI v AI games they run the risk of activating Soviets IIRC if the garriosn level is low. I forget if a delay was put in or not.


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to jjax)
Post #: 8
RE: Soviets active - 8/11/2009 4:02:30 PM   
Andy Mac

 

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Did you cross the border anywhere ?

(in reply to treespider)
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RE: Soviets active - 8/11/2009 4:06:24 PM   
TheTomDude


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quote:

ORIGINAL: treespider


quote:

ORIGINAL: TheTomDude


quote:

ORIGINAL: Naskra

Yes, I extracted troops from Manchukuo, but left more than 8000 AV. So why are the Soviets active?


Same here. I have 8400 AV still in Manchuko but the soviets activated. Wow now that's a game breaker.


Do you have a save for the turn they activated?



Tree, unfortunately no. I was so shocked () and thought that I pulled out too much, So I immediately switched to the save 1 round before without saving to see if I did the mistake. But it showed those 8400. Then I used the Pre-turn save to see what happened and it did not activate. So I went on playing. But I'll send you one immediately if it happens again. Maybe some else having this problem now can send you a save? Maybe Naskara?

(in reply to treespider)
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RE: Soviets active - 8/11/2009 4:07:22 PM   
TheTomDude


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From: Switzerland
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quote:

ORIGINAL: Andy Mac

Did you cross the border anywhere ?


No Andy. All my Manchuko garrisons are sleeping and playing cards as usual.

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Post #: 11
RE: Soviets active - 8/11/2009 5:25:57 PM   
Naskra

 

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I have troops moving near the Mongolian border, hex 90,31 e.g.
The manual states any troops in the NW Control Zone count towards the garrison. The boundaries of that zone are unknown to me.

(in reply to TheTomDude)
Post #: 12
RE: Soviets active - 8/11/2009 5:55:40 PM   
TheTomDude


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quote:

ORIGINAL: Naskra

I have troops moving near the Mongolian border, hex 90,31 e.g.
The manual states any troops in the NW Control Zone count towards the garrison. The boundaries of that zone are unknown to me.



Well it doesn't matter. You can see the AV of the mManchuko garrison when you bring up the Information Screen (I). As long it's over 8000 it should be save. At least it was ment to be that way. But maybe this is also a feature of the, how I call it, "friendly fog of war".

< Message edited by TheTomDude -- 8/11/2009 5:56:53 PM >

(in reply to Naskra)
Post #: 13
RE: Soviets active - 8/11/2009 6:05:45 PM   
Kereguelen


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quote:

ORIGINAL: TheTomDude

quote:

ORIGINAL: Naskra

I have troops moving near the Mongolian border, hex 90,31 e.g.
The manual states any troops in the NW Control Zone count towards the garrison. The boundaries of that zone are unknown to me.



Well it doesn't matter. You can see the AV of the mManchuko garrison when you bring up the Information Screen (I). As long it's over 8000 it should be save. At least it was ment to be that way. But maybe this is also a feature of the, how I call it, "friendly fog of war".


The assault value of units in Manchuria may vary from turn to turn (depending on supplies available and weather conditions affecting device disablements etc.). To be on the safe side of things one should better try to have at least AV 9,000+ to always meet the garrison requirements.

(in reply to TheTomDude)
Post #: 14
RE: Soviets active - 8/13/2009 2:03:32 AM   
Gobstopper

 

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you can add me to the list of bogus soviet activations.  grand camp.  Dec 25, 1941.  well over 8900 in Manchukuo and hadn't moved anything in or out in over a week.

(in reply to Kereguelen)
Post #: 15
RE: Soviets active - 8/13/2009 4:18:28 AM   
BigJ62


Posts: 1800
Joined: 12/28/2002
From: Alpharetta, Georgia
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Can you post a save?

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Post #: 16
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